Completed step [The Schools of Arcane Magic – Introduction] of achievement [Higher Learning].
Author: admin
Obtained [Relentless Gladiator’s Silk Cowl].
Obtained [Relentless Gladiator's Silk Cowl].
Has now completed [Sartharion kills (Chamber of the Aspects 10 player)] 8 times.
8 Sartharion kills (Chamber of the Aspects 10 player).
Earned the achievement [Wrecking Ball].
Earned the achievement Wrecking Ball for 10 points.
Has now completed [Deathbringer kills (Icecrown 25 player)] 6 times.
6 Deathbringer kills (Icecrown 25 player).
Has now completed [Gunship Battle victories (Icecrown 25 player)] 6 times.
6 Gunship Battle victories (Icecrown 25 player).
Has now completed [Lady Deathwhisper kills (Icecrown 25 player)] 6 times.
6 Lady Deathwhisper kills (Icecrown 25 player).
Has now completed [Lord Marrowgar kills (Icecrown 25 player)] 6 times.
6 Lord Marrowgar kills (Icecrown 25 player).
Скриншоты создания персонажей-гоблинов
Китайский фан-сайт по World of Warcraft WoWnei опубликовал скриншоты создания персонажа-гоблина, которые станут доступны только после выхода дополнения Cataclysm. Выглядят новые персонажи просто отлично – они одновременно умудряются быть и смешными, и брутальными. Скриншоты «утянуты» из закрытой альфа-версии игры.
Patchwerk 25 Solo Kill, Blue posts
Patchwerk (25) Solo Kill by a Rogue
Jider from Impervious (US-Stormreaver) had a lot of time and a lot of (very) smart ideas to kill Patchwerk (25) alone. It took him quite some time but it's definitely a smart use of game mechanics, see the description below.
The fight takes places in two positions, one in the tunnel past Grobbulus, the other on the floor along Patchwerk's patrol path. The setup begins by Shadowstepping to Grobbulus on the platform he tosses his slimes from. I then go into the poison tunnel that leads to Gluth to drop an Unconscious Dig Rat at a key location inside the tunnel where there is a hole that leads back to Patchwerk's room. This position and the floor position are important as they are beyond the leash points for Grobbulus and they allow me to Shadowstep up and drop down whenever I need to. Once the Unconscious Dig Rat is in the right position I jump down and buff and get ready to pull Patchwerk. I execute the pull by pre-potting and launching a Hand-Mounted Pyro Rocket. The use of a ranged attack to pull is important as it will require him to path all the way to that point to reset/full heal after a Vanish or Shadowmeld.
After that, the fight basically becomes a repetition involving a few key ideas. Firstly, I never engage Patchwerk without Evasion. Anytime I am attacking and Evasion is about to wear off, I either Shadowstep up to the tunnel or drop down to the floor. This forces him to spend a great deal of time pathing which enables me to wait for the Evasion cooldown and to heal myself. Another key point is using Vanish and Shadowmeld appropriately. On the initial aggro of Patchwerk, his trash is also put into combat which requires me to Vanish it off but I also use it during the fight to reset his enrage timer which eliminates the need to deal with the increased damage and slime bolts. To do this, I wait for Preparation to come back up, and then I wait until Patchwerk reaches the poison tunnel position. I jump off and immediately Shadowmeld which gets me out of combat and gives me time to eat and/or rebuff as needed. My potion timer also resets. Since I am no longer in combat Patchwerk is in evade mode and begins his pathing back from the tunnel through Grobbulus' room. This is where the pull positioning comes in to play as I am already waiting to intercept him well before his final reset point which would heal him to full. When I engage him his trash aggros again which forces me to Vanish. I watch carefully and if that Vanish fails to reset the trash I burn Preparation and Vanish again. This cycle is repeated until the boss is dead which resulted in a fight lasting 4 hours 45 minutes on my kill.
Buffs: Drums of Forgotten Kings, Drums of the Wild, Runescroll of Fortitude, Scroll of Agility VIII, Flask of Endless Rage, Blackened Dragonfin. Jewel-crafting and Engineering professions. Gear used can be viewed here. Both weapons are enchanted with mongoose and Instant poison main-hand and Deadly poison off-hand. The reason behind using Purified Shard of the Flame was to counter the significant nature damage from the tunnel (ticks added up to ~2 million damage) and provide extra healing. Other methods of healing included eating, bandages, and Dense Stone Statues. The talent spec used was 0/18/53 and glyphs were Hemo/evasion/ghostly strike. Besides Shadowstep, many of the talents chosen are very useful for this encounter by providing extra survivability (Enveloping Shadows, Cheat Death), increased damage (Dirty Deeds, Setup), or both (Sinister Calling, Lightning Reflexes, Endurance).
Song #1 Velvetine Safe [Wherever You Are] (Rank 1 Remix)
Song #2 Delerium Truly (Signum Club Mix)
-Jider
www.impervious-guild.com
Blue posts
The Remote Auction House beta test is now available to players on all U.S. realms. (Source)
Jay Mohr at BlizzCon 2010
Comedian and actor Jay Mohr will be returning to BlizzCon this year to serve as master of ceremonies for the live costume contest and other contests on the first night of the show. Jay is the star of the popular television show Gary Unmarried, and is known for his roles in movies like Jerry Maguire and for creating, producing, and hosting the successful TV series Last Comic Standing. We'll have more info to share about the Friday-night contests and other events at BlizzCon in the months leading up to the show, so keep your eye on BlizzCon.com for more details. (Source)
Blizzcon on the east coast?
We're always open to the idea of hosting BlizzCon elsewhere. Consider though that every BlizzCon and Worldwide Invitational in the past took place in cities where we have local Blizzard offices.
The primary issue with hosting BlizzCon on the east coast is one of logistics. A large number of people helping to set up and run BlizzCon are actually Blizzard employees. Set up and rehearsals begin days before the start of the event. Sending at least 75% of our Irvine staff to the east coast for at least a week could easily cause major logistical issues with maintaining daily operations, in addition to the substantial extra costs. (Source)
Multi-Boxing
There's no support for multi-boxing on our end. We tolerate it. For now. (Source)