Halion Heroic, Cataclysm Prologue, Comics

It's Monday, and Fluffy rules.

Affenjungs INC vs. Halion 25 Heroic
Affenjungs Inc released a video of one of their attempts against Halion in 25-Man Heroic mode on PTRs. The normal mode of the encounter was already fairly impressive but it really looks like the Heroic mode will hurt.

Zalazane's Fall and Operation Gnomeregan Videos
The first part of the Cataclysm Prologue is on PTRs and people who are much more useful than me released videos of both events on Youtube. Of course, you might want to avoid them if you don't like spoilers.

The videos are Youtube playlists, just click on the next video for the 2nd part, etc …

The MMO Report
This is probably the last time you will see the MMO Report on MMO-Champion since they decided to make fun of me. I'll be waiting for a virtual hug from Casey in my mail to resume posting.

Also, small update on the "we got hacked" issue. After checking a few things it seems that it only affected something like 5% of the readers on the site, assuming that at least half of them had an up to date antivirus, I probably did a front page news just because 2.5% of my users got a spyware. And no, the virus didn't target WoW accounts, we just have 1M visits each day on the site and some people get randomly hacked for tons of reasons, when MMO-Champion becomes that reason you won't need me to hear about it everywhere on the forums.

I still apologize for the screwup, even if it's not as bad as it looked in the first place.

Comics
This week we have Dark Legacy Comic #240, Teh Gladiators #136 and #137, and a comic from Foxtrot!

Ruby Sanctum Loot, Cataclysm Screenshots, Blue posts

It's Saturday, and bunnies are going hop hop hop!

Ruby Sanctum Loot Table Update
There was another wave of PTR testing at the end of the week and new items have been discovered, no heroic items yet but it looks like everyone will get something from the 25-man loot table! Baltharus' Gift, Scion's Treads, Twilight Scale Shoulders, Saviana's Tribute, Surrogate Belt, Umbrage Armbands, Returning Footfalls have been added to the lists.

25-Man Loot Table

lvl Type Spec Slot Item
271 Plate Melee.DPS Feet Apocalypse’s Advance
271 Plate Spell Feet Foreshadow Steps
271 Plate Tanking Feet Treads of Impending Resurrection
271 Mail Phys.DPS Feet Returning Footfalls
271 Mail Spell Waist Split Shape Belt
271 Leather Phys.DPS Wrist Umbrage Armbands
271 Leather Spell Wrist Phaseshifter’s Bracers
271 Cloth Spell Wrist Bracers of Fiery Night
271 Cloak Spell Back Cloak of Burning Dusk
271 Neck Melee.DPS Neck Penumbra Pendant
271 Finger Phys.DPS Finger Signet of Twilight
271 Finger Spell MP5 Finger Ring of Phased Regeneration
271 Trinket Phys.DPS Trinket Sharpened Twilight Scale
271 Trinket Tanking Trinket Petrified Twilight Scale
271 Trinket Spell DPS Trinket Charred Twilight Scale
271 Trinket Healing Trinket Glowing Twilight Scale

10-Man Loot Table

lvl Type Spec Slot Item
258 Plate Melee.DPS Wrist Bracers of the Heir
258 Plate Tanking Feet Scion’s Treads
258 Plate Spell Waist Surrogate Belt
258 Mail Phys.DPS Shoulder Twilight Scale Shoulders
258 Leather Phys.DPS Chest Gloaming Sark
258 Leather Spell Hands Changeling Gloves
258 Cloth Spell Hit Waist Misbegotten Belt
258 Cloak Spell MP5 Back Abduction’s Cover
258 Finger Melee.DPS Finger Zarithrian’s Offering
258 Finger Spell Hit Finger Saviana’s Tribute
258 Neck Phys.DPS Neck Baltharus’ Gift

Cataclysm Screenshots of the Day
4 screenshots of the day (Friday / Saturday / Sunday / Monday) have been added to the Official Site!


Tanaris – Gadgetzan

Thousand Needles – Speed Barge


Blasted Lands – Tainted Forest

Stonetalon Mountains – The Charred Vale

Blue posts

Quote from Blizzard staff
Lowering the GCD
Lowering the GCD is as close to anything on the never list. We will possibly do it for hunters, but that is because their resource system is going to prevent them from ever spamming multiple buttons at once (in the same way rogues have a lower GCD). Even with rage normalization there are going to be times when a warrior is at 100 rage and can unload with multiple attacks at once. The GCD is there for a reason, partially for game balance and partially to keep the server – client communication from getting gummed up.  (Source)

Mandatory Talents
If talents aren't mandatory (for PvE or PvP) then they are considered marginal. If your talent decisions don't actually matter, then that feature becomes a lot less compelling. You could advocate I suppose a design where each individual talent point is even with every other, but given the enormou…

Deepholm, Blue posts

Screenshot of the Day – Deepholm
A new screenshot of Deepholm has been added to the Screenshot of the Day Gallery on the official site.

Blue posts

Quote from Blizzard staff
Operation Gnomeregan and Echo Isles
The events themselves are not currently scheduled to go live with patch 3.3.5. We're simply taking the opportunity on the PTRs to test these events while they're up and running in case we do not have another opportunity to do so before marking these events live.

[…] The release of the events will be contingent upon the development of other features leading up to Cataclysm, but their release will likely not coincide directly with a patch. They're events that simply need to be "turned on" when we're ready. (Source)

Put the shared diminishing returns cooldowns on tooltips in Cataclysm
Yeah, we would like to do this. (Source)

Class Balance in PvP (Source)
This is probably going to be one of those controversial posts, but I think if you really sit down and think about it and don't post a knee-jerk reaction, you might agree that it makes a lot of sense.

"Balance" means two different things to Arena players. For some players, the most important thing is for their favorite spec to be viable. Balance for them is all 30 specs being about equally powerful or perhaps even in about equal proportions. For other players, and I'd categorize more of the very high-end in this camp, the most important thing is for the fights themselves to feel balanced, even if that means not every spec is truly competitive. Some players might even be happy with only RMP as a viable 3s comp, so long as the matches felt like they were won by skill and not by cheesy maneuvers or dumb luck.

In a perfect world, you could accomplish both goals, and we do work towards both. But at the end of the day, it is also realistic to choose one as the higher priority goal. We made a lot of effort to get more specs into PvP in Wrath, and overall we've had a lot of success there relative to past seasons. The LK seasons have been pretty diverse, though Fire and a couple of other specs still aren't there. But that also came at the expense of actual player vs. player balance, particularly in the earlier LK seasons.

One of the reasons we are focusing on rated Battlegrounds for Cataclysm is they put less emphasis on the class composition of the teams and more on the coordination of the team. The fewer number of players involved, and the more the goal is centered around killing someone then accomplishing objectives, then the more important the number and power of individual tools belonging to a single spec become. Once you go to even a 10-player team, then there is a lot more flexibility and historically under-represented Arena specs can come into their own. It's easier to have synergy the larger the team size and even double up on some classes and specs rather than have so much power determined by whose crowd controls don't diminish with each other.

As far as Arena balance goes, it's an interesting debate on whether it's more important that things feel really, really good for a small number of classes or more important to have a large number of classes / specs participating.

Also it is just bad design to say you want to balance all 30 Specs. and not do it. Pick a philosophy, are you balancing all 30 or are you balancing based on classes, many people would rather not play a hybrid (i.e ret) and get pushed around trying to be balanced while blizzard makes up their mind on whether they are going to balance only holy or ret and holy.
I wouldn't call it "bad design." Just challenging. Maybe it would have been easier if WoW had been developed with 10 classes instead of the virtual 30 we have now, but that ship has sailed.

We try and balance around specs first, but if we can't quite hit that, we fall back on class. It would be awesome if Fire mages were competitive with Frost mages in Arena, but failing that, at least a mage can have a Fire build for PvE and a Frost build for PvP. If on the other hand mages themselves had no viable spec, then your only choice it to roll an alt. As easy as leveling is these days, it's still not trivial.

For classes with roles that essentially do the same thing, won't the one that performs better, even only if slightly always be chosen? You can buff fire PvP but if frost is only better by a slim margin it will still be the spec of choice.
"Performs better" in a PvP context is really hard to define. It has little to do with who is highest on the damage meters. You can look at who wins the most matches, but even then I don't think you are looking at actual power as much as popularity. As soon as someone comes up with a new strategy, that popularity can shift, even if the abilities don't change at all. Skill still has a much bigger effect than class or spec in most cases. While a good player might not be able to choose any of the 30 talent trees and be as succesful, they are rarely faced with just one choice either.

Can you please elaborate on where the sane controversy is over whether or not your whole player base -or- only 50% of your player base should be allowed to participate in arenas at a relatively competitive level of play? Are you proposing that half of your player base just shouldn't be able to succeed by default simply because they picked the wrong picture at the starting screen, as "interesting" design?
To be clear, this isn't our design, but you could design the game where 5 specs are PvP specs in the same way 4 specs are PvE tanking specs. If you rolled a shaman and really, really love to tank and perhaps even rolled your shaman back when they were tanks, then you are just out of luck. If we went that route (and again we're not) then we could provide a really balanced PvP experience for those 5 specs because we could focus all of our attention on those few. There is a reason RTS games who go for massive differentiation (like StarCraft II) have only a few races, while RTS games with many sides (like the Age of Empires games I used to work on) don't go for massive differentiation.

There are plenty of players out there who could care less if Balance druids or Fire mages are ever viable in PvP so long as there are some classes / specs that they can choose which will provide a really balanced, compelling, dynamic game for them. There aren't many posting in this thread, which frankly doesn't surprise me, but they are out there and their opinions count too. You can argue they are a very small minority of our player base, but they are also the ones for whom class balance discrepancies are most meaningful because their skill at the game is so refined. In the same way, we spend a lot of effort on heroic LK 25, even though very few players have the ability to experience let alone beat that encounter. That's also not to say we spend 90% of our encounter time on the Lich King and ignore the 5-player dungeons. Make sense?

Raid Healing in Cataclysm (Source)
Specs won't single target heal the same way. They will have enough basic tools that nobody will have a massive hole in what they can cover. We don't want the Disc priest to throw up her hands when asked to tank heal, or the paladin asked to sit out when on a fight with a lot of AE healing. You need to be able to run a 10-player raid with any 2 healers (ideally 2 different healers) and be okay. You need to be able to do any 5-player content with any healer (before you over-gear it as many of you do these days). 

I don't think anyone here believes that Blizzard hates healers. I believe Earthmaster said it best when he said "Healers want everyone to live." This is in direct conflict with Blizzard's desire to make content challenging. The easier it is for healers to keep everyone alive, the harder it is for Blizzard to develop challenging content.
Yep. The rub is that some healers are only going to enjoy encounters when they can keep everyone alive pretty easily and some are only going to enjoy encounters when they really have to work at it. Those two are hard to reconcile because you're essentially trying to bring together "easy" vs. "harder."

If you are already well rounded then you have no reason to worry. I would bet that some druids have actually macro'd a castsequence for 5xrejuv + wg. Those are the ones who will have to change. That said, I am reasonably sure that we will end up favoring certain spells over others. Regardless of what GC envisions, that's almost unavoidable. What those will be remains to be seen.
Yes, the players who already use all their spells will see the least change. As for the second part of your quote, sure some spells will dominate in some cases. That's okay as long as others dominate in other places. The problem now is that many druids shrug and say "I'm not a tank healer," so they don't ever use their tank-healing spells.

Some of the changes that we are getting that we are getting I can agree with, but minimizing proactive healing is something I don't agree with at all, and something that I think is a very bad move on their part.
There is nothing wrong with proactive healing. It's challengi…

PTR:Operation Gnomeregan and Zalazane’s Fall

Update – Zalazane's Fall screenshots are here! Expect an extensive preview "soon".
Update – Operation Gnomeregan screenshots added! Echo isles are on the way!

Zalazane's Fall Screenshots
This is a very fun questline, it's not too long and it's a pretty nice introduction to what will happen in Cataclysm! For more details on the quests please read:

Operation Gnomeregan Screenshots
This is a very fun questline, it's not too long and it's a pretty nice introduction to what will happen in Cataclysm! For more details on the quests please read:

SSotD, Blue posts, Fan Arts

Cataclysm Screenshot of the Day
A new screenshot has been added to the Screenshot of the Day Gallery on the official site. This one is from the Halls of Origination instance (Preview).

What if murlocs were real?

Blue posts

Quote from Blizzard staff
Earthfury Epaulets (T1 Shaman) in Molten Core
Unfortunately you will have to wait for the fix to the Baron's loot table to get a pair of those Earthfury Epaulets. The good news is the Eye of Sulfuras is still on Ragnaros' loot table, so it is possible to receive this item.

[…] It'll get fixed in a future patch. Unfortunately I can't really say when =(. The fix should be in the patch notes and if it isn't, I'll update this thread. Sorry for the inconvenience. (Source)

Death Knight (Forums / Talent Calculator)
Psychic Horror / Anti Magic Shield
We looked into this is and it is intended. Psychic Horror was changed so that the disarm effect still occurs regardless of whether the target is immune to the fear portion. (Source)

Paladin (Forums / Talent Calculator)
Retribution in Cataclysm (Source)
There are a few basic way classes choose what attack to use next. Some classes are limited by resources. If a rogue has 60 energy, she can choose to spend it on attack A or attack B. If attack A hits harder and attack B doesn't have situational utility, then she'll use A every time.

A warlock generally isn't limited by mana within short time scales. A lock's decisions are more rotational. You want to cast A before you cast B. It's not that B is bad, just that it becomes more powerful if you do A first. For example, there is little point in casting your first Corruption seconds before the target is about to die.

Paladins have a third model, one more based on prioritization. You aren't generally limited by mana, and you don't generally need to do things in a certain order for the mechanics to work, but you do have attacks that you'd rather use when they are available (generally because they hit harder). The decision point comes in because you have a lot of cooldowns, so you can't just spam your hardest hitting attack over and over again. When your Judgements and Hammer and Crusader Strike are on cooldown, then your choice is probably Divine Storm. (Depending on your gear, DS might even trump CS.) If Divine Storm's damage went down, then you might prioritize Consecration or Exorcism higher, but you can't spam those either, so then you're back to Divine Storm or autoattack. That was my point.

There are things we can do as well to make Divine Storm better at single targets without making it overpowered against groups of targets. Off the top of my head, there are mechanics like the meteor where the damage is divided among the targets. What we are trying to chill out on the warrior, paladin and DK particularly is the "free AE" component. When your AE attacks are balanced against single targets (in the absence of some mechanic like I was suggesting above) then you just get free damage when you can AE as well. This means those classes leap dramatically ahead on meters whenever they are in a situation where they can "cleave." It also means they aren't doing anything very differently when faced with groups of mobs over single targets. By contrast the mage might switch to Blizzard or Living Bomb and the rogue has to start using Fan of Knives.

One of the ways we can support more individual abilities on classes is by making them situational. If you use all of your attacks no matter what the situation, then your gameplay tends to get very formulaic and eventually boring. It is also likely to get really complicated if your whole action bar is part of your standard rotation. A better design, we think, is that some abilities get used in AE situations and some get used in single-target situations. There can be overlap, but we'd at least like players to assess the upcoming battle and make some decisions about how to approach it before just going into a tunnel vision button-hitting mode.

Solution: Make CS baseline, put a 1 point 10% dmg to CS buff in its place in the talent tree to replace it.
That is not an announced change. I can understand the frustration of being in a gray area at the moment where you know some information that we have released but much of the details are still under NDA. Unfortunately, if you focus on little tidbits that someone leaked or speculated, then you aren't going to get the full story. In cases like this we had to put something in the talent tree as temporary filler when we pulled CS. Many of the talent trees have talents that say NYI or just plain don't do anything. That's just where we are in the alpha process. If we push data at a stage when someone can't even talent down a tree then the spec becomes unplayable. As such, we have to make talent tree changes in large chunks at once.

GC – "We are nerfing Divine Storm against single targets because we don't want AoE abilities to be used against single targets, but we fully expect Divine Storm to continue to be used against single targets."
More accurate to say that we don't want single target abilities to get free bonus damage when in groups. That's not balance-able. For the warrior the solution is to make Whirlwind not cost-effective against single-targets. For the DK, it's about getting Pestilence back towards a utility role (getting diseases up on groups) and not a massive AE attack. For the paladin, we still want them to use Divine Storm (and you can't cost-effect a Ret paladin anyway) so the solution will have to be something different.

How about something like having Crusader Strike apply some kind of debuff to the target . Then have Divine Storm hit anyone with that debuff harder. I think that would get its damage up on single targets but keep it lower on groups.
Yep, both this and the tie-in to Judgements are good ideas. We also like the T102P bonus.

Fan Arts
4 new Fan Arts have been added to the Blizzard Fan Art Section


Grand Crusader King Arthas Menethil
Paulo Henrique S.B. (Pulyx)

Forsaken Rogue
Katie Lisk (PokketMowse)

hujianing (朝圣者)

Chinese new year's eve
Qiu yuwei (Awei)

После 4х проигрышей на WSG.

Чессно заебало смотреть, как люди страдают хуйнёй и тратят время других людей. Говоришь что делать – не делают. [01:56] [G] [80:Jahba:1]: но блиа, когда ты говоришь, ребяата не надо на середине месево устраивать, взяли флаг, несём на обратном пути убиваем вражеский carrier и всё [01:56] [G] [80:Jahba:1]: но блиа, когда ты говоришь, ребяата не надо… Continue reading После 4х проигрышей на WSG.

Screenshot of the Day, PTR Testing, Blue posts

Cataclysm Screenshots of the Day
A new screenshot of the Lost Isles has been added to the Screenshot of the Day Gallery on the official site.

Heroic Ruby Sanctum Testing Schedule

Quote from: Daelo (Source)
Testing so far on the Ruby Sanctum has gone well. For the next phase of the testing, we're going to allow raids to switch difficulty to Heroic.

Heroic mode testing will only be available for a limited time, but we hope to allow Normal mode testing for a longer period.

US Testing Schedule:
Thursday, May 27 at 19:00 EDT.

EU Testing Schedule:
Friday, May 28 starting at 19:30 CEST.

This schedule could change without much warning due to PTR downtime, new builds being deployed, etc.

Blue posts

Quote from Blizzard staff
Homogenization and healing
Homogenization is a risk. Totally. It's something we try and fight against. In the case of healing, we don't want to erode the unique aspects of the 5 talent specs. We just want to move the non-unique parts closer together. If you need an analogy, we're not going to mess with the flowers or the fruit or the shape of the leaves. We just want everyone to have similar roots. Spells like Circle, Chain Heal and Beacon will continue to be an important and unique part of your repertoire. We just want to make sure everyone has the basic tools so that they aren't in a situation where they're trying to tighten screws with a hammer.

Now having said that, there are a couple of exceptions. If you are a Disc priest who loved to use PW:S and nothing else or a Resto druid who loved to use Rejuv and nothing else, then you will probably need to use more of your buttons again. We don't want to promote the strategy of trying to pre-heal as many people as possible without really worrying about who is actually taking damage. There's not a lot of decision-making or coordination or reactive gameplay there. Disc priests will need to actually cast heals (and Penance can certainly be one of them) and druids will have to mix in some direct heals along with their hots. (Source)

Healing in Cataclysm
I take a different view on a couple of your points here. Healers won't be forced to spam their most efficient heal because the encounters will be less threatening early on. Later on when your mana regen as at its highest you will need to use your highest throughput spell because the damage is higher. You'll also need to use your fast heal sometimes for the same reason. Fortunately fully raid buffed and in good gear, you'll have more mana regen. I don't think any of these changes encourage players to blame healers more. Bad players are always going to deflect their failures onto someone else. That is why they are bad players. The alternative is to make healing so simplistic that there is almost no chance of failure (i.e. nobody would ever die). You'd never get blamed for anything but you'd probably also be pretty bored.

Minus gaming coefficients, we pretty much had this model with downranking and it largely worked. (Source)

Druid (Forums / Talent Calculator)
"Widening the spell selection"
The definition of "widening spell selection" has to be real choices. Just putting more heals in your spellbook doesn't accomplish much. They have to be spells you'd realistically consider casting, and not just once an evening. That is most challenging with the druid because we decided not to cut any current heals. (Source)

Paladin (Forums / Talent Calculator)
Retribution in Cataclysm
The current plan is for Crusader Strike to be baseline, but for Ret to have talents that add to it, and for Divine Storm to be the 51-point talent.

[…] Keep in mind that the way Retribution works, you aren't often choosing to exclude one attack in exchange for another. A Fury warrior can just not use Whirlwind and spend the rage on Heroic Strike again. But Rets are not limited by mana as much as cooldowns. You can choose to not do anything when Crusader Strike et al. are on cooldown, or you can use Divine Storm.

I agree it would, and perhaps does, feel crappy to get the same ability that another class gets as a base ability for your 51-point talent. That's not the design goal. (Source)

Icecrown Citadel Buff increased to 20%

Icecrown Citadel Buff increased to 20%
The Hellscream's Warsong and Strength of Wrynn buffs in Icecrown Citadel have been increased to 20%.

Quote from: Zarhym (Source)
We have increased the potency of the Strength of Wrynn and Hellscream’s Warsong buffs in Icecrown Citadel by an additional 5%. These buffs now increase total health, healing done and damage dealt by 20%. In addition, the number of attempts allotted for all final bosses on Heroic difficulty has been increased to 50.

Screenshot of the Day, Remote AH in Europe

Cataclysm Screenshots of the Day
4 Screenshots have been added to the Screenshot of the Day Gallery on the official site. They're different point of views of zones we already saw and hopefully it means that Blizzard is done with it and that the NDA will be lifted soon. Or maybe I'll just start posting naked gnomes on the front page to keep you interested.


Remote Auction House Beta Test in Europe
My plan to send horde of puppies to Blizzard's EU HQ worked and the remote Auction House beta test finally started in Europe.

Quote from: Ancilorn (Source)
The World of Warcraft Remote Auction House beta test is now open for business! The Remote Auction House is a new service in development that lets players access the World of Warcraft Auction House from the Armory website (http://eu.wowarmory.com/auctionhouse/) or the Mobile Armory app for iPhone and iPod touch (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321057000&mt=8). Players can browse their characters’ local Auction Houses with the same search functionality available in the game, as well as see the real-time status of each of their current bids and auctions.

As we’d mentioned previously certain features of the Remote Auction House will be premium-based. Once the beta test is complete and the Remote Auction House is live, players will be able to subscribe to a new service called World of Warcraft Remote (http://eu.wowarmory.com/wow-remote.xml), which will allow them to buy items; post items for sale from a character’s bags, bank, or mailbox; collect gold from their bids and auctions; and more. During the beta test, players can try out these features for free, and each World of Warcraft account will be able to perform up to 25 transactions per day. (Please note this limit will be increased at launch.)

For more information on the Remote Auction House, refer to the FAQ (http://eu.wowarmory.com/faq-auction-house.xml). We hope you enjoy trying out this new service, and we look forward to hearing your feedback in the thread below.

Blue posts

Quote from Blizzard staff
Rogue (Forums / Talent Calculator)
Hunger For Blood, Going away in Cata?
It's going away for Cataclysm. (Source)