Blizzard уменьшили здоровье Зловещих духов в битве с Королем-личем в подземелье на 10 игроков в нормальном и героическом режимах.
Author: admin
Earned the achievement [Perma-Peddle].
Earned the achievement Perma-Peddle for 10 points.
Recent In-Game Fixes – February 2010 – 02/09
Recent In-Game Fixes – February 2010 – 02/09
To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1
02/09
- Titan-Forged Spaulders of Triumph are purchasable by druids as intended.
- Lovely Charms now stack to 40.
- Any player who has a Lovely Charm Collector's Kit in their bags now has a chance to receive a Lovely Charm when in a group or raid and a group member gets a killing blow as long as they are within a certain range of the kill.
- In all difficulties of the Lich King encounter, players who are tanking raging spirits are no longer valid Harvest Soul targets during phase 3, Vile Spirits in phase 3 now spawn at a greater height, and Vile Spirits in phase 3 will not be spawned as often.
- In the 10 player Lich King encounter, Raging Spirits have had their health decreased in both normal and heroic versions and then fewer Vile Spirirts will be summoned in just the 10 player normal mode.
- Svala Sorrowgrave in Utgarde Pinnacle should no longer get stuck in the air during her transformation phase.
- The Blue Sack of Gems earned from completing a random heroic Occulus dungeon is no longer tradeable.
- The Tier 10 tanking plate gloves and chest pieces now have their appropriate durability on them.
Battle.net Preview, 3.3.2 Item Changes, LK Video
Hard modes are now unlocked on US servers and will be available shortly in Europe, it probably won't take long before we see the top guilds competiting for the first kills of the Lich King in Heroic Mode.
Battle.net Preview
An extensive preview of the new Battle.net is now available on Starcraft2.com. Even if it's not completely WoW related, it will probably give you a small idea of what to expect on World of Warcraft in the future.
Fully integrated, user-friendly, and fast, the all-new Battle.net makes it easy to find and play games, opening the world of online gaming to generations of players. In the 14 years since the original Battle.nets launch, the service has seen tremendous growth both in terms of features and active players. Currently, there are more than 12 million active accounts on Battle.net worldwide.
This raises an interesting question. If the original Battle.net was so successful, why change it? Updating a service like Battle.net is a hugely complex undertaking. Are there really that many new features that Blizzard Entertainment could offer that would deliver a world-class online gaming experience to its community?
In one word: Yes.
The list of past innovations integrated into the legacy Battle.net service is long and varied — the introduction of competitive ladders, server-hosted games, online-stored characters, automated matchmaking, and more. But with the release of StarCraft II, Battle.net will evolve into an even more powerful and advanced online game service that will power all Blizzard Entertainment titles moving forward.
The final metamorphosis has only just begun….
The Always-Connected Experience
In the past, Battle.net was presented as a multiplayer option off to the side, off of the main menu of Blizzard Entertainment titles. That is all changing. With the new Battle.net experience, the service and the game are now interwoven into one experience. Whether you are in single-player or multiplayer StarCraft II, you are always connected, and enjoy a bevy of new and enhanced functionality.
Battle.net and StarCraft II are designed to be seamlessly connected. That means even if you're playing solo you will still view the latest news, receive game and content updates, and be able to see your friends' status and chat with them. But this new interconnectivity between the game and the service goes even deeper than that. Now, each player will create a StarCraft II Battle.net character. This character serves as your single persistent identity across the service. Everything you do in the game — win/loss record, achievements, unlockable rewards, friends list, and more — will be saved to your character profile for you and your friends to see. Even your save game progress in the campaign can be synched to Battle.net. Say you upgrade your computer and re-install the game; once you connect to Battle.net, you can continue the campaign right where you left off. This is especially useful if you play on more than one computer, because all your data will be carried over for you via Battle.net.
Competitive Arena For Everyone
One of the biggest improvements that the new Battle.net service brings to StarCraft II is smarter and more accurate matchmaking. While the legacy Battle.net service had good matchmaking, the standard experience for new players was usually a series of crushing defeats against seasoned Battle.net veterans until they either left or developed the skills necessary to thrive in Battle.net's competitive environment.
The new Battle.net matchmaking service will measure player skill more accurately than ever before, making online competitive play more accessible for a wider audience. Whats more, we are introducing an all-new Battle.net Leagues and Ladders System to the service. After using the auto-matchmaking system a few times, Battle.net will automatically slot you into a league and division that best suits your skill level. Our goal here is to encourage local competition by finding you a neighborhood of 100 players of equal skill against whom you will be ranked. This will make ranked online play much more enjoyable and give everyone a realistic chance to win their division.
Beyond ranked matches, Battle.net will also make it much easier to compete by offering a number of other game modes. Custom games will of course make their return, but there will also be a slew of new, casual-friendly game modes such as the Practice League, Co-op Versus AI (players versus the computer), Challenges, and more.
Connecting The Blizzard Community
Battle.net's social networking and communication capabilities will be some of the service's biggest new features. This new social backbone for the entire service will seamlessly integrate friends lists, matchmaking, messaging, and more. Text and voice chat are now seamlessly interwoven into and out of the game, enabling communication whether you are in Battle.net or in-game playing StarCraft II. And as is the case with previous Blizzard Entertainment titles, you can form friendships with other characters on Battle.net while preserving your anonymity.
With the new Battle.net, were also introducing an entirely new concept called Real ID. With the Real ID feature, you are able to send invites and form friendships on Battle.net with your real-life friends and family. Real ID friends are mutual, which means that both sides need to agree to the friend request. Forming Real ID friends comes with its benefits. You will see your Real ID friends by their real name, along with any character they are logged in as. You will also be able to get rich presence information about what they are doing, send broadcast messages, and communicate cross-game between StarCraft II, Battle.net, and World of Warcraft.
And of course, Real ID is totally optional. By enabling this, you can set up your Blizzard Entertainment social network, communicate and play games, and best of all, carry your network forward to future Blizzard Entertainment titles.
Mods and Community-Created Content
With a community as dedicated and as creative as that of our players, the abundance of exceptional community-created mods is no surprise. When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasnt where it needed to be for a game releasing in 2010.
The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit — the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience — you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips.
Sometime after the release of StarCraft II, modders will have access to an even more advanced means of sharing their work via Battle.net with the StarCraft II Marketplace. With the StarCraft II Marketplace, players will be able to browse, download, rate, comment on, and even buy mods if their creators choose to put a price tag on their work. We strongly believe that providing content creators with the option of being compensated for their work will lead to some truly amazing projects; having a budget will give modders much more freedom to explore and fully realize all their ideas. This in turn will lead to a bigger selection of mods and a greater variety of content on Battle.net.
World of Warcraft: Уточнены ограничения убийств боссов
Комьюнити-менеджер World of Warcraft Кихьяви разъяснила ограничения на убийств боссов в нормальной версии подземелья “Цитадель Ледяной Короны”.
World of Warcraft: Экипировка в “Катаклизме” изменится
Ведущий системный дизайнер онлайн игры World of Warcraft Ghostcrawler поделился информацией по изменению экипировки в “Катаклизме”.
World of Warcraft: Ограничения с убийств боссов будут убраны
Разработчики World of Warcraft заявили, что ограничение на количество попыток убийства боссов в Цитадели Ледяной Короны будет убрано.
Злоключения WoW в Китае продолжаются
Китайская компания NetEase была вынуждена на неделю приостановить регистрацию новых игроков в MMORPG World Of Warcraft от компании Blizzard Entertainment, об этом сообщает агентство Reuters. Большинство игроков по всему миру размышляет об упрощении игры в последнем дополнении Wrath of the Lich King и о том, окажет ли эта тенденция негативное воздействие на ММО-жанр в целом, в то время как китайские игроки более озабочены противостоянием правительства и компании NetEase.
NetEase повторно подаст заявку на лицензию World Of Warcraft: The Burning Crusade, уже не вспоминая о Wrath of the Lich King, который, судя по всему, в Китае никогда так и не выйдет. Застряв в дрязгах двух учреждений, и не располагая четким решением, дополнение в лучшем случае имеет шанс появиться в Китае после выхода следующего аддона Катаклизм.
Злоключения игры в Поднебесной продолжаются, и, по-видимому, неотвратимый финал уже не за горами.
Deathcharger Mount, ICC Normal Attempts Removed, Blue posts
Update – Added Recent In-Game Fixes – February 2010 – 02/08
Icecrown Citadel Attempts removed on Normal
We will continue to monitor developments in Icecrown Citadel in the future, especially since the Heroic difficulty has been unlocked by a significant number of raids.
Update Follow up time!
Q: If you extend your raid lockout this week, will you still lose attempts on Normal after the hotfix?
A: No.
Q: If you run completely out of attempts on Heroic, will the wing bosses and Lich King no longer respawn, even if the difficulty is switched to Normal?
A: YES. So leave an attempt left if you wish to kill them on Normal. I'll try and correct this in a future update.
Q: Why is the counter still visible in Normal?
A: The hotfix being applied just stops the counter decrementing, and nothing more.
Recent In-Game Fixes – February 2010 – 02/08
To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1
02/08
- Sindragosa's Mystic Buffet will now pulse every 6 six seconds, up from 5 seconds. In the normal 10 player encounter the debuff increase has also been slightly reduced.
- In the Toravon encounter, the effect of the Whiteout debuff has been reduced. Additionally, the damage done by Frozen Orbs has been reduced.
Patch 3.3.2 – Deathcharger Mounts
Patch 3.3.2 introduced a new Crimson Deathcharger mount spell to the game, I'm not really sure where this mount is supposed to drop but I wouldn't be surprised if it wasn't fully implemented yet.
There is only one mount spell, but there are actually two new deathchargers creatures Azure Deathcharger and Crimson Deathcharger, it could be the sign of another faction-based quest/achievement reward in the future. Keep in mind that according to Blizzard, patch 3.3.2 wasn't the last minor patch to be deployed before the release of Cataclysm.
Blue posts
These items are set to disappear when the Love is in the Air event ends. (Source)
Easier itemization in Cataclysm
We aren't trying to kill spreadsheets or simulators, and I'm not even sure we could. The situations where two pieces have different stats but provide an equal dps increase are always going to be rare.
The problem we're actually trying to solve is where one stat is so far superior to other stats that the rest of the item is irrelevant. Currently, most casters prefer haste over crit to the extent where they might use an item from a previous tier. That's not ideal (though obviously something else could be going on with their decision, like they are passing to someone else to be nice or they have a better upgrade in mind on the next boss or whatever). In Cataclysm, given an item with haste versus one with crit your spreadsheet might still tell you the haste item will provide more of an upgrade. But hopefully it won't be such an upgrade that the decision becomes a no-brainer. Hopefully the other stats on the item will come into play more. It's too easy currently to focus on The Best Stat to the exclusion of all else. (I'm not talking about stats such as spell power, attack power or Strength, because for most of your pieces, those just scale with item level. I'm talking about the secondary stats where the real gearing decisions come from.) (Source)
Overhealing and mana pools in Cataclysm
That's a relative softball question, because the problem is healers overheal by so much now *and* can get away with it. If you actually care about your mana pool, then regen (Spirit in Cataclysm) matters. If you actually care about mana, then getting bigger heals (such as getting crits) matters too.
Now imagine that as a druid, your mastery stat does something interesting to your hots. It has to be *interesting* or it's just going to mimic the effects of spell power (Int in Cataclysm). Let's say mastery increased the duration of your Rejuv, but did so without reducing the healing per tick. Now Mastery helps throughput, but doesn't help burst healing as much as crit. If haste also affects how often your hots tick, then you might get some interesting gameplay out of playing off of longer hots that tick more frequently. If you don't need to spam heals as much as you do today, then reducing cast time through haste isn't as important to a healer, though it still might be desirable. Now you can make interesting (we hope) choices about whether you want more crit, more haste, more mastery or more spirit. (Source)
Itemization and power growth
Yeah, exponential power growth is just part of the design. It doesn't really bother us that the delta between character level and item level keeps growing. It might be a problem someday if it takes scientific notation to express how much Agility there is on your breastplate.
The problem folks are referring to for this expansion is that we based combat ratings, especially things like crit and hit, off of one assumption for what gear would look like in 4.3, but adding the hard modes meant that the gear ended up having more stats than we thought. If we ended up squeezing in additional tiers into Cataclysm the same thing would happen, though we also have some ideas to make the scaling work better in general. (Source)
Comics
I didn't post comics last week because of the patch, here are 4 comics just for you!
Earned the achievement [Alterac Valley All-Star].
Earned the achievement Alterac Valley All-Star for 20 points.