7 Flame Leviathan kills (Ulduar 10 player).
Author: admin
Cataclysm Stat & System Changes
Cataclysm Stat & System Changes
The most obvious question these changes raise is "Why are stats being changed, and why now?" As the game has matured, we've run into increasingly complex issues with the current stat system. Many stats are inherently confusing, and the way they interrelate can feel convoluted. Attack Power, for example, currently translates to damage, but so does Armor Penetration. Defense provides five different statistical benefits of varying utility. Mana regeneration involves understanding multiple stats and rules and often ends up being irrelevant anyway. In addition, the difference between a "good stat" for a class and a "bad stat" can be extreme. Some casters want Haste but not Crit; hunters want Armor Penetration but not Haste. There are other overarching issues, as well, such as Intellect not being very exciting for casters despite it being a core stat — and these are just a few examples.
Our ultimate goal is make gear a more interesting (and less confusing) choice by making each stat valuable to more players. While the reasoning behind some of the following changes may be clear, we understand that you may have questions about some of the less obvious alterations, and we'll do our best to answer any questions you may have here on the forums.
What Youll See on Gear
Stamina – Because of the way we will be assigning Strength, Agility, and Intellect, non-plate wearers will end up with more Stamina than before. Health pools will be much closer between plate-wearers and other classes.
Spirit – Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system.
Intellect – Intellect will now grant Spell Power (more on this below). Intellect will also provide less mana than it currently does.
Haste – Haste will become more attractive for melee classes by allowing them to recover resources such as energy and runes more quickly. Our intention is for Haste to let you "do stuff" more often.
Block Rating – Block is being redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block rating will improve your chance to block, though overall block chances will be lower than they are today.
Parry – Parry no longer provides 100% avoidance and no longer speeds up attacks. Instead, when you parry an attack, it and the next attack will each hit for 50% damage (assuming they hit at all). In other words, Dodge is a chance to avoid 100% of the damage from one attack, Parry is a chance to avoid 50% of the damage from two attacks, and Block is a chance to avoid 30% of the damage from one attack.
Mastery – This is a new stat that will allow players to become better at whatever makes their chosen talent tree cool or unique. It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose. Well talk more about specific Mastery benefits in the future.
Armor – The way Armor mitigates damage is not changing, but the Armor stat has been rebalanced to mirror changes to the armor curve in Cataclysm. As a result, bonus Armor will go down slightly overall. We are also changing the mitigation difference among armor types so that plate doesnt offer so much more protection than mail, leather, and cloth.
Resilience – This will only affect damage done by players and critical damage done by players. It will not impact crit chance, mana drains, or other such effects.
Strength, Agility, Hit Rating, Expertise, and Critical Strike Rating – These will all still appear on gear as well. Aside from situations mentioned elsewhere in this list, in general these will function similarly to how they do now, though the details — such as how much Hit Rating you might need to effectively combat high-level creatures (more on this below) — are likely to change.
Being Removed from Items
Attack Power – This stat will no longer be present on most items as a flat value, though it will still show up on some process. Strength and Agility, which will be present on items, will grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors. Agility may provide less Crit than it currently does.
Spell Power – Spell Power is another stat that you'll no longer see present on most items. Instead, as mentioned above, Intellect will grant Spell Power. One exception is that caster weapons will still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.
Armor Penetration – This stat will no longer be present on items. Armor Penetration will still exist in talents and abilities.
Shield Block Value – This stat will no longer be present on items, since the amount blocked is always proportional to the amount of damage done. Talents and other effects might still modify the damage-reduction percentage from 30%, however.
Going Away Completely
MP5 – This stat will be removed from the game completely. Holy paladins and Restoration shaman will be redesigned to benefit from Spirit.
Defense – Defense is being removed from the game entirely. Tanking classes should expect to become uncrittable versus creatures just by shifting into Defensive Stance, Frost Presence, Bear Form, or by using Righteous Fury.
Spell Ranks – Spell ranks will cease to exist. All spells will have one rank and will scale appropriately with level. The levels at which you can learn certain spells are being changed in order to fill in some of the gaps, and we will be introducing some new spells to learn along the way as well.
Weapon Skill – This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.
What Else You Should Know
Combat ratings – All ratings will be much harder to "cap out" at maximum gear levels. Ratings will be steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.
Reforging – While these changes will go a long way to making a wider variety of stats more attractive, we understand that sometimes you simply dont want more Hit Rating on your gear or youd rather have more Haste than more Crit. In Cataclysm, we are going to give players a way to replace stats on gear as part of the existing profession system. As a general rule of thumb, youll be able to convert one stat to 50% of another stat. While some conversions (like converting Stamina to Strength) wont be permitted, the goal is to let you customize your gear more.
Gems – We are changing the gem colors of a few stats as a result of these adjustments. For example, Hit is likely to be blue instead of yellow. We'll have more details on this in the future.
Changes to Existing Gear
As with previous expansions, we plan to roll out these changes and modify all existing gear shortly before Cataclysm launches, though its still too early to say exactly when. For the most part, the gear you have will still be good for you, though there will be exceptions, such as warriors using leather and mail armor.
If you are a tank (druids excepted), expect to see:
- No more Defense on gear. Existing Defense becomes Dodge, Parry, or Block Rating.
- No more Block Value on gear. Existing Block Value becomes Block Rating.
- Youll have as much Stamina as youre used to, though you may notice your tanking plate has a bit less Stamina than a comparable piece of DPS plate, since we tend to take the gem budget out of your most attractive stat.
- Bonus Armor on gear will go down slightly.
If you are a melee DPS class, druid tank, or hunter, expect to see:
- A lot more Stamina. Bear-form Stamina scaling will be lowered as a result.
- Strength if you wear plate. Agility if you wear mail or leather.
- Existing Attack Power becomes Agility and Stamina.Armor Penetration becomes Haste or Crit.
- No Intellect on melee gear. Hunters wont need Intellect since they will no longer use mana. Shaman and Retribution paladins will get mana and spell damage in other ways.
If you are a DPS caster, expect to see:
- A lot more Stamina.
- All of your Spell Power converted to Intellect and Stamina.
- No Spirit. You wont miss Spirit, though, because you wont need it for DPS or mana regen.
If you are a healer, expect to see:
- A lot more Stamina.
- All of your Spell Power converted to Intellect and Stamina.
- Spirit instead of MP…
World of Warcraft: Взломан аккаунт, находившийся под защитой Authenticator
Один из пользователей онлайн игры World of Warcraft заявил, что его учетная запись, защищенная аутентификатором, была взломана прямо во время игры.
Взломан аккаунт, защищенный аутентикатором Blizzard
На американских официальных форумах MMORPG World Of Warcraft пользователем размещено сообщение о том, что его учетная запись, защищенная Blizzard Authenticator в течение двух лет, была взломана прямо во время игры. Игрок убежден в том, что его брелком никто не мог воспользоваться, поскольку никто не имел доступа к комнате, где он играет. Об этом сообщил mmo-champion.com.
Сотрудник технической поддержки Blizzard по имени Kropasius подтвердил взлом, уточнив, что он относится к разновидности кейлоггера «Человек посредине» (Man In Middle), от которого не существует 100%-ной защиты. Вирус совместно с трояном действуют по следующей схеме:
- Когда игрок входит в World of Warcraft, игра запрашивает аутентификационный код.
- Вирус перехватывает его, отсылает на другой сервер, одновременно направляя ложный код в Blizzard, в результате чего игрок получает сообщение об ошибке.
- Стоящие за вирусом хакеры получают несколько секунд или минут для использования настоящего кода для изменения пароля, «очистки» учетной записи или банка гильдии.
Чтобы уменьшить риск заражения, рекомендуется отыскать на вашем компьютере файл «emcor.dll», а затем удалить его, хотя, если файл будет найден – это значит, что ваша учетная запись, скорее всего, уже взломана. Несмотря на то, что аутентикатор не дает 100%-ной гарантии, шансы на взлом при его использовании существенно понижаются.
Has now completed [King Ymiron kills (Heroic Utgarde Pinnacle)] 10 times.
10 King Ymiron kills (Heroic Utgarde Pinnacle).
Sound Blaster World of Warcraft headsets – наушники для фанатов
Creative Labs готовится к выпуску Sound Blaster World of Warcraft headsets – наушников, созданных специально для фанатов WoW. Будет доступна как версия для тех, кто играет за Альянс, так и для тех, кто предпочитает Орду. Изначально подразумевалось, что они будут доступны только в США, но затем в Creative Labs решили пересмотреть свою позицию, и теперь гарнитуру можно заказать по всему миру в самых разных магазинах. В розничной продаже как проводная, так и беспроводная версия Sound Blaster World of Warcraft headsets появятся 22 марта, пока же их начали получать те, кто успел оформить предзаказ.
Authenticator Accounts Hacked, ICC Quests, Crimson Deathcharger
Trojan succesfully hacks Authenticator Protected Accounts
A new virus spawned on the internet a few days ago and seems to be the first trojan capable of hacking a WoW account protected by an Authenticator. It was confirmed by Blizzard a few hours ago.
http://en.wikipedia.org/wiki/Man-in-the-middle_attack
This is still perpetrated by key loggers, and no method is always 100% secure.
Basically, what the virus does is fairly simple after you're infected :
- The next time you log in World of Warcraft, the game asks for your Authenticator code.
- The virus intercepts it, send it to another server, and sends a wrong one to Blizzard = You get an error.
- The people behind the virus now have a few seconds/minutes to use the "real" code while it's valid to change your password / empty your account / guild bank.
How to check if you're infected
Just search for a file named "emcor.dll" on your computer, it is most likely located in "C:\Users\(Your user name)\AppData\Temp" but I suggest that you check everything just to be sure. If you do find the file, delete it and make sure you update your anti-virus to prevent any further problem.
To be honest, if you found this file your account is probably already compromised.
What does it mean exactly?
- Yes, you can get hacked even if you have an authenticator, the chances are MUCH lower but you're not invulnerable.
- It definitely isn't an excuse to not have an authenticator. We're talking about a single virus here and the authenticator will save your ass 99% of the time.
- Get a decent anti-virus, buy an authenticator, you'll be safe.
New Icecrown Citadel Quests in Patch 3.3.3 [SPOILER]
Patch 3.3.3 added even more quests to the Icecrown Citadel! They all seem to be part of the same questline and according to the descriptions we can assume it will start from Item #51315, most likely dropped by the Lich King.
- Quests descriptions aren't available yet, the description text for each quest is a transcript of the sound files.
- We can't know for sure how it will drop, the 3 possibilities are: A drop from the Lich King in 25-Man Heroic Mode, drop from the Lich King in 10-Man Heroic Mode, Shadowmourne extra quest rewards.
Thanks to Tyrsenus and the wonderful users who did most of the work in this forum thread.
Quest – Quest: Personal Property
Reward – Item #51316 (Maybe the loot bag for the other items?)
Description
Bring the Sealed Chest to Highlord Darion Mograine in Icecrown Citadel.
You can detect no hinges or openings on this box. Were it not for the shifting of items inside, it could easily be mistaken for solid metal. If anyone could know the method of its opening, it would be Highlord Mograine.
Presumably, opening the box will contain five items, which the player will then return to their respective owners:
Quest – Jaina's Locket
Reward – Item #52251 – Might be tied to Portal: Dalaran. (1 min cooldown)
Description
What's this? He… he kept it.. all this time he kept it! <Cries> I knew! <Cries> I sensed a part of him still alive… trapped… struggling. Oh Arthas! Perhaps he might someday remember from what he once was… By the Light may he at last find rest, free from the icy grip of that terrible blade!
Quest – Muradin's Lament
Reward – Item #52251 – Possibly a flavor item to transform into a Frostborn – Frostborn Illusion – Screenshot
Description
Oh lad, how I missed those endless days in Lordaeron, sharpening your skill with this dull blade. Forging you into a weapon meant to withstand the demands of a great destiny. Heh
You sure put them skills to use, didn't you lad? If only I'd been able to stop you that day, how different things migha' been. If only I'da never discovered that accursed blade. Farewell, Arthas, my brother.
Quest – Sylvanas' Vengeance
Reward – Item #52253 – Possibly another flavor item, probably tied to the Lament of the Highborne spell.
Description
So, it is done. I had not dared to trust my senses. Too many times has the Lich King made me to be a fool. Finally, he has been made to pay for the atrocities he imposed upon my people. May Azeroth never fail to remember the horrible price we paid for our weakness, for our pride. But what now, Hero? What of those freed from his grasp but still shackled to their mortal coils? Leave me. I have much to ponder.
Quest – The Lightbringer's Redemption
Reward – Item #52252 – Tabard of the Lightbringer – Screenshot.
Description
Arthas… Alas, hero of Azeroth. You give me a greater gift than you know. Long have I struggled to forgive the prince for his terrible transgressions. My soul has been wracked with unbearable anxiety, dark thoughts, distancing me from the light. I recall clearly… the gleam of pride in his eye as he stood before me, eager to defeat the enemies of the light… eager to defend his people, no matter the cost. It is this memory of Arthas that I choose to keep in my heart. I shall always be in your debt, friend. Thank you.
Quest – Mograine's Reunion
Reward – Item #52200 (Mount!)
Description
Alexandros: Darion, my son. At last I am able to lay my eyes upon you again. The Lich King tormented me without end, Darion. Endlessly he sought to break my will, to force me to serve him, to bind me to his blade. Finally, when events demanded his full attention, he left me. The one memory I clung to Darion, the one thought that kept me from giving in, it was your sacrifice, my son. That again saved me from eternal peril.
Darion: Father, father, I I feared for your sanity, father, for you, I would give my life a thousand times.
The reward of this quest is most likely the Crimson Deathcharger mount spell added to the game in 3.3.3.
There is only one mount spell, but there are actually two new deathchargers creatures Azure Deathcharger and Crimson Deathcharger, we can assume that the color will change depending on the player's faction.
World of Warcraft: Подведены итоги второго чата с Blizzard
Сотрудники компании Blizzard ответили на множество вопросов об онлайн-игре World of Warcraft с помощью популярного сервиса Twitter.
#BlizzChat Developer Chat on Twitter 2/26
#BlizzChat Developer Chat on Twitter 2/26
We'd like to thank both of our developers for coming, and thank you all for joining us!
General
Q. Are there any plans for more weekly quests (not raid but general) for the weekend only players?
A. I like weekly quests, because they get you to come back to WoW without making you feel like you have to log in every single night. Sometimes Ghostcrawler likes to go to the bar instead.
Q. What happened to the advertised Dance Studio for the Wrath of the Lich King expansion?
A. It's still on the list! We always start an expansion with more than we can realistically do and then shuffle things up and down. WoW is one of those games you just never finish, which is overall a fun thing about working on it.
Q. What is the one thing you're the most proud of in regards to how the Wrath of the Lich King expansion went?
A. Questing in Northrend took on a whole new meaning. I cant wait for people to see what we have in store for Cataclysm!
A#2. It had a really strong theme with the frozen north and you knew from the beginning that a final showdown with you-know-who was coming at the end. One of the challenges of Cataclysm is not having that really focused theme (cold undead) but Cataclysm still has a great story mind you.
Q. Is there any chance that tabards will eventually get their own tab on the character screen (a la pets/mounts)?
A. Tabard storage is something we have been looking into for the last couple weeks. Hopefully we will be able to get this done for Cataclysm. No promises though.
Q. Will you give us more bag/bank slots and make us able to carry more bags at a time if i say please?
A. We will have larger bags in Cataclysm for sure. The real question is will you buy them from Haris Pilton?
Q. Are there any plans to implement cross-faction/cross-realm mail(for BoA gear and such)?
A. We have cross-faction mail for BoA items now; cross-realm is a work in progress, but we hope to have it done soon."
Q. Are we ever going to be able to get Frostmourne?
A. Not in game, but you can order a real one!
Classes
Q. Does Blizzard have any plans to give healers "fun" procs and on-use effects, like DPS have been getting lately?
A. Yes. Healer procs are trickier to design though to make sure they aren't wasted. Damage is rarely wasted so it's a bit easier to design.
Death Knight
Q. Two-handed (2H) frost death knights was a really fun playstyle that died when dual-wielding (DW) was introduced. Are there any plans to make using two-handed weapons more appealing?
A. We can't make every death knight tree PvP, PvE and tanking viable and also offer both 2H and DW options for all three of those. We are currently designing Frost as a DW-only tree.
Druid
Q. Is there any ETA on tree / moonkin form graphical update?
A. Moonkin is hard because Moonkin players are so in love with that form. It's tough to change it at all. We currently hope to do a new tree form for Cataclysm, but no promises.
Q. Has there been any thought of changing Eclipse to charges so that Moonkin dps doesn't suffer so much from moving?
A. Yes. Expect a major overhaul in Cataclysm that keeps the same basic idea (alternating from Arcane to Nature) but in a way that is more core to the class. Like everything though, there is the risk that we may decide this idea sucks once we see it in action.
Hunter
Q. The Hunter class has many odd and situational abilities such as Mongoose Bite and Aspect of the Beast – are there any plans for changes to these types of abilities?
A. Mongoose Bite is most likely a goner. Let us weep. We think Aspect of the Beast could have some cool uses for Beastmaster hunters.
Q. Are hunters likely to see more stable slots for their pets in the future? With the current variety of pets, the amount they have right now seems too small.
A. Arm-waving here, but a model I would love to see is dramatically expanded slots (so you can store all those Spirit Beasts) but have a smaller number of "active" pets, like 3. You could summon an active pet from anywhere in the world, when outside of combat. You would swap a pet from active to the stable at the Stable Masters.
Paladin
Q. Is there any info you can share on future plans for holy paladins?
A. I hear they need more healing spells.
Priest
Q. Will there be any upcoming changes to shadow priest anytime soon?
A. We're pretty happy with them currently in Icecrown and PvP. Long term they have some things we want to address, such as having long ramp-up time even on easy mobs when leveling or handling large groups. They also get really punished from school lockout.
Warlock
Q. Are there any updates on the changes for Warlock soul shard mechanics?
A. We've implemented much of what we've discussed at Blizzcon: shards are a UI element instead of an item. You use them frequently, but for great effect. They are all for damage. Summoning and pets just cost mana. I think you'll finally like shards.
Raids & Dungeons
Q. Is the Valithria Dreamwalker encounter a deliberate move towards making WoW more fun & interesting for healers? Will we see more encounters like this?
A. We want to make healing more fun, yes. Part of that is letting healers use their whole repetoire instead of just their best spells. Part of it is trying to get healers to look at the battlefield a little more and unit frames a little less, that of course means a little more time in between spamming heals so you can do stuff like that.
Q. What have you learned from this expansions emblem system?
A. Having that many different kind of emblems is overwhelming. In hindsight, we wish we had done maybe 2 emblems: the current tier and the previous tier (Frost and Triumph at the moment). They also felt a tad too grindy when 3.3 first came out before all of the sources of emblems were available.
Q. With Illidan you removed attunement to give players more accessibility to the instance, so why have you limited pre-Ulduar geared players from using the Dungeon Finder to enter the new 5-player dungeons that were released in patch 3.3?
A. We feel like players using Dungeon Finder need some reasonable guarantee that the other players they get grouped with are going to be able to pull their weight. We don't yet have a robust system for tracking that other than gear. Gear obviously has its problems though, so we'll be looking at smarter ways to do it in the future.
A#2. Gear requirements are a way for us to help players have an experience that is more in line with their skill level. We would much rather you not be able to get into the instance than to have you get in there with a group and find out that you cant even tank the first boss. Gear requirements are not locked in stone either — we are updating these as we see fit.
Q. You talk a lot about changing how we heal tanks, but will aggro ever come back as a challenging part of the game?
A. Not sure. This is something we discuss a lot. I even had a meeting on it this week! On the one hand, some tanks really felt like the way to distinguish themselves was to generate maximum threat per second. On the other hand, threat is a pretty invisibile part of the game (it's limited to the UI at best), and I know when I tank that I always feel pretty emasculated when someone actually pulls off of me. It's challenging, but is it really fun? This is the kind of thing we'd love to get more feedback on.
Please include your feedback on large banners to be shown in the background during the Olympics. Failing that, the forums would work too.
Q. How do you feel about the limited attempts mechanic that has been use in Trial of the Crusader and Icecrown Citadel?
A. We're not crazy about how they worked out. They were designed in essence to save players from themselves. In the past, some people would make 400+ attempts on new bosses. That's not healthy and at some point you're not measuring skill but tenacity. Yet, that's not what happened. Guilds just made alts to get around the limitations, and things like disconnects and accidents make losing an attempt really frustrating. We like gating because if nothing else it lets the community focus on more than just the final boss in the zone. If we do limited attempts again it would probably be limited to optional bosses like Algalon.
Q. Are there any plans to allow cross-realm raiding?
A. If we can solve the problems with it, we might give it a try. One of the problems is getting the group back together, especially on the longer instances. Loot drama and stuff like that is always a problem. There is also the ongoing concern about the concept of your realm having le…
World of Warcraft: Тринадцатый выпуск BlizzCast
Вышел тринадцатый выпуск официального подкаста BlizzCast, посвященный играм World of Warcraft и Diablo 3.