Cataclysm Beta, Blue posts

Cataclysm Beta, Patch 3.3.5, and Garfield
Comments in news posts went slightly out of control lately so I think it's time to clarify a few things!

Cataclysm Beta
At this point I'm pretty sure I will end up being wrong about the Cataclysm Beta Starting in April. I could either hide the news post and ban anyone mentioning it on the forums for the next 2 years or laugh at it, I decided to laugh.

Now just to make it clear, when I posted this information it was pretty clear that the Alpha test would start in April but apparently a couple of things went terribly wrong and it was postponed a couple of times. The information itself wasn't bad, I just learned the hard way that you do not try to predict the beginning of a Blizzard's Alpha in public.

Patch 3.3.5
Yesterday's post made a lot of people wonder if the beta was starting or not, at this point it's not really clear if the PTR copies were tested for the beta or for 3.3.5 but considering that Blizzard employees didn't hear about F&F/Beta keys I suggest that you assume it is Patch 3.3.5 until proved otherwise.

Conclusion
The PTR/Beta release dates aren't set in stone and it's very hard to get any reliable information about that for the moment. Also, I do realize that people will take that opportunity to jump at my throat screaming "YOU WERE WRONNNNNG!" but I also hope that a few people out there know how things work and understand that patches/alpha predictions are a tricky thing, I'm still 100% confident about everything I post/posted/will post on the front page and if I think something is relevant and safe enough to be there, it will be pretty hard to make me change my mind.

For those of you who really want to try to kill me in public, here is a very cute picture of Garfield to cheer you up before you hit the reply button!

Inappropriate Character and Team Names

Quote from: Zarhym (Source)
To ensure all participants in the Arena Tournament have the best experience possible, there will be a zero-tolerance policy for any inappropriate character or Arena team names created on the Arena Tournament realm.

Characters with inappropriate names will be deleted. This means that you will need to customize another template from scratch and re-earn all personal and hidden ratings. Keep in mind that in a later phase of the Arena Tournament team rosters will be locked down. If your character is deleted during this time, no exceptions will be made and your team will need to use whoever is left on that roster in order to continue competing.

Arena teams with names deemed inappropriate will be dissolved. This means that you will need to create another charter for your team and climb back up from a rating of zero.

Please think twice before naming your characters and Arena teams!

Blue posts

Quote from Blizzard staff
Buff Homogenization
We really don't want the buffs and debuffs you bring to be the reason you get a spot in the raid. We hate the thought of kicking a good player for a bad player because the latter provides so much of a dps increase to everyone else. We hate the thought of not being able to raid with your friends because playing raid buff Tetris is more important to your success.

Raid buffs and debuffs exist for two main reasons:

1) They encourage you to bring a diversity of classes and specs rather than stacking whatever is highest dps at the moment.
2) They make you feel more powerful in a group than when you're solo. For an MMO, WoW is pretty soloable, so we like for it to feel really awesome when you're in a group.

Whenever we read "Without my buff, there is no reason for a group to take me," our typical response is: awesome. You'll have to figure out another reason why they should take you. Whenever we read that a particular buff is the driving decisions behind why you took one player over another, then we know we still have some work to do.

There will be more buff / debuff consolidation in Cataclysm. I look forward to the day when the raid buff everyone brings dominates less of the forum discussion. Smiley (Source)

Personal Rating removal on PvP Weapons in Cataclysm
This is the kind of thing that we're likely to iterate on a lot before Cataclysm and the new PvP season go live, but it will probably be something like those PvP weapons the same ilevel as raid weapons will require no rating but a lot of Conquest points, while those PvP weapons the same ilevel as the HEROIC raid weapons will require a rating of some kind.

We want everyone who is interested in PvP to have a reasonable shot of getting decent gear so they can actually compete. We also want to still offer rewards to those players who are the best of the best at PvP. We don't want everyone just dying their way to the most powerful weapons in the game.

When we've settled on and are ready to talk about ilevels, then it will be easier to have a discussion about actual numbers and not just goals. (Source)

Druid (Forums / Talent Calculator)
Spamming Wild Growth
I addressed this with my first post in this thread (I think). We could just make the mana cost so high that it's prohibitive to spam. What could very well happen though is healers spam it anyway, run out of mana, and then say there's no way for them to heal without using the spell and that the mana cost is just too high. You can argue that's still the right answer anyway. I concede that that might be the way we go.

In the case of say Flash Heal vs. Heal, there's a pretty clear alternative. There isn't a clear alternative to Wild Growth other than just tab targeting Rejuv on several different people. Nor are we crazy about giving druids yet another heal to be the fast, inefficient AE so WG can be the efficient AE. We think it's better just to design an environment in which you don't need to AE heal as often and get a chance to use your other heals in the meantime.

To those players who say they don't want to cast a lot of different spells, I'm a little perplexed as to what you thought you were getting into with the Resto druid. Surely you thought there would come a day when we'd try to make those other spells attractive again or else cut them. (Source)

Hunter (Forums / Talent Calculator)
Hunter rotations
Yeah, I would describe the Feral "rotation" as more of a prioritization. Instead of the player just hitting 123123, they have to make the best decision for their resources at that moment. Feral druids are rarely "starved for resources" unless it's an unusual fight like Vezax. There is almost always a button they can push and the decision is whether to push a cheaper button now or wait a sec or two to push a stronger button.

That's more of how we see the hunter playing. If hunters don't use about the same number of shot that they do now, then we've failed. What will feel different is that you won't hit long stretches of being out of mana.

It's definitely possible that the long term cooldown abilities won't cost any focus. You shouldn't have to bank part of your bar for emergencies.

My apologies if you just really liked mana as a mechanic. For us, and for plenty of hunters — because they told us constantly — mana just never fit the hunter class. You're firing arrows, not winding up big spells. (Source)

Warrior (Forums / Talent Calculator)
Warrior AE Tanking
For me it comes down to whether warriors can AE tank or not. The impression I'm getting from a lot of these posts (though not yours) is a lot of warriors can AE tank okay but just want it to be easier. "Easier" is something you have to be very careful about. If you're making it easier because it's currently frustrating then it might be a good change. If you're making it easier because it's currently challenging, then it might be a bad change. Those aren't easy conditions to untangle though, because for some players any failure to win (or sometimes even a failure to be efficient) is frustrating.

Regardless, as I said before, given that we don't expect tanks to be doing a lot of AE tanking, we're not sure they need a ton of abilities solely devoted to AE tanking. If warriors truly can't AE tank, then we'd rather make the tools they have work rather than trying to add Whirlwind as yet another button on your tanking bar.

Given that warriors generally seem to be able to AE tank fine today (and in fact could AE tank fine back in BC when the tools were even less AE-friendly) and given that there will be fewer oppo…

Острова Эха – новая стартовая зона в дополнении Cataclysm


Официальный сайт дополнения World of Warcraft: Cataclysm пополнился статьей с рассказом о вводимой в аддоне стартовой (для персонажей 1-5 уровней) зоне "Острова Эха".

"Великими героями не рождаются, а становятся. Для тролля с островов Эха воинское служение начинается с обеспечения соплеменникам благополучной и бестревожной жизни. Вашим первым поручением станет защита ящеров с берега Кровавого Когтя и их детенышей от злых чар морской ведьмы. Еще вам придется сражаться с дикими зверями, которые уничтожают запасы продовольствия племени, и с нагами, облюбовавшими северный остров. Но на этих легких заданиях вы не засидитесь: очень скоро Вол’джин доверит вам важнейшую и крайне опасную секретную информацию относительно политических интриг, разъедающих Орду изнутри. В некоторые из них вовлечены и ваши ближайшие соплеменники…"

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PTR Character Copies now available

PTR Character Copies now available
PTR Character Copy has been reactivated and is now available. Now why should we care about that? I'll give you a screenshot to help the thinking process.

When was the last time Blizzard needed a server for Blizzcon? Something is coming on PTRs, and it might not be Patch 3.3.5.

Cataclysm: The Echo Isles

Cataclysm: The Echo Isles

Quote from: Wryxian (Source)
After years in exile, the Darkspear trolls are preparing to invade the Echo Isles and reclaim the land once bestowed to them by Thrall. Led by Vol'jin, a wise and highly regarded Darkspear, the tribe's bravest warriors will set out from Orgrimmar and Sen'jin Village, seeking to bring about Zalazane's fall and begin the process of rebuilding their homes and villages on the Echo Isles. In World of Warcraft: Cataclysm, new troll adventurers will begin their journey on these tiny islands off the coast of Durotar, where they'll be able to experience this time of trial and transition firsthand.

Though the Darkspears may once again have their land, the tribe's turmoil is far from over. The impending cataclysm will spark rivalry among the Horde leadership, and after years of running from a seemingly endless string of conflicts to preserve the Darkspear nation, Vol'jin is done fleeing. The Darkspears have reclaimed their islands and have no intention of settling elsewhere. Of course, as an untested member of the tribe, you'll have some training to do before tackling the Darkspears' larger matters.

Every great hero starts somewhere. As a troll of the Echo Isles, the journey begins with safeguarding your people's well-being. Early in your adventures, you'll be charged with protecting the local Bloodtalon raptors and hatchlings from the sorcery of a nearby sea witch, slaying the beasts that feast upon the Darkspears' primary food sources, and assaulting the naga who've overrun the northern isle. But it won't be long before Vol'jin trusts you with vital — and potentially dangerous — information about the political struggles plaguing the Horde and, ultimately, the fellow members of your tribe.

In World of Warcraft: Cataclysm, you'll face these trials and more in the trolls' new and enhanced introductory questing experience (level 1 to 5). Be steadfast and honorable, and your actions will help usher in a new era of Darkspear perseverance in a time of ultimate peril.


Ответы на вопросы по системе знаков дополнения Cataclysm


Предлагаем вашему вниманию ответы от представителя компании Blizzard на вопросы по изменениям системы очков и знаков в дополнении Cataclysm для World of Warcraft. Разработчики разъясняют нюансы новой системы, рассказывают, почему они решили отказаться от разнообразных эмблем и медалей и поясняют, как будет работать конвертация одних знаков отличия в другие.

Узнать больше информации по дополнению Cataclysm вы можете у нас на форуме.

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Интеграция Battle.net в World of Warcraft


Zarhym объяснил на официальном форуме WoW, что интеграция системы друзей из Battle.net в World of Warcraft будет осуществлена до выхода Cataclysm, и можно будет общаться в игре с друзьями из реального мира. Правда, если вы играете с ними на одном сервере но за разные фракции, то такая возможность работать не будет. Можно будет добавлять и убирать друзей из списка, но чат будет вестись наподобие ICQ – с одним человеком за раз. Чат-комнаты пока находятся в стадии обсуждения. Можно будет также внести игрока в игнор-лист, но весь аккаунт внести в игнор-лист будет нельзя. Не исключено, что такая возможность появится в будущем.

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Battle.net, Cataclysm Badges, Blue posts

Battle.net Integration will be added prior to Cataclysm
Zarhym announced that the new Battle.net integration will be integrated to the game before the release of Cataclysm. It could explain why we have to wait so long for Patch 3.3.5 and I guess it means that we won't see the Ruby Sanctum before the release of Starcraft 2.

Quote from: Zarhym (Source)
This is exactly what we are working on implementing with Battle.net and real-life friends. You'll be able to add friends at the Battle.net account level and talk to them while in-game whether they're on the opposing faction, a different realm, or another Blizzard game entirely. This is coming prior to Cataclysm.

[…] No one outside of your faction on your realm will be able to communicate with you unless you accept their friend request, or they accept yours. You will still have your normal World of Warcraft Friends list, but we'll be adding in the ability to have Battle.net players on your Friends list as well. The characters on your Friends list will allow the same communication functionality which exists today. It's only when you've confirmed someone as a Battle.net friend that you can take advantage of the additional communication features.

We'll get more into that soon, but it's safe to say in advance that you shouldn't accept a Battle.net friend request from anyone you don't know, similar to Facebook or other social networking media.

Along those lines, will it be possible to un-friend people from this list? Just because I accepted them as a friend at one point doesn't mean I'm interested in giving them info on me for the rest of my time with Blizzard.
Definitely.

I'll probably have to wait until then for an answer, but just in case: Does the Battle.net communication methods include private chat rooms with several friends at once? (And, even more specifically, persistent ones that will be autojoined upon logging in?)
Private chat rooms are something to consider for the future of the system. Initially you will be able to invite up to five friends into a conversation.

Please add the option to ignore someone's entire Battle.net account as well. I for one am sick and tired of ignore listing someone only to get bombarded with "f**k u" tells from 5-10 level 1 alts.
We would like to do this in the future, but it likely won't be ready at release. You can block a Battle.net account, but that won't block all characters on that account's World of Warcraft license from messaging you. It's a technical limitation between the two systems which we'd like to overcome in time.

Screenshot (from Blizzcon, might not reflect the final changes)

Cataclysm Badge and PvP Point Changes Clarifications

Quote from: Zarhym (Source)
Here are some clarifications to some common concerns we're seeing:

So this means that at some point I'm encouraged to stop playing because I know my current valor will convert to hero and I'll have a huge stockpile of points which I can then just use to buy the set I'd be after anyway.
Our basic model throughout Wrath of the Lich King has been that you can get the shiny hotness now, or wait until it “goes on sale” next tier. In this example the set one would be after would be the old set and everyone else would be pursuing the new set.

People should have to progress through more than just two tiers!
They will, just not at the 4.0 stage. All we’re really doing with the badges is removing the need to keep adding new types every tier, which proved confusing.

What is the valor total cap? (a little more than double the highest item point cost?)
We haven’t made that determination yet. It will be something in line with how Honor works today; that is you can save up for expensive things but can’t have so many points that you can just rush out and get everything all at once and be done.

What is the valor weekly cap?
We haven’t made that determination yet. We want to pick a number such that you don’t feel compelled to complete all of the content every week just for points if you choose not to.

What's the system/time between when a new raid is released and points are converted?
Probably almost simultaneously. The points will be converted before new loot appears on the vendors.

Why are rating requirements being removed?
The current system has a touch of the rich-get-richer syndrome where players who lack the ratings can’t get the most competitive gear and feel like they have no hope of competing. Better players will still gear up much more quickly because they will have more points to spend. Rating requirements on, for example, weapons was pretty unpopular in the community.

And won't this bring back the issues of people gearing weapons through PvP for raiding?
PvP equipment spends a chunk of its budget on resilience so it’s always going to be sub-optimal for PvE compared to equivalent raiding gear. We don’t mind players using PvP gear in PvE (or vice versa) as long as it’s a stepping stone towards getting more appropriate gear.

Why not have a 'heroic' equivalent for PvP gear?
We are still tweaking item levels, but the basic concept is that there is the current season and there is the previous season. In this first season there is no previous season, so we also have to provide the “Honor gear.” That is supposed to be roughly equivalent to the pre-raiding tier that you’ll want for PvE before you begin raiding.

Essentially all of the PvE changes together seem aimed to disincentivize 25s, is there some reasoning as to why 25s are no longer being encouraged?
Our goal through Wrath of the Lich King was that players could choose 10 or 25 as a personal preference. We think we missed that mark though. Because 25s still provided more powerful rewards, it felt like that was the “real” raiding, and 10s were what you did on off-nights, or if you just couldn’t stomach the logistics of recruiting or pugging 10 more players. We know there are a lot of players out there who just prefer to raid 10s but felt like we didn’t deliver on our promise to let them just raid 10s. The Cataclysm model is to let players raid 10s or 25s as they see fit. There are advantages and disadvantages to both raid sizes. The larger raids can feel more epic, yet the smaller ones tend to have less loot drama because there is less competition per item that drops. The smaller raids in some sense are more hardcore, because there are fewer opportunities to include novice raiders or folks who just aren’t carrying their weight.

We understand that changes like this can cause social upheaval and we didn’t make the decision lightly. The community was similarly concerned when we removed 40-player raids (and we literally did remove those; today we’re just offering an alternative to the larger raids). We think there is a non-trivial audience of players who prefer the 25-player raids and we’re going to continue to support them. We tried many different raiding models in Wrath of the Lich King with regard to Heroic modes and lockouts, and rest assured that if we don’t like how the 4.0 raiding game evolves that we will revisit it for 4.1.

The term 'points' is not RP enough for PvE
This is a legitimate concern and something we struggled with. On the other hand, one of the problems we kept running into with the current badges was granularity — you can’t offer half a badge the way you can offer 1, 3 or 5 points. Depending on your perspective, you can argue that your character “earning”; valor for defeating an enemy makes more sense in the game world than the dragon having all of these badges on its corpse.

Blue posts

Quote from Blizzard staff
AE'ing your way through instances
Right. You shouldn't be AE'ing every pull in the Cataclysm version of Naxxramas, at least until the Cataclysm version of Ulduar is available.

Players were wiping in the heroic dungeons more, up until they had all of their easy Naxx loot, at which point they could blast through the heroics.

There will still be some AE pulls. AE pulls are fun and they give you a chance to use some different abilities. But what we want is variety so that you actually stop to think about whether the next pull requires single-target, CC or AE (or some mix) rather than doing the same thing every time. (Source)

Healing Spells
Spells need to be distinct in order to have a reason for players to cast them. If spell A healed the same and cost the same as spell B, then what is the point of B? Spells without cooldowns generally can't be as powerful as spells with cooldowns, or else you would never have a reason to use the latter. It would be easy to make a 1 min cooldown heal that was overpowered. It would also be easy to make a 1 min cooldown heal that was useless. The challenge is in making that spell something you're happy to cast when available, and ideally not the second it's available but when it's the most useful.

I know some players can't see beyond "nerf!" and there's not much I'm going to be able to do to change their minds. Other healers will hopefully understand that the goal is to make healing more interesting and fun for them by letting them choose which of their many heals to use instead of having one heal that can solve so many different problems. Sometimes you literally need to heal 5 or 6 pla…