7 Herald Volazj kills (Heroic Ahn'kahet).
Day: March 9, 2010
World of Warcraft: Кихьяви пояснила принцип работы параметра искусности
По мере вложения талантов в то или иное древо, пользователь будет получать три пассивных бонуса, специфичных для каждой ветки талантов.
World of Warcraft: “Рубиновое Святилище” приблизит сюжетную линию “Катаклизма”
Подземелье “Рубиновое Святилище”, которое появится с обновлением 3.3.5, приблизит сюжетную линию дополнения “Катаклизм”.
World of Warcraft: Обладатели видеокарт NVIDIA столкнулись с проблемой производительности
Обладатели видеокарт NVIDIA с драйверами версии 196.75 столкнулись с проблемами производительности во время игры в World of Warcraft.
Объявлены победители 3-й недели юбилейного конкурса
Компания Blizzard Entertainment огласила имена победителей третьей недели конкурса, посвященного пятилетнему юбилею MMORPG World of Warcraft. Авторы семи лучших работ, среди которых встречаются и русские фамилии (M. Shalagin, P. Samusov и D. Popov), получат в награду видеокарты ASUS ENGTS250 DK/DI/1GD3 от компании-спонсора NVIDIA.
Юбилейный конкурс от Blizzard Entertainment и компаний J!NX, Gunnar Optiks, NVIDIA, SteelSeries и ASUS проводится в течение пяти недель: каждую неделю объявляется новый сюжет и компания-спонсор. Ознакомиться с подробной информацией об условиях проведения, взглянуть на работы победителей, а также отправить свою фотографию на конкурс, четвертая неделя которого посвящена Орде, можно на европейском сайте World of Warcraft.
Новый атрибут Mastery в дополнении Cataclysm
На официальных американских форумах MMORPG World Of Warcraft от компании Blizzard Entertainment было опубликовано разъяснение принципов и механизма работы нового атрибута «Mastery», который разработчики планируют ввести в дополнении Cataclysm:
«На прошлой неделе мы предоставили игрокам первичную информацию об изменениях, которые претерпит система показателей в дополнении World of Warcraft: Cataclysm, а также разъяснили то, как они сделают выбор экипировки более интересным, а показатели – более понятными. Сегодня мы бы хотели раскрыть подробности совершенно новой особенности игры, являющейся частью этих глобальных изменений – системы Mastery, новой игровой механики, позволяющей игрокам улучшать выбранные ветки талантов и делать их уникальными. При помощи этой системы мы хотим убить сразу трех зайцев: дать игрокам больше свободы в распределении очков талантов, упростить некоторые таланты, отвечающие сразу за слишком многое, а также добавить новый показатель на экипировку высокого уровня, которая сделает вас лучше в выбранной вами роли».
Читайте перевод сообщения на нашем форуме.
Mastery System Preview
Update – The first part of Patch 3.3.3 is now available on the background downloader. As a reminder, the patch will NOT be deployed on live servers this week, this is just the background downloader.
Mastery System Preview
Heres how the system works: As you spend points in a given talent tree, youll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree — meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear.
One of our primary goals with Mastery is to give players more flexibility to choose fun or utility-oriented talents rather than make them feel obligated to pick up mandatory but uninteresting talents, such as passive damage or healing. (For examples of the kinds of powerful but boring talents were talking about, take a look at the talent tier just above the 51-point talent in many of the existing trees.) In a sense, Mastery makes it so every talent in (just for example) a rogue tree essentially has an invisible additional bullet point that says ???and increases your damage by X%. This way, if you choose a talent like Elusiveness (which reduces your chance to be detected while stealthed) or Fleet Footed (which affects movement), you wont feel like youre giving up damage in exchange for utility.
There will still be talents that boost damage, of course, but those talents will also affect the way you play. For example, you can still expect to see talents like Improved Frostbolt, which reduces the cast time of the Frostbolt spell; it increases DPS, but it also affects the mages rotation. Piercing Ice, however, is just 6% more damage and is the kind of talent were trying to eliminate by implementing the Mastery system.
As we get closer to Cataclysms release, well go into more detail about the changes coming for each class, including individual talent-tree adjustments and how Mastery will affect them. In the meantime, here are a few examples to demonstrate the three kinds of passive bonuses we described above. Please keep in mind that we're still working on this system, and the handful of examples we're providing here are, of course, subject to change.
Holy Priest
For each talent point spent in the Holy tree, the priest also gets:
- Healing Improves your healing by X%.
- Meditation Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent from the Discipline tree, which many Holy priests consider to be a must-have. Regeneration will also probably be determined by whether you are in or out of combat, and not the five-second rule.
- Radiance Adds a heal-over-time effect to direct heals, such as Flash Heal. Mastery on gear would boost this bonus, and no other talent tree would grant it.
Discipline Priest
For each talent point spent in the Discipline tree, the priest also gets:
- Healing Improves your healing by X%.
- Meditation Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent.
- Absorption Improves the amount of damage absorbed by spells such as Power Word: Shield and Divine Aegis. Mastery on gear would boost this bonus, and no other talent tree would grant it.
Frost Death Knight
For each talent point spent in the Frost tree, the death knight also gets:
- Damage Improves your melee and spell damage by X%.
- Haste Improves your melee Haste by Y%. This might allow us to remove some of the Haste in the Icy Talons line of talents.
- Runic Power Improves the rate of runic power generated by abilities. While all death knights want runic power, Frost death knights would generally have more runic power than Blood or Unholy death knights (who would receive a different benefit from their respective trees). An Unholy death knight who sub-specs into Frost would still be able to benefit from this bonus, though because theyre investing fewer talent points, theyd benefit to a smaller degree. Mastery on gear would boost this bonus, and no other talent tree would grant it.
A couple other things to note: Currently, were not planning to retrofit the Mastery stat onto current level-80 gear when we roll out the stat-system changes prior to Cataclysms release. However, Mastery will begin appearing on select quest and dungeon items. You will also gain a small amount of Mastery by wearing gear of your intended armor type (such as plate for paladins). For players with dual specs, when you change between your two chosen specs, the Mastery bonuses and the benefit you receive from the Mastery stat on gear will adjust automatically based on your new spec.
Well have more details to share about these and other changes were making in Cataclysm in the future, and well do our best to answer your questions about the Mastery system here on the forums. For information on many of the stat changes being made in Cataclysm, please check out our earlier update at –
http://forums.worldofwarcraft.com/thread.html?topicId=23425636414&sid=1
Patch 3.3.3 – PTR Build 11643
Patch 3.3.3 – PTR Build 11643
A new build has been deployed on test realms. So far it doesn't look like there are a lot of changes out there but stay tuned, test realms can be full of surprises!
Pets / Mounts
Lil' XT finally got its own model, the name is VERY similar to Lil' K.T. and it wouldn't be surprising to see this pet appear on the Blizzard Store at some point.
On a sidenote, both Celestial Steed and X-53 Touring Rocket got their own spell and are confirmed to be 310% flying mount.
Spell Comparison
These changes are generated by comparing the data available in the client, keep in mind that they could be temporary (or just wrong) if they are not in the official notes.
- Item – Coliseum 25 Normal Healer Trinket – Now affects all spells instead of just helpful spells.
- Item – Coliseum 25 Heroic Healer Trinket – Now affects all spells instead of just helpful spells.
Icecrown Citadel
- Strength of Wrynn and Hellscream's Warsong now also boost the effect of damage absorption spells.
Death Knight (Forums / Talent Calculator)
Glyphs
- Glyph of Icebound Fortitude now always grants at least 40% damage reduction.
Priest (Forums / Talent Calculator)
Glyphs
- Glyph of Scourge Imprisonment now reduces the cast time of your Shackle Undead by 1 sec. (Up from 0.5 sec)
Rogue (Forums / Talent Calculator)
Glyphs
- Glyph of Feint now reduces the energy cost of Feint by 20. (Up from 10)
- Glyph of Expose Armor now increases the duration of Expose Armor by 12 sec. (Up from 10 sec)
- Glyph of Deadly Throw now increases the slowing effect on Deadly Throw by 20%. (Up from 10%)
Warlock
- Dark Pact now has a 100 yards range (up from 30 yards) and ignores the line of sight.
Official Notes Update
The Patch 3.3.3 PTR Notes have been updated to reflect the changes made in this build.
- Dark Pact: This ability no longer requires line-of-sight with the summoned demon, and the range has been increased from 30 yards to 100 yards.
Technical
- Frame Rate: A maximum capacity of 200 frames per second has been added. To disable the frame rate limit, the following line should be added to the Config.wtf file: SET maxFPS "0".