Cataclysm Info, Blue Posts, Comics

Cataclysm Press Tour – Extra Information
Someone pointed on the forums that . In an effort to unsuck, I will point out two nice interviews on GamePlanet:

We learn a couple of new things

World of Warcraft Cataclysm Press Tour

Update #3 – Just to make it clear, the NDA on the Alpha isn’t lifted, you can still get your ass banned for posting that kind of stuff. Also, Blizzquote layout added now that it’s official.

World of Warcraft Cataclysm Press Tour
Earlier this week, general gaming sites and a couple of official fansites were invited to the Blizzard HQ for a press tour of Cataclysm. The NDA (on the press tour, don’t get too excited) just lifted and a couple of information have been revealed.

This post will probably be updated multiple times during the night, so far this is what I gathered before the NDA lift:

MMO-C Downtime, War Games, Blue posts

MMO-Champion Downtime – Take 3
The site was down during the night again, this isn’t an effect of the vBulletin migration, it’s just a lot of problems with the servers. I don’t have access to that and … well, phone calls in the middle of the night don’t always work.

Hopefully this won’t happen again, I sincerely apologize for the downtime. I’m as disappointed as you are but sadly this kind of stuff doesn’t depend on me.

“War Games” battleground mode

Originally Posted by Kalgan

vBulletin Migration, Cataclysm Screenshots, Blue posts

Migration to vBulletin – We’re alive !
Now that the migration is behind us I figured it could be a good time to give you a few more details on what just happened with the site.

MMO-Champion has been running on (SMF) since day 1, it’s a great forum software and I would still recommend it to anyone who wants to start a guild site. Sadly, we reached a point where there is so many people visiting MMO-Champion that it was just faster to move to vBulletin because of the tons of options and extra features. It never seemed to be urgent and we kept postponing the migration, again and again.

Last week, we eventually realized that the beta of Cataclysm

We’re (mostly) live!

Hurray! We’re (mostly) live!
MMO-Champion survived the migration to vBulletin and the site is now live. Obviously, there is still a lot of work to do on the website and you can expect a lot of changes in the next few days

Important stuffMost of the old news posts are still in the old , they will be moved to the front page shortly. (Today or Tomorrow)
Most of the layout bugs are already known, don’t bother reporting them.
Articles (the left menu stuff you never click) are massively fucked up. I know.
If you find any super-important bug, please post them on the

Cataclysm Talent Calculator – Introducing WoWTal

Update #3 – Just regenerated all the trees, force refresh (ctrl-f5/cmd-f5) if you're seeing old talents.
Update #2 – Still hunting a few annoying bugs. (Hello missing talents) Just use the previews in the previous post as a reference if you're not sure about something.
Update – The servers are under a lot of stress, it will be fixed as soon as we're done using the heat to keep the coffee pot warm.

Cataclysm Talent Calculator – Introducing WoWTal
WoWTal.com is a new project we're launching for Cataclysm, it will ultimately replace the old talent.mmo-champion.com calculator. The class previews posted today are now available there!


I'm sure you'll find a lot of bugs, feel free to report them in comments!

Cataclysm Talent Calculator – Introducing WoWTal

Update #3 – Just regenerated all the trees, force refresh (ctrl-f5/cmd-f5) if you’re seeing old talents.
Update #2 – Still hunting a few annoying bugs. (Hello missing talents) Just use the previews in the previous post as a reference if you’re not sure about something.
Update – The servers are under a lot of stress, it will be fixed as soon as we’re done using the heat to keep the coffee pot warm.

Cataclysm Talent Calculator – Introducing WoWTal
is a new project we’re launching for Cataclysm, it will ultimately replace the old talent.mmo-champion.com calculator. The class previews posted today are now available there!

Druid Cataclysm Talent Preview

Druid Cataclysm Talent Preview
Blizzard sent a preview of the talents of 4 classes in Cataclysm: the Druid, Priest, Rogue, and Shaman.

Quote from Blizzard staff
Balance Tree

Tier 1 (Left to Right)

  • Starlight Wrath (5 points) – Reduces the cast time of your Wrath and Starfire spells by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Genesis (5 points) – Increases the damage and healing done by your periodic spell damage, healing effects and Swiftmend by 1/2/3/4/5%.

Tier 2 (Left to Right)

  • Moonglow (3 points) – Reduces the Mana cost of your Moonfire, Starfire, Starfall, Starsurge, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3/6/9%.
  • Nature's Majesty(2 points) – Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.
  • Improved Moonfire (2 points) – Increases the direct damage of your Moonfire spell by 5/10%.

Tier 3 (Left to Right)

  • Nature's Grace [TBR] (3 points) – All non-periodic spell criticals have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
  • Solar Beam (1 point) – You summon a beam of solar light over the enemy target's location, interrupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Solar Beam lasts for 12 seconds.
  • Celestial Focus (3 points) – Reduces the pushback suffered from damaging attacks while casting Starfire, Starsurge, Hibernate and Hurricane by 23/46/70%.
  • Nature's Reach(2 points) – Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10/20%, and reduces the threat generated by your Balance spells by 15/30%.

Tier 4 (Left to Right)

  • Nature's Splendor(1 point) – Increases the duration of your Moonfire and Rejuvenation spells by 3 seconds, your Regrowth spell by 6 seconds, and your Insect Swarm and Lifebloom spells by 2 seconds.
  • Lunar Justice [NYI](3 points) – When you kill a target that yields experience or honor, a ray of moonlight will shine underneath the fallen enemy instantly restoring 2/4/6% of your base mana to you or the first ally who stands underneath it. Lunar Justice lasts for 15 seconds.

Tier 5 (Left to Right)

  • Brambles(3 points) – Damage from your Thorns and Entangling Roots increased by 25/50/75% and damage done by your treants increased by 5/10/15%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 5/10/15% chance to daze the target for 3 seconds.
  • Starsurge(1 point) – Requires 1 point in Solar Beam – You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 622 to 691 Spellstorm damage to the target and knocking them down.
  • Vengeance (5 points) – Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20/40/60/80/100%.
  • Dreamstate(3 points) – Regenerate mana equal to 4/7/10% of your intellect every 5 seconds, even while casting.

Tier 6 (Left to Right)

  • Gale Winds(2 points) – Increases damage done by your Hurricane and Typhoon spells by 15/30%, and increases the range of your Cyclone spells by 2/4 yards.
  • Lunar Guidance(3 points) – Requires 1 point in Starsurge – Increases the radius of your Solar Beam by 2/4/6 yards, and your Starsurge also instantly generates 5/10/15 Lunar or Solar energy, depending on which is greater.
  • Balance of Power(2 points) – Increases your chance to hit with spells by 2/4% and increases your spell hit rating by an additional amount equal to 50/100% of your Spirit.

Tier 7 (Left to Right)

  • Moonkin Form(1 point) – Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 120%, and increases the spell critical strike chance of all nearby friendly and raid targets within 100 yards by 5%. The moonkin cannot cast healing or resurrection spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and movement impairing effects.
  • Improved Moonkin Form(3 points) – Requires 1 point in Moonkin Form. You also grant 2/3/5% spell haste to all nearby friendly party and raid targets within 100 yards while in Moonkin Form.
  • Euphoria (2 points) – When you critically hit with Wrath or Starfire, you instantly gain an additional 2/4 Lunar or 4/8 Solar Energy. When you reach a Solar or Lunar eclipse, you instantly are restored 6/12% of your total mana.

Tier 8 (Left to Right)

  • Owlkin Frenzy (3 points) – Requires 1 point in Moonkin Form – Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your damage by 10% and making you immune to pushback while casting Balance spells. Lasts 10 seconds.
  • Wrath of Cenarius [NYI] (3 points) – While moving, the direct damage of your Moonfire spell is increased by 5% and its mana cost is reduced by 10% for 3 seconds. This effect can stack up to 3 times and lasts 3 seconds, but is refreshed as long as you are in movement. Your starfire spell gains an additional 8/12% and your Wrath gains an additional 4/6% of your bonus damage effects.

Tier 9 (Left to Right)

  • Improved Eclipse [NYI] (3 points) – Increases the amount of Lunar or Solar energy generated from your Starfire and Wrath by 12%, and when critically hit by a melee or ranged attack, you will instantly generate Lunar or Solar Energy. When you critically hit with Starfire, you have a 101% chance of increasing damage done by Wrath by 0%. When you critically hit with Wrath, you have a 61% chance of increasing your critical strike chance with Starfire by 0%. Each effect lasts 15 seconds and each has a separate 30-second cooldown. Both effects cannot occur simultaneously.
  • Typhoon (1 point) – Requires 1 point in Moonkin Form – You summon a violent Typhoon that does 400 Nature damage when in contact with hostile targets, knocking them back and dazing them for 6 seconds.
  • Force of Nature (1 point) – Summons 3 treants to attack enemy targets for 30 seconds.

Tier 10 (Left to Right)

  • Earth and Moon (3 points) – Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 2/5/8% for 12 seconds. Also increases your spell damage by 2/4/6%.
  • Fungal Growth [NYI] (2 points) – When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35/70%. Lasts 10 seconds.

Tier 11 (Left to Right)

  • Starfall (1 point) – Requires 1 point in Typhoon – You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 303 to 348 Arcane damage. Maximum 20 stars. Lasts 10 seconds. Shapeshifting into animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

Feral Combat Tree

Tier 1 (Left to Right)

  • Sharpened Claws (2 points) – Icreases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10/20%.
  • Ferocity (5 points) – Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1/2/3/4/5 Rage or Energy.
  • Feral Aggression (5 points) – Increases the attack power reduction of your Demoralizing Roar by 8/16/24/32/40% and the damage caused by your Ferocious Bite by 3/6/9/12/15%.

Tier 2 (Left to Right)

  • Shredding Attacks (2 points) – Reduces the energy cost of your Shred ability by 5/10 and the rage cost of your Lacerate ability by 1/2.
  • Feral Instinct [TBR] (3 points) – Increases the damage done by your Swipe ability by 10/20/30% and reduces the chance enemies have to detect you while Prowling.
  • Thick Hide (3 points) – Increases your Armor contribution from cloth and leather items by 4/7/10%.

Tier 3 (Left to Right)

  • Feral Swiftness (2 points) – Increases your movement speed by 15/30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2/4%.
  • Predatory Instincts (3 points) – Increases the damage done by your melee critical strikes by 3/7/10%.
  • Feral Charge (1 point) – Teaches Feral Charge (Bear) and Feral Charge (Cat). Feral Charge (Bear) – Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds. This ability can be used in Bear Form and Dire Bear Form. 15-second cooldown. Feral Charge (Cat) – Causes you to leap behind an enemy, dazing them for 3 seconds. 30-second cooldown.
  • Improved Feral Charge [NNF] (2 points) – Increases your melee haste by 15/30% after you use Feral Charge (Bear) for 8 seconds, and Ravage will temporarly not require stealth for 3/6 seconds after you use Feral Charge (Cat).

Tier 4 (Left to Right)

  • Nurturing Instinct (2 points) – Increases your healing spells by up to 35/70% of your agility, and increases healing done to you by 10/20% while in Cat Form.
  • Fury Swipes (3 points) – When you auto-attack while in Cat Form or Bear Form, you have a 4/8/12% chance to gain an extra auto-attack on th…

Priest Cataclysm Talent Preview

Priest Cataclysm Talent Preview
Blizzard sent a preview of the talents of 4 classes in Cataclysm: the Druid, Priest, Rogue, and Shaman.

Quote from Blizzard staff
Discipline Talent Tree

Tier 1 (Left to Right)

  • Unbreakable Will (5 ranks available) – Reduces the duration of stun, fear, and silence effects done to you by an additional 6/12/18/24/30%.
  • Twin Disciplines (5 ranks available) – Increases the damage and healing done by your instant spells and the damage absorbed by your Power Word: Shield by 1/2/3/4/5%.

Tier 2 (Left to Right)

  • Penitence (3 ranks) – Increases the critical effect chance of your Smite and Penance spells by 5/10/15%.
  • Improved Inner Fire (3 ranks available) – Increases the effect of your Inner Fire spell by 15/30/45%.
  • Focused Power (2 ranks avaialble) – Reduces the cast time of your Mind Control spell by 0.3/0.5 seconds, and your Mass Dispel cast time is reduced by 0.5/1 second.
  • Martyrdom (2 ranks available) – Gives you a 50/100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting priest spells and decreases the duration of interrupt effects by 10/20%.

Tier 3 (Left to Right)

  • Atonement (3 ranks) – When you deal damage with Smite, you instantly heal a nearby low-health friendly target within 40 yards equal to 15/30/45% of the damage dealt.
  • Inner Focus (1 rank available) – Instant   – 1.5 min cooldown – When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
  • Improved Power Word: Shield (3 ranks available) – Increase the damage absorbed by your Power Word: Shield by 5/10/15%.

Tier 4 (Left to Right)

  • Evangelism (2 ranks available) – When you cast Smite you gain Evangelism, increasing the damage done by your Smite, Holy Fire, Holy Nova and Penance spells by 2/4% and reducing the mana cost of those spells by 3/6% for 15 seconds. Stacks up to 5 times.
  • Mental Agility (3 ranks available) – Reduces the mana cost of your instant cast spells by 4/7/10%.
  • Improved Mana Burn (2 ranks available) – Reduces the cast time of your Mana Burn spell by 0.5/1 seconds.

Tier 5 (Left to Right)

  • Archangel (1 rank available) – Consumes your Evangelism effects, instantly restoring 3% of your total mana and increasing your healing done by 3% for each stack. Also allows you to channel Penance while moving. Lasts 18 seconds.
  • Enlightenment (3 ranks available) – Increases your total mana and total health by 2/4/6%.
  • Power Word: Barrier (1 rank available) – Requires 2 points in Improved Power Word: Shield – 13383 Mana – 40 yd range – 0.5 sec cast – 3 min cooldown – Summons a holy barrier on the target location that absorbs 293 damage done to party or raid members within it each time they take damage. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 15 seconds or until it absorbs 1955 damage.

Tier 6 (Left to Right)

  • Reflective Shield (2 ranks available) – Causes 22/45%% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.
  • Soul Warding (3 ranks available) – Requires 1 point in Power Word: Barrier – Reduces the cooldown of your Power Word: Shield ability by 1/2/3 seconds, and reduces the mana cost or your Power Word: Shield by 5/10/15%.

Tier 7 (Left to Right)

  • Divine Aegis (3 ranks available) – Critical heals create a protective shield on the target, absorbing 10/20/30% of the amount healed. Lasts 12 seconds.
  • Power Infusion (1 rank available) – Requires 2 points in Enlightenment – 3294 Mana – 30 yd range – Instant cast – 2 min cooldown – Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds.
  • Improved Flash Heal (3 ranks available) – Reduces the mana cost of your Flash Heal by 5/10/15% and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.

Tier 8 (Left to Right)

  • Renewed Hope (2 ranks available) – Increases the critical effect chance of your Flash Heal, Greater Heal and Penance (Heal) spells by 2/4% on targets afflicted by the Weakened Soul effect, and you have a 50/100% chance to reduce all damage taken by 3% for 1 minute to all friendly party and raid targets when you cast Power Word: Shield. This effect has a 15-second cooldown.
  • Rapture (3 ranks available) – When your Power Word: Shield is completely absorbed or dispelled, you are instantly energized with 1.5/2/2.5% of your total mana, and you have a 33/66/100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 seconds.
  • Aspiration (2 ranks available) – Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 10/20%.

Tier 9 (Left to Right)

  • Focused Will (3 ranks available) – After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2/3/4% and increasing healing effects on you by 3/4/5%. Stacks up to 3 times. Lasts 8 seconds.
  • Pain Suppression (1 rank available) – 1647 Mana – 40 yd range – Instant cast – 3 min cooldown -Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 seconds.
  • Grace (2 ranks available) – Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, increasing all healing received from the Priest by 2/4%. This effect will stack up to 3 times. Effect lasts 15 seconds. Grace can only be active on one target at a time.

Tier 10

  • Borrowed Time (5 ranks available) – Grants 5/10/15/20/25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 4/8/12/16/20% of your spell power.

Tier 11

  • Penance (1 rank available) – Enemy: 30 yd range – Friendly: 40 yd range – 3294 Mana   – Channeled   – 12 sec cooldown – Launches a volley of holy light at the target, causing 394 to 439 Holy damage to an enemy, or 1201 to 1354 healing to an ally instantly and every 1 second for 2 seconds.

Holy Talent Tree

Tier 1 (Left to Right)

  • Holy Focus (2 ranks available) – Reduces the pushback suffered from damaging attacks while casting any Holy spell by 35/70%.
  • Searing Light (3 tanks available) – Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 4/8/12%.
  • Divine Fury (5 ranks available) – Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1/0.2/0.3/0.4/0.5 seconds.

Tier 2 (Left to Right)

  • Divine Accuracy (2 ranks available) – Increases the chance to hit with your Smite, Holy Fire, Holy Nova and Penance spells by 10/20%.
  • Empowered Healing (5 ranks available) – Your Greater Heal spell gains an additional 6/12/18/24/30% and your Flash Heal, Heal, and Binding Heal gain an additional 3/6/9/12/15% of your bonus healing effects.
  • Spell Warding (5 ranks available) – Reduces all spell damage taken by 2/4/6/8/10%.

Tier 3 (Left to Right)

  • Desperate Prayer (1 rank available) – 3706 Mana – Instant cast – 2 min cooldown – Instantly heals the caster for 4995 to 5876.
  • Improved Renew (3 ranks available) – Increases the amount healed by your Renew spell by 5/10/15%.
  • Inspiration (3 ranks available) – Reduces your target's physical damage taken by 3/7/10% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Prayer of Healing, or Circle of Healing spell.

Tier 4 (Left to Right)

  • Healing Prayers (2 ranks available) – Reduces the mana cost of your Prayer of Healing and Prayer of Mending by 10/20%.
  • Improved Healing (3 ranks avaialble) – Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 5/10/15%.
  • Blessed Recovery (3 ranks available) – Requires 1 point in Spell Warding – After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 5% of the damage taken over 6 seconds. Additional critical hits taken during the effect increase the healing received.

Tier 5 (Left to Right)

  • Holy Reach (2 ranks available) – Increase the range or your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova, Divine Hymn and Circle of Healing by 10/20%.
  • Spirit of Redemption (1 rank available) – Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in the form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Deliverance [PH] (3 ranks available) – When you heal with Binding Heal or Flash Heal, the c…

Rogue Cataclysm Talent Preview

Rogue Cataclysm Talent Preview
Blizzard sent a preview of the talents of 4 classes in Cataclysm: the Druid, Priest, Rogue, and Shaman.

Quote from Blizzard staff
Assassination Tree

Tier 1 (Left to Right)

  • Improved Eviscerate (3 points) – Increases the damage done by your Eviscerate ability by 7/14/20%.
  • Remorseless Attacks (2 points) – After killing an opponent that yields experience or honor, you receive a 20/40% increased critical strike chance on your next ability. Lasts 20 seconds.
  • Malice (5 points) – Increases your critical strike chance by 1/2/3/4/5%.

Tier 2 (Left to Right)

  • Ruthlessness (3 points) – Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.
  • Deadly Momentum (2 points) – Requires 2 points in Remorseless Attacks – After killing an opponent that yields experience or honor, Deadly Momentum gives you a 50/100% chance to refresh your Slice and Dice or Recuperate abilities to their original duration.
  • Blackjack (2 points) – Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 25/50% for 5 seconds.

Tier 3 (Left to Right)

  • Puncturing Wounds (3 points) – Increases the critical strike chance of your Backstab ability by 10/20/30%, and the critical strike chance of your Mutilate ability by 5/10/15%.
  • Vigor (1 point) – Increases your maximum Energy by 10.
  • Lethality (5 points) – Requires 5 points in Malice – Increases the critical strike damage bonus of all combo point-generating abilities that do not require Stealth by 6/12/18/24/30%.

Tier 4 (Left to Right)

  • Vile Poisons (3 points) – Increases the damage dealt by your poisons and Envenom ability by 7/14/20% and gives you 33/67/100% of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability.
  • Improved Poisons (5 points) – Increases the chance to apply Deadly Poison to your target by 4/8/12/16/20% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%.

Tier 5 (Left to Right)

  • Fleet Footed (2 points) – Reduces the duration of all movement impairing effects by 15/30% and increases your movement speed by 8/15%. This does not stack with other movement speed increasing effects.
  • Cold Blood (1 point) – Instant – 2 min cooldown – When activated, generates 25 energy and increases the critical strike chance of your next offensive ability by 100%.
  • Improved Kidney Shot (3 points) – While affected by your Kidney Shot ability, the target receives an additional 3/6/9% damage from all sources.
  • Quick Recovery (2 points) – All healing effects on your are increased by 10/20%.

Tier 6 (Left to Right)

  • Seal Fate (5 points) – Requires 1 point in Cold Blood – Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.
  • Deadened Nerves (3 points) – Reduces all damage taken by 2/4/6%.

Tier 7 (Left to Right)

  • Deadly Brew (2 points) – When you apply Instant, Wound or Mind-Numbing Poison to a target, you have a 50/100% chance to apply Crippling Poison.
  • Overkill (1 point) – While Stealthed, and for 20 seconds after breaking stealth, you regenerate 30 additional energy.
  • Improved Expose Armor (3 points) – Gives a 33/67/100% chance to refund all combo points used when performing your Expose Armor ability.

Tier 8 (Left to Right)

  • Focused Attacks (3 points) – Your melee critical strikes have a 33/66/100% chance to give you 2 energy.
  • Murderous Intent (3 points) – When you Backstab an enemy that is at or below 35% health, you instantly recover 10/20/30 Energy.

Tier 9 (Left to Right)

  • Master Poisoner (3 points) – Increases the spell damage taken by any target you have poisoned by 2/5/8%, your Envenom has a 33/66/100% chance not to consume Deadly Poison, and the duration of all poison effects applied to you is reduced by 17/34/50%.
  • Mutilate (1 point) – Requires 1 point in Overkill – 60 Energy – Melee Range – Instant – Requires Daggers – Instantly attacks with both weapons for 100% weapon damage plus an additional 215 with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 combo points.
  • Turn the Tables (3 points) – Whenever anyone in your party or raid blocks, dodges, or parries an attack, your chance to critically hit with all combo point-generating abilities is increased by 2/4/6% for 8 seconds.

Tier 10 (Left to Right)

  • Cut to the Chase (5 points) – Your Eviscerate and Envenom abilities have a 20/50/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
  • Venomous Wounds (3 points) – Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a 15/30/45% chance to deal with 616/619/621 additional Nature damage.

Tier 11

  • Vendetta (1 Point) – Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as Stealth and Invisibility.  Lasts 30 seconds.

Combat Talent Tree

Tier 1 (Left to Right)

  • Improved Sinister Strike (5 points) – Increases the damage dealt by your Sinister Strike ability by 1/2/3/4/5% and reduces its Energy cost by 1/2/3/4/5.
  • Dual Wield Specialization (5 points) – Increases the damage done by your offhand weapon by 10/20/30/40/50%.

Tier 2 (Left to Right)

  • Improved Recuperate (2 points) – Causes your Recuperate ability to restore an additional 1/2% of your maximum health.
  • Deflection (3 points) – Increases your parry chance by 2/4/6%.
  • Precision (5 points) – Increases your chance to hit with weapon and poison attacks by 1/2/3/4/5%.

Tier 3 (Left to Right)

  • Endurance (2 points) – Reduces the cooldown of your Sprint and Evasion abilities by 30/60 seconds and increases your total Stamina by 2/4%.
  • Riposte (1 point) – 10 Energy – Melee Range – Instant – 6 sec cooldown – A strike that becomes active after parrying an opponent's attack. This attack deals 153 to 154% weapon damage and slows their melee attack speed by 20% for 30 seconds. Awards 1 combo point.
  • Aggression (5 points) – Increases the damage of your Sinister Strike, Backstab and Eviscerate abilities by 3/6/9/12/15%.

Tier 4 (Left to Right)

  • Improved Slice and Dice (2 points) – Increases the duration of your Slice and Dice ability by 25/50%.
  • Improved Sprint (2 points) – Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
  • Lightning Reflexes (3 points) – Increases your dodge chance by 2/4/6% and gives you 4/7/10% melee haste.

Tier 5 (Left to Right)

  • Blade Furry (1 point) – 25 Energy – Instant – 2 min cooldown – Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
  • Reinforced Leather (5 points) – Increases your armor contribution from cloth and leather items by 10/20/30/40/50%.

Tier 6 (Left to Right)

  • Improved Kick (2 points) – Gives your Kick ability a 50/100% chance to silence the target for 2 seconds.
  • Weapon Expertise (2 points) – Requires 1 point in Blade Flurry – Increases your expertise by 5/10.
  • Blade Twisting (2 points) – Gives your damaging melee attacks a 10% chance to Daze the target for 4/8 seconds.

Tier 7 (Left to Right)

  • Vitality (3 points) – Increases your energy regeneration rate by 8/16/25%.
  • Adrenaline Rush (1 point) – Instant   – 3 min cooldown – Increases your energy regeneration rate by 100% for 15 seconds.
  • Nerves of Steel (2 points) – Reduces damage taken while affected by stun and fear effects by 15/30%.
  • Improved Gouge (3 points) – Increases the effect duration of your Gouge ability by 0.5/1/1.5 seconds.

Tier 8 (Left to Right)

  • Throwing Specialization (2 points) – Increases the range of Throw and Deadly Throw by 2/5 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 seconds.
  • Combat Potency (3 points) – Gives your successful off-hand melee attacks a 20% chance to generate 5/10/15 energy.

Tier 9 (Left to Right)

  • Unfair Advantage (2 points) – Whenever you dodge an attack you gain an Unfair Advantage, striking back for 53/106 to 54/107% of your main hand weapons's damage. This cannot occur more than once per second.
  • Surprise Attacks (1 point) – Requires 1 point in Adrenaline Rush – Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
  • Savage Combat (2 points) – Increases your total attack power by 2/4% and all physical damage caused to enemies you have poisoned is increased by 2/4%.
  • Sturdy Recuperation (2 points) – Reduces all damage taken by 4/8% while your Recuperate ability is active.

Tier 1…