Forum Avatars, Battle.net Real ID

Official Forum Avatars Updated
The avatars on the official forums have been updated with 2 new Goblins and Worgens avatars. No female Worgen for the moment, sorry.

Connect with Your Friends Using Real ID

Quote from: Nethaera (Source)
We’ve just released a new preview of our upcoming Real ID feature, ( http://www.battle.net/realid/ ) a new, optional way to connect with your friends on the revamped Battle.net. When you and a friend agree to become Real ID friends, you’ll have access to a number of options designed to enrich your social gaming experience, including cross-game chat, broadcast messages, the ability to keep in contact with your friends without having to keep track of their different characters across realms or across games, and much more. Check out our new Real ID page here. http://www.battle.net/realid/

Battle.net Real ID

Quote from: Blizzard (Source)
One of our goals for the new Battle.net is to create the framework for an online gaming experience that is even more accessible, more engaging, and more entertaining than the previous Battle.net. Our new Real ID feature is an integral part of this effort, providing you with advanced ways for forming and maintaining meaningful relationships with your friends on the service.

Real ID is a completely voluntary and optional level of identity that keeps players connected across all of Battle.net. When you and a friend mutually agree to become Real ID friends, you'll have access to a number of additional features that will enrich your social gaming experience in new and exciting ways.

Read the Real ID FAQ for additional details.

Real Names for Friends
Your Real ID friends will appear under their real-life names on your friends list, alongside whatever characters they're playing. Gone are the days of having to remember which of your friends is which. You'll also see your friends' real names when chatting, communicating in-game, or viewing their character's profile.

Cross-Game Chat
With Real ID, friends can now chat cross-game, cross-realm, and cross-faction across all supported Blizzard games. In World of Warcraft and need more players for your Icecrown Citadel raid? You check your Real ID friends list to see if anyone's available, and sure enough, a couple of guildmates are playing a 2v2 ranked match in StarCraft II. Real ID makes it easy to ask them to come along.

Rich Presence
See additional information on your friends list about what your Real ID friends are up to. Find out what your friends are doing and which games and modes they're playing in real time. Invite that buddy just sitting around in Dalaran to play some StarCraft II with you without fear of interrupting a raid or a heated Wintergrasp match.

Broadcasts
Broadcast a short status message for all of your Real ID friends to see, whether you want to issue a call-to-arms or let your friends know about an important change of plans. You can also read your friends' broadcast messages on the "Recent Broadcasts" feed on the Battle.net welcome page — kind of a "corkboard" to leave messages to your friends when offline or busy.

Friend Once, See All Characters
When you agree to become Real ID friends with another player, both of you will automatically see all the other's characters on your friends list. You'll even see any characters your friend creates in future Blizzard games, carrying your social network forward and helping you stay connected with the people you enjoy playing with most.

Battle.net Facebook Integration

Update – Added a couple of blue posts because, well, this is a news site!

Battle.net Facebook Integration
The news was posted on the official WoW forums and we can assume that it will also affect our lovely game when the new version of Battle.net goes live.

Quote from: Vaneras (Source)
The action taking place on the battlefield is just one part of the StarCraft II experience — we're also working to make sure that you can easily connect, communicate, and play with your friends. To help accomplish that, the new version of Battle.net will offer integration with Facebook. This new functionality will start off by allowing you to quickly import Facebook friends into your Battle.net friends list, and additional features will be added over time. For more information, check out the official announcement.

Press Release

Quote from: Blizzard (Source)
PARIS, France – May 5, 2010 – Blizzard Entertainment, Inc. announced today that its Battle.net® gaming service will integrate with Facebook®, linking the world's premier online gaming platform with the world's most popular social platform. The first step in the integration will enable StarCraft® II: Wings of Liberty™ players to quickly add Blizzard gamers who are friends on Facebook to their Battle.net friend lists, facilitating their social gaming experience on the service.

"We're pleased to be working with Facebook to integrate their platform with Battle.net to enhance the social-entertainment experience for our players," said Paul Sams, chief operating officer of Blizzard Entertainment. "This new functionality will make it easier than ever to connect with friends on Battle.net and play StarCraft II and future Blizzard Entertainment games together."

The new Facebook functionality in Battle.net will be tested in the near future via the ongoing StarCraft II: Wings of Liberty beta test and will be available to all StarCraft II players when the game ships later this year. Information about other Facebook-related features on Battle.net will be announced at a later date.

Facebook® is a registered trademark of Facebook Inc.

Dalaran Children’s Week Quest Line Issue

Quote from: Bornakk (Source)
We are aware of the issue that is currently affecting the Children’s Week quest line in Dalaran which does not allow players who have completed the quest line last year to take part in it again this year. We do not currently have a fix planned to address this issue at this point in time.

To clarify, this issue won't be able to be resolved for Children's Week this year. If you completed the quest previously you won't be able to complete it again for the other pet this year.

Blue posts

Quote from Blizzard staff
Capped stats
It's better now, but GotEM and Celestial Focus (and talents of that ilk in all specs) still provide too much haste such that its realistic to get capped. Any class with so much vested in instant spells risks not valuing haste as much as other casters. That's okay to a point, but a big focus of Cataclysm is not to have these situations where players dismiss as junk gear that is targeted for them because one of "their" stats (meaning things like crit and haste for a healer, not hit or Agi) become excessively devalued relative to another stat.  (Source)

Mandatory Glyphs/Talents
We're stuck in this trap sometimes where players want glyphs and talents to be meaningful but optional. That's a pretty narrow design space.

If we make a talent that affects Shield Wall, then it feels mandatory. If we make no talent that affects Shield Wall, then it feels like the talents aren't affecting things you actually care about and can become this potentially marginalized aspect of the game.

The argument seems to be that if you didn't have to get Improved Disciplines, that you could get some other potentially juicy talent. True. The same would be true if you didn't have to get Shockwave or if paladins didn't have to get Ardent Defender. You need Improved Disciplines, but they need Vindication. My point is that classes are balanced as part of their entire package. You aren't balanced at the core level with talents and glyphs thrown on as gravy on top of that.

Now we are making an attempt with Cataclysm to give players more options in how they talent. But still if you imagine a talent tree in which every single talent is optional, it's also hard to imagine how every single talent is interesting or powerful enough. (Source)

Druid (Forums / Talent Calculator)
Lack of new healing spells
Paladins are getting several new healing spells. Druids aren't, so I figured it was worth a little bit of explanation for why we made that decision. The short answer is that we're trying to find homes for all those druid spells that don't get much use. A devious alternative I suppose would be to cut Healing Touch and Regrowth and then make new druid spells to fill in the holes with different names. The druids that are going to be the most sad about the healing changes will be those who like just using the same couple of spells (Rejuv + WG in today's environment) over and over. I can't offer to much to placate them, except that unless you're up against the game's most challenging content, you have a lot more flexibility in how you choose to play your character.

Lifebloom is a good tank healing spell. Sorry if you find that delusional. (If you disagree with that, I assume it's because you put the paladin on the tank and the druid on the raid. That's a fine strategy, but we want to create more room for both classes to branch out.) Healing Touch is not, but that's for several reasons that we now have a chance to address: 1) Certain talents / glyphs / set bonus shore up spells like Rejuv a lot. 2) Healing Touch currently would overheal a lot. 3) Players would currently die while winding up a heal with such a long cast time. (Source)

Healing mechanics

We're not getting rid of the notion of druids using lots of hots when healing. We think that's an important part of the spec. There are some players who want to cast almost nothing but hots though, or some players who don't see anything wrong with the strategy of trying to keep Rejuv up on as many targets as possible whether or not they are taking damage. We want druids to make more *decisions* about which spells to cast and which target to heal. Some of you claim you do that today, and that's great. We want to reward you more for being good at that.

There are several heals that are just doing too much work individually in the current game, which makes other spells seem relatively pointless by comparison. Rejuv and Wild Growth are two of them, but so are Circle of Healing, Power Word: Shield, Holy Light, Flash of Light and others. It's not that the numbers are just borked on those spells (though they probably are in some cases). It's just that the current environment really rewards over-reliance on certain spells. We think the Cataclysm healing game will be more dynamic. There will be fights that emphasize efficiency and fights that emphasize triage and I'm sure there will still be fights that emphasize quick timing and spamming — just hopefully not as many. (Source)

Warrior (Forums / Talent Calculator)
Deep Wounds

There are several posters in this very thread though saying it's not fair that they can't always get Deep Wounds in their tanking build for threat. Threat talents like Defiance were something we cut awhile ago because players thought they were mandatory and uninteresting. If threat was relatively easy to maintain today, then all of those talents might be considered junk and warriors would be asking for more talents that actually made a difference when they invested in them.

I'm not trying to dismiss your feedback, but I am saying it's not as easy as you make it sound. In a perfect world, players would like for their class to be fully functional and completely balanced. Only then do they get to choose talents and glyphs. We have to factor all of that power and utility in though. The alternative is a talent tree that looks a lot like minor glyphs where the choices are all cosmetic and the effects pretty trivial. This is why I'm trying to steer the topic away from warrior vs. paladin and get players to focus more on what fun talents and fun glyphs look like. Warbringer… Sword and Board… awesome. I get that. I'm not sure how realistic it is to have a tree with 51 talent point like that and with no Improved Disciplines or Toughness (which someone else brought up earlier). A few players opined that the existing Glyph of Shield Wall would feel awesome if it was reversed with the base Shield Wall. Feedback like that is really useful. (Source)
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Screenshot of the Day

Screenshot of the Day
A new Screenshot of the Day has been added to the official site, this is most likely from the Lost Isles (Goblins starting zone) but it could also be any coastal zone in Cataclysm …

Cataclysm Friends & Family Alpha Update

Cataclysm Friends & Family Alpha Update
Apparently, a few people are interested in that "Cataclysm" thing and I guess it's time for an update of what's going on.

The Alpha is protected by a Non-disclosure agreement, which basically means that anything I could post could get me sued. I'm not saying it will happen, Blizzard has been fairly forgiving with everything posted on the site in this past but I think you will understand that I cannot just post everything I find without checking a few things first.

For the moment, Alpha related posts on the forums aren't moderated (it would be stupid to think we can moderate all the posts about it) but people trying to scam or spread false rumors will be rewarded with a 3 months ban from the forums. Anyone linking or advertising emulation/cheating sites will be permanently banned from the forums.

And because you're all going to ask anyway, yes, the Deathwing model posted everywhere on the forums is real.

Cataclysm Friends & Family Alpha

Update – Zarhym confirmed the F&F Alpha.

Cataclysm Friends & Family Alpha
The Cataclysm Friends & Family Alpha just started. The banner below was taken from the official site where people eligible for the alpha can already copy their character. Let's roll.

Important: The Friends & Family Alpha is restricted to employee's friends and family, the only way to enter this phase of the alpha is to have a Blizzard employee request a key for you personally. Any mail you receive about a potential Cataclysm beta is a scam.

Quote from: Zarhym (Source)
Yes, we can confirm that the Family & Friends phase of the testing process for World of Warcraft: Cataclysm has begun. The closed beta test phase has not yet started, but we will provide updated information when it does.

The Night Elf Mohawk Returns

The Night Elf Mohawk Returns

Quote from: Frost (Source)
Jackalopes and the moon landing might be myths – but the Night Elf Mohawk is real, suckas! For a limited time, Mr. T’s Night Elf Mohawk returns to Azeroth to hand out his signature grenades while a new nationally televised commercial takes over the airwaves. Watch the new spot at Blizzard’s YouTube Channel or click to learn more about the mohawk grenade and how you can claim your own in-game.

<param name="movie" value="http://www.youtube.com/v/zm6BWmnV-6E

Player "beats" Wrath of the Lich King, Comics

Player "beats" Wrath of the Lich King
You probably remember my post in November about a Taiwanese player who had all the achievements in the game. A few months later, Caspi from Refuge (EU-Taerar) reaches a new record and is the first player to complete all the achievements currently available in-game, including a 25-man heroic Lich King kill. Congratulations to him!

Comics
Dark Legacy Comic #236 is out. The Cataclysm Alpha isn't, unless I didn't get my invitation.

Blue Posts, MMO Report

Blue posts

Quote from Blizzard staff
Old World Dungeons in Cataclysm (Stratholme, Scholomance, etc …)
Those dungeons (and more) will get some love. (Source)

PvP Flag in Tol Barad
I have a slight correction on this. The current plan is to only forcibly flag players for PvP in the zone when a Tol Barad battle is in progress on a PvE realm. We still plan for Tol Barad to be a major daily quest hub when battles are not in progress and do not want this to force PvE players into PvP in order to quest there. I apologize for the confusion. (Source)

Druid (Forums / Talent Calculator)
Heals Efficiency

The big heal doesn't have to be super inefficient. It just has to take more mana than the efficient heal, but that's okay because it also heals for more. You use the big heal when it's faster than using two of the efficient heals. That only really makes it inefficient when you're overhealing a ton.

Your fast heals will be the inefficient ones, because you pay more for speed. Don't spam those, but use them when you don't have time for a long cast before damage will happen next.

If you're a druid healing a tank, you'll probably use Lifebloom, then Nourish, swapping to Healing Touch at times when the tank's health starts to dip dangerously low. You probably won't cast Healing Touch often on non-tanks, unless they're just super low for some reason (and in those situations, you may need a fast heal like Regrowth or Swiftmend to get them stable anyway). (Source)

Healing in Cataclysm
We don't want druids in Cataclysm to be tabbing through the raid throwing out random Rejuvs like many druids do now. Frankly, we don't think it's that fun and we know plenty of druids agree with us.

That also doesn't mean that hots are going away. We like hots to be a big part of the druid arsenal. We just don't want them to eclipse all your other heals. It's easy to point out specific things like glyphs and set bonuses that have given Rejuv in particular so much leverage. That's fine for now, but not where we want to be in Cataclysm.

I also agree that hots risk being overpowered in an environment where they aren't overhealing constantly. In a world where players spend more time being wounded, hot ticks will be enormously important. That's okay to a point. We want you to push them. But we don't want such a large percentage of your healing to come from one spell. We don't want Rejuv to win the decision every time you're thinking about whether to cast say Nourish or Regrowth instead.

To think about it another way, druids already have a pretty different rotation when tank healing than when raid healing. What we want to do is further split out raid healing into situations where players are occasionally taking damage and situations where everyone is constantly taking damage from raid-wide auras. You should use different types of spells in those situations — maybe WG and many Rejuvs in the latter, but more Nourishes and Regrowths thrown in there with Rejuv on the former. (Source)

Warrior (Forums / Talent Calculator)
Tanking Glyphs
We're still working on the Inscription design for Cataclysm and it may end up changing a lot.

If it doesn't change, then I am going to predict we do something like remove the Glyph of Last Stand (and lower the cooldown base or through a talent) and keep the Glyph of Shield Wall. The Shield Wall glyph is mildly interesting in that sometimes you want it and sometimes you might not. We don't think it's unreasonable to have to spend some glyphs on survivability, since presumably that's what is most important to you. But maybe you're spending too many glyphs on cooldowns today. (Source)

The MMO Report
Another week, another MMO Report!

My Users are Wonderful
No, seriously, they are. We all know it was postponed to next week just to prove me wrong anyway.

Cataclysm Screenshots

Update – Added two more screenshots.

Cataclysm Screenshots
The screenshot of the day on the official site has been updated with a view of the … Blasted Lands. Not kidding. The two other screenshots are most likely the Swamp of Sorrows and Tirisfal Glades.