TCG Loot Giveaway, MLG Columbus Day 3

Reminder – Blizzard released a Preview of the Twin Peaks Battleground in Cataclysm on Friday. Apparently it went down the front page a little too fast and a couple of people missed it.

Facebook/Twitter TCG Loot Code Giveaway
It's time for another TCG Loot giveaway, courtesy of WoWTCGLoot.com once again.

How does it work?
It's easy, just become a Fan of MMO-Champion on Facebook and/or Follow me on Twitter! Winners will be picked randomly at 08:00PM PST and the code will be sent to the winning Twitter/Facebook account shortly after.

I had some time to learn how all that stuff works and you can probably expect more interesting loot super-soon (… and surprise tweets if I'm in the mood!)

Thanks to WoWTCGLoot.com for the shiny loot codes.

MLG Columbus WoW 3v3 Arena Tournament – Day 3!
Today is the final day of the tournament!

Scoreboard
Check the Saturday Scoreboards on Gotfrag.com

Live Stream
The live stream is available on MLGPro.com.

Day 3 Schedule
Sunday (All times are EST
8:00 AM – 10:00 AM – Warm-Up
10:00 AM – 10:35 AM – Pool Play
10:35 AM – 11:10 AM – Pool Play
11:10 AM – 11:45 AM – Pool Play
11:45 AM – 12:20 PM – Pool Play      
12:20 PM – 12:55 PM – Pool Play
12:55 PM – 1:30 PM – Pool Play
1:30 PM – 2:00 PM – Break
2:00 PM – 2:35 PM – Championship Bracket: Winners Round 1A
2:35 PM – 3:10 PM – Championship Bracket: Winners Round 1B
3:10 PM – 3:45 PM – Championship Bracket: Losers Round 1A
3:45 PM – 4:20 PM – Championship Bracket: Winners Finals
4:20 PM – 5:05 PM – Championship Bracket: Losers Finals
5:05 PM – 5:20 PM – Break
5:20 PM – 6:05 PM – Championship Bracket: Finals

MLG Day 2, Cataclysm Screenshot, Blizzcon Tickets

Update – And Blizzcon tickets are all gone.

MLG Columbus WoW 3v3 Arena Tournament
The 2nd day of the tournament has just started!

Live Stream
The live stream is available on MLGPro.com.

Day 2 Schedule
Saturday
8:00 AM – 10:00 AM – Warm-Up
10:00 AM – 10:35 AM – Pool Play
10:35 AM – 11:10 AM – Pool Play
11:10 AM – 11:45 AM – Pool Play    
11:45 AM – 12:20 PM – Pool Play
12:20 PM – 1:00 PM – Break
1:00 PM – 1:35 PM – Pool Play
1:35 PM – 2:10 PM – Pool Play
2:10 PM – 2:45 PM – Pool Play
2:45 PM – 3:20 PM – Pool Play
3:20 PM – 3:55 PM – Pool Play
3:55 PM – 4:30 PM – Pool Play
4:30 PM – 5:05 PM – Pool Play
5:05 PM – 6:00 PM – Break
6:00 PM – 6:35 PM – Pool Play
6:35 PM – 7:10 PM – Pool Play
7:10 PM – 7:45 PM – Pool Play
7:45 PM – 8:20 PM – Pool Play
8:20 PM – 8:55 PM – Pool Play
8:55 PM – 9:30 PM – Pool Play
9:30 PM – 10:05 PM – Pool Play

Cataclysm Screenshots of the Day
The Screenshot of the Day Gallery has been updated and 5 more screenshots have been added. That's enough screenshots until Tuesday… I want to believe.


The Thousand Needles

Stormwind Bank

Desolace

Stonetalon Mountains

Mulgore

BlizzCon Tickets on Sale 6/5/10 at 10 AM PDT

Quote from: Zarhym (Source)
If you were unable to purchase BlizzCon tickets during the first round of ticket sales, we just wanted to remind you that our second batch of BlizzCon 2010 tickets will be going on sale Saturday, June 5 at 10 a.m. Pacific Time. Visit the ticket sales page then for a chance to get yours.

BlizzCon 2010 will take place October 22 and 23 at the Anaheim Convention Center, and tickets cost $150 USD each. For those unable to attend the show, in-depth coverage of BlizzCon will also be offered by DIRECTV as a Pay Per View event, available both via satellite and multi-channel Internet stream — keep an eye on http://BlizzCon.com for more information in the near future.

Click here to go to the BlizzCon 2010 ticket-sales page: http://us.blizzard.com/store/blizzcon-tickets.xml

Blue posts

Quote from Blizzard staff
Cataclysm Beta
We'll make it very clear when the time comes that the beta has started and what to expect if you are selected. Currently, with the StarCraft II beta, players who were selected were sent an email and were asked to log into their Battle.net account to access the beta download. Cataclysm beta should work similarly. We'll do our best to be as clear in the process as we can so that everyone can hopefully avoid the more unscrupulous schemers who attempt to phish for accounts.

Just to be clear now, we have not started any beta invites at this time. Please be cautious of any emails you may receive until we say otherwise. (Source)

MLG Columbus WoW 3v3 Arena Tournament

MLG Columbus WoW 3v3 Arena Tournament
From June 4-6 in Columbus, Ohio, 16 of the top World of Warcraft 3v3 Arena teams from around the world will compete for over $15,000. Teams will compete in two groups of eight teams each, in a round robin format, with the top two teams from each group advancing to a double-elimination Championship Bracket. The competition will be fierce, and only the best will remain standing in the end.

Stream
The live stream is available on MLGPro.com.

Competition Format
See the rules on MLGPro.com

Rules & Settings
See the rules on MLGPro.com

Teams
For more details on each team don't miss the team preview on Gotfrag.com.

1. Nerdstomper.com (Hoodrych, Velsuz, Nadagast)
2. Fnatic (Yog, Douja, Woundman)
3. Complexity Red (Snutz, Venruki, Reckful, Sodah)
4. Complexity Black (Toez, Flexx, Twixz)
5. PK Cards (Zilea, Valrath, Veex)
6. Team EG (Azael, Pookz, Cdew)
7. Loaded Blue (Didy, Deltons, Brogo)
8. Loaded Black (Orangemarmalade, Numberone, Satz)
9. Team Fierce (Kekki, Bubler, Deceased)
10. Skill-Capped.net Central (Filovirus, Nevershock, Zyz)
11. Skill-Capped.net East (Enforcer, Verty, Jigslol)
12. Skill-Capped.net West (Vidra, Pollee, Diziet, Bothi)
13. ArenaPwnage.com (Talbadar, Nuvos, Drmayonaise)
14. SK Gaming U.S. (Realz, Glickz, Kollektiv)

Schedule
All times are EST Time.

Friday
10:30 AM – 1:30 PM – Early Check-In
1:30 PM – 6:30 PM – Check-In / Warm-Up / Account Setup    
6:30 PM – 7:00 PM – Welcome
7:00 PM – 7:35 PM – Pool Play  
7:35 PM – 8:10 PM – Pool Play  
8:10 PM – 8:45 PM – Pool Play  
8:45 PM – 9:20 PM – Pool Play  

Saturday
8:00 AM – 10:00 AM – Warm-Up
10:00 AM – 10:35 AM – Pool Play
10:35 AM – 11:10 AM – Pool Play
11:10 AM – 11:45 AM – Pool Play
11:45 AM – 12:20 PM – Pool Play
12:20 PM – 1:00 PM – Break
1:00 PM – 1:35 PM – Pool Play
1:35 PM – 2:10 PM – Pool Play
2:10 PM – 2:45 PM – Pool Play
2:45 PM – 3:20 PM – Pool Play
3:20 PM – 3:55 PM – Pool Play
3:55 PM – 4:30 PM – Pool Play
4:30 PM – 5:05 PM – Pool Play
5:05 PM – 6:00 PM – Break
6:00 PM – 6:35 PM – Pool Play
6:35 PM – 7:10 PM – Pool Play
7:10 PM – 7:45 PM – Pool Play
7:45 PM – 8:20 PM – Pool Play
8:20 PM – 8:55 PM – Pool Play
8:55 PM – 9:30 PM – Pool Play
9:30 PM – 10:05 PM – Pool Play

Sunday
8:00 AM – 10:00 AM – Warm-Up
10:00 AM – 10:35 AM – Pool Play
10:35 AM – 11:10 AM – Pool Play
11:10 AM – 11:45 AM – Pool Play
11:45 AM – 12:20 PM – Pool Play
12:20 PM – 12:55 PM – Pool Play
12:55 PM – 1:30 PM – Pool Play
1:30 PM – 2:00 PM – Break
2:00 PM – 2:35 PM – Championship Bracket: Winners Round 1A
2:35 PM – 3:10 PM – Championship Bracket: Winners Round 1B
3:10 PM – 3:45 PM – Championship Bracket: Losers Round 1A
3:45 PM – 4:20 PM – Championship Bracket: Winners Finals
4:20 PM – 5:05 PM – Championship Bracket: Losers Finals
5:05 PM – 5:20 PM – Break
5:20 PM – 6:05 PM – Championship Bracket: Finals

Cataclysm: Twin Peaks Battleground

Cataclysm: Twin Peaks Battleground

Quote from: Blizzard (Source)
Located within the Twilight Highlands, the Twin Peaks remains a crucial point of high ground for staging effective and debilitating attacks against the black dragonflight and the Twilight's Hammer, who dominate this foreboding environment. And now, two previous occupants of the nearby city of Grim Batol vie once again for control of the peaks' defenses. The Wildhammer clan, architects and original owners of the once-great fortress city, maintains some operations in forested outposts of the highlands. The Wildhammers now call upon heroes of the Alliance to help claim the peaks and fend off the Dragonmaw orcs. The Dragonmaw clan, having spent years working to enslave red dragons, once again provides strategic importance to the Horde. As the Dragonmaw and Wildhammers fight for territory they once called home, the Alliance and Horde carry out the struggle to control the Twin Peaks.

Capture the Flag
Twin Peaks is a new 10 vs. 10, capture-the-flag-style battleground. Much like in Warsong Gulch, players must work to dominate variable terrain, infiltrate the enemy base, and steal the enemy flag, returning it to their fortress while remaining in control of their own flag. The first faction to capture three enemy flags before time expires will win the battle.

Dominating the Terrain
Although the Wildhammer and Dragonmaw bases are virtually identical, the terrain surrounding each base is not. Players will need to work to control an asymmetrical field where the mountain peaks are divided by a valley river. A single bridge over the river serves as a choke point in the center of the map; although deep, the river can be crossed. On either side of the river sits an outpost where temporary character enhancements can be claimed. In addition, tree stumps and rocks throughout the valley create strategic points for you to use line of sight to your advantage. To prevent absolute domination by one faction through its control of the enemy graveyard, the Horde and Alliance players resurrected in Twin Peaks will spawn from one of two graveyards per faction.

Wildhammer Longhouse
Serving as the Alliance stronghold in the north, the Wildhammer Longhouse hovers above the valley, atop a series of plateaus. With three entrances to the complex, players have two primary means of reaching the longhouse: scaling the plateaus to the northwest, or using the stairwell up the middle in order to access any of the three openings. Be careful, though! Falling or being knocked off the cliff can not only cause damage, but it can also hinder a successful offensive against or defense of the base.

Dragonmaw Clan Compound
Acting as the Horde base in the south, the Dragonmaw Clan Compound sits over a body of water into which the valley's river feeds. With three entrances to the compound, players have a few means of getting inside. One entrance on the southeast side requires riding up an incline and crossing a knee-deep river. A second entrance is through a water pipeline leading from the surrounding lake, while the main entrance can be accessed via a bridge over the waterfront. You'll want to be aware of your surroundings when you use the main entrance, though, because players can be knocked down into the water, slowing their advance or crippling their defense.

Those who seek to control Twin Peaks will face an intense battle. The lands surrounding this ever-troubled location are key strategic strongholds of Deathwing and all of his followers. The Twilight Highlands are as rich with history as they are fraught with disaster and tragedy. Will the Dragonmaw clan, reinforced by Garrosh's Horde, take control? Or will it be the Wildhammer dwarves, reunited with their Ironforge brethren and accepted into the Alliance, who seize the peaks?



Screenshot of the Day, Blue posts, MMO Report

Cataclysm Screenshot of the Day
The Screenshot of the Day Gallery has been updated with a new screenshot of the Speed Barge in the Shimmering Flats (Thousand Needles)

Concept Arts
The official Concept Art Gallery has been updated with two new pieces of artwork.

Blue posts

Quote from Blizzard staff
Numbers scaling up over time
They are just numbers. Automobiles used to cost hundreds of dollars a few generations ago and now they cost tens of thousands of dollars. But most everything else economic related has scaled up as well.

There isn't any inherent scaling problem with WoW's numbers getting absurdly large. The only real issue is comprehension when you're looking at a rogue doing 240,000 dps to a boss a billion health. But consider that we aren't that far away from character levels themselves being in the triple digits.

To fix the issue, we would have to go back and have level 1 characters do less than 1 point of damage, which would be pretty weird. Or we could use some kind of metric system where the last few zeros just get lopped off after a certain point. We joke about breastplates with megastamina and megadamage and megadps. Smiley (Source)

Haste / Attack Speed Bonus
Yeah, it went from "melee haste" (which needed a modifier to distinguish it from spell haste) to just "melee attack speed." At this point it's probably safe to just call it "attack speed" since that sounds like weapons (melee and ranged) and not spells. (Source)

"Unique" Item Procs
The main problem they bring is how to balance them. You mention several items that were definitely cool back in the day, but some of they also had to be nurfed into oblivion due to the problems they caused. Then on the other side is that a proc sounds cool but to keep it balanced the proc chance is super low or something like that which makes a stat-stick item more consistent and more useful.

That said, the unique item procs idea made a bit of a comeback in Icecrown Citadel and is something we like doing. We have learned a lot of the years on how to balance these types of items while also trying to prevent it from interfering with something like arena PvP. We would like to keep doing procs and we'll see how things go in Cataclysm.

[…] When examples are used that doesn't mean they are the be-all-end-all reasoning for things. We have also run into problems with procs that are so awesome the item is used way beyond the expected range for it. (Hi Thunderfury, how are you today? Have you been chatting with your buddy Stormherald lately?)

We want the procs to be cool, fun, but not overpowered. The overpowered aspect applies to both PvP and PvE. While we would love to make procs that just ignore the min/max factor of gear, we can't really do that as it will either make the item overpowered (see above) or possibly so bad that even the previous tier is ahead. Also, while we stayed away from them for awhile, we did make a bunch in ICC and they were pretty successful so will see how things go in the future. (Source)

Warlock (Forums / Talent Calculator)
Warlocks in Cataclysm
We like Shadow Bolt being the nuke for both Demonology and Affliction. That isn't likely to change. Talents don't have to be in "your tree" for them to be good talents for your build. We generally consider 0 / 0 / 71 builds to be a failure.

Fel Flame's role is for situations where you have to move a lot, or possibly in situations where you don't have time to get multiple dots up. We don't anticipate it becoming a rotational ability for any warlock.

None of this is to say that talent trees and possibly even rotations won't be changing. I'm pretty excited with the current state of the Cataclysm warlock talent trees. We've fixed up some awkward parts and come up with some cool mechanics. Hopefully we can share them soon. (Source)

The MMO Report
Yes. I was kidding. And I love you so much Casey.

Screenshot of the Day, Blizzcon, Blue posts

Cataclysm Screenshot of the Day
The official Screenshot of the Day Gallery has been updated with a new screenshot of the Stonetalon Mountains.

First Batch of BlizzCon Tickets Sold Out

Quote from: Zarhym (Source)
The initial allotment of tickets for BlizzCon 2010 has now been sold out. If you weren't able to get tickets this time, you'll have another chance on Saturday, June 5 at 10 a.m. Pacific Time, when a second batch goes on sale. Coverage of the gaming festival will also be offered by DIRECTV as a Pay Per View event, available both via satellite and multi-channel Internet stream — keep an eye on http://BlizzCon.com for more details in the near future.

Blue posts

Quote from Blizzard staff
PTR:Operation Gnomeregan and Zalazane's Fall
The event has been turned off. Thanks for your participation! (Source)

Warrior (Forums / Talent Calculator)
"Boring" talents
Every player is going to have a different definition of "boring or bland talents" so that's not going to be a great litmus test. We're probably keeping Improved Overpower. It's the kind of talent that makes Overpower more powerful for an Arms warrior or just makes the ability more powerful in general. Because the talent affects one ability it can have a greater magnitude which is more noticeable than say a 5% damage buff.

Cruelty is the kind of talent we'll replace (probably by making it affect only a handful of abilities) and tanking talents like Anticipation (if we can get away with it). (Source)

Vigilance
The Taunt renew part of Vigilance is cool and being able to essentially Salv someone can be useful to. Actually gaining threat from using the ability makes it feel like Defiance 2.0 though. You feel like you have to use it all the time (not that that's a huge burden, but still) to achieve the threat levels that other tanks essentially get without the talent. (Source)

Ruby Sanctum Availability, TCG Loot Giveaway, 3.3.5 Vote Kick

Patch 3.3.5 – Ruby Sanctum Availability
And here comes the end of any "OH GOD US WILL GET ALL THE FIRST KILLS" drama. It was fun while it lasted.

Quote from: Zarhym (Source)
Due to the fact that we will be delaying the release of patch 3.3.5 in Europe, Korea and Taiwan in order to ensure the patch process in all regions is as smooth as possible, the Ruby Sanctum will not immediately be available on North American realms upon the release of the patch. Once patch 3.3.5 has been released in North America and we are confident about a time when we can open up Ruby Sanctum, we will provide an update here on the forums.

Facebook/Twitter TCG Loot Code Giveaway
WoWTCGLoot.com was nice enough to throw a couple of TCG loot codes my way to give them away on Twitter and Facebook!

How does it work?
It's easy, just become a Fan of MMO-Champion on Facebook and/or Follow me on Twitter! Winners will be picked randomly at 08:00PM PST and the code will be sent to the winning Twitter/Facebook account shortly after.

This is just a small test run to see if I can do that often because this kind of contest seems easier to manage on social networking sites than on the site or the forums. More interesting codes are already in the way depending on how things go. Good luck!

Thanks to WoWTCGLoot.com for the shiny loot codes.

Patch 3.3.5 – Vote Kick Change
Blizzard finally found a good use to the tracking stats added with Patch 3.3.3 a few months ago.

Quote from: Zarhym (Source)
We have found that most players using the Dungeon Finder don’t use the Vote Kick feature or abandon groups very often. For these players, we are removing the cooldown on voting to kick players from a dungeon party. In contrast, those players who tend to kick players or abandon groups more frequently will notice that the Vote Kick feature maintains its cooldown. The goal here is to make sure players who are generally patient can make use of the Vote Kick feature when they really need it, without giving a more powerful tool to those who try to kick others or abandon dungeon groups very frequently.

This functionality will adjust itself as a player’s behavior while using the Dungeon Finder changes.

BlizzCon Tickets on Sale Tomorrow

Quote from: Nebu (Source)
Just in case Wednesday, June 2 isn't circled on your calendar, here's a quick reminder that BlizzCon tickets will be going on sale tomorrow at 7 p.m. Pacific Time — keep your eye on the ticket sales page tomorrow for the chance to get yours. If you are unable to purchase tickets tomorrow, a second batch will go on sale June 5 at 10 a.m. Pacific time. And for those unable to attend the show, in-depth coverage of BlizzCon will also be offered by DIRECTV as a Pay Per View event, available both via satellite and a multi-channel Internet stream.

BlizzCon 2010 will take place October 22 and 23 at the Anaheim Convention Center, and tickets cost $150 USD each. For further information, check out the official BlizzCon site.

Click here to go to the BlizzCon 2010 ticket sales page.

Blue posts

Quote from Blizzard staff
Haste buffs
It's extremely likely that the 3% global haste buff category is being removed completely, and Improved Moonkin Aura will offer the 5% spell haste buff, along with however it is distributed for Shadow Priests, and Shaman,
Yes, we are reclassifying all of the haste buffs as spell haste buffs or melee attack speed buffs. (Source)

Masteries / Passive Tree Bonuses
The passive talent tree bonuses are intended to let you get better at your intended spec just by spending points in the tree. We felt like talents had gotten to a place where they had lost some of their original goal for allowing player customization. So many talent points were considered mandatory just to make your character functional that there were very few actual choices you could make.

(We call the passive talent tree bonuses "passive talent tree bonuses" to differentiate them from the mastery stat on gear, which affects only the third talent tree bonus. We came to that distinction late and are honestly a little sloppy about the nomenclature to this day, so "mastery" sometimes gets used interchangeably as the talent tree passives themselves and as the stat on gear that affects the third of those passives.)

In Cataclysm we have an opportunity to get a lot of those passive talents out of the talent trees. At the same time, we do need to allow for a distinction between say the higher damage and lower survivability of a Fury warrior compared to a Protection warrior. If individual talents shoulder too much of that burden, then the talents aren't much of a choice. Instead, we give you passive bonuses just for spending points in the tree. Protection warriors care most about reducing damage and maintaining threat, so those are the first two passive talent bonuses. The third one we wanted to feel specific to the Prot warrior tree, so that one is going to relate to blocking with a shield.

Another way to think about it is that each talent in the Protection tree also says "and reduces incoming damage by X, increases damage done by Y when tanking, and increases block effectiveness by Z."

I wouldn't say that we intended for all of these passives to be super sexy. It's more accurate to say that we use them to allow the talents themselves to be more exciting and ideally game-changing and a little less "kitchen sinky."

If I'm 51/20/0, and someone else is 51/0/20, we both get the same talent bonuses from blood, but do I get frost passives while he gets unholy passives?
In your example, both DKs would get the maximum passive bonus possible from Blood and nothing else. You are only ever one tree. The points you spend in another tree will help out because those talents accomplish something, but you don't get bonuses for them. You are either a Blood, Frost or Unholy DK. (Source)

Mandatory Talents
There will still be mandatory talents. We're not really trying to make a talent like Sword and Board optional. We expect most Prot warriors of appropriate level will grab it. Related, we doubt we'll see an end to cookie-cutter specs. As long as the recommended Prot tree says "You must get Sword and Board" then that's essentially a cookie-cutter.

We would like to accomplish a couple of goals though.

1) For more casual players (i.e. the ones not posting in this forum), we want there to be less difference in power between an optimal and sub-optimal spec. It's okay if the optimal one is still better, but not so much better. Casual players should feel fine just spending points with a small amount of consideration and not feeling like step one is to go to the Internet to find the right build. The passive bonuses help with that.

2) For those players that do take optimization very seriously (and I'm assuming most of you are in that category), we just want to see more cookie-cutter builds that say things like "spend the last 5-10 points wherever you want." If those points would give you survivability or a massive threat bonus or even utility that's hard to live without (say Warbringer for a Prot warrior), then you're not really spending the points where you want. But we think there is room to have some of those choices that don't really exist now. (Source)

Mage (Forums / [url=http://tal…

Patch 3.3.5 Regional Release Information

Patch 3.3.5 Regional Release Information

Quote from: Slorkuz (Source)
In patch 3.3.5, we will be introducing our new Battle.net system, which opens up new communication options for World of Warcraft players and lays the groundwork for integration with future Blizzard games, such as StarCraft II. In order to ensure that the implementation of this major new system goes as smoothly as possible, we plan to release the patch to North American realms first, with Europe, Korea, and the region of Taiwan following approximately one week afterward.

HudMap, Facebook / Twitter / IRC

Addon Spotlight – HudMap
It's time to talk about another addon on the front page! With the recent news of AVR and AVRe removal with Patch 3.3.5 I figured it might be the right time to mention HudMap. It will probably remind you of AVR in some ways but this addon is different and so far it looks like Blizzard will tolerate it.

What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.

Can I use this in to replace AVRe?
Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project – some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've asked Blizzard if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

Let's socialize!
We're at the end of a very long and very calm week-end and we all reached the point where we just need more people to hug. If you're not into hugs, it's also a wonderful opportunity to start working on a plan to take over the world.

That's why I finally created a Facebook fan page for MMO-Champion! Technically we already had a MMO-Champion group but I couldn't do much with it, the fan page might actually let me do a few interesting things.

On a slightly more personal level, I also decided to create a Twitter account and fight my fear of social networking. It will probably take a few days to get used to it but it looks like there are also a couple of fun things to do with Twitter.

MMO-Champion IRC Channel
Last but not least, if you really aren't afraid of strange people, come and say hi on IRC! If you're not sure about how to join us, just read:

I also uploaded last month statistics just for fun.