Recent In-Game Fixes – March 2010 – 3/4<br Fake Oakleys />Some cheap ray bans of these changes have been around for a while apparently, during the latest PTR update I saw Blood Nova getting a 16 sec cooldown and the duration of Emerald Vigor was increased from 35 to 40 seconds. Instability's duration has been reduced from 8 to 5 seconds.
To review previous in-game oakley womens sunglasses fixes, please visit:
3/4
- In oakley sunglasses cheap the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm.
- In the Deathbringer Saurfang encounters, the boss is now less likely to cast Blood Nova on targets affected by Mark of the Fallen Champion.
- In both normal and heroic versions of the 10 Cheap Jordan Shoes player Rotface encounter, the mutated infection ability will not be cast as quickly while the fight progresses.
- In the 10- and 25-player heroic Festergut Trial encounters, the malleable goo ability should no longer target pets.
- In the Valithria Dreamwalker encounters, the duration of Emerald Vigor and Twisted Nightmares were slightly increased.
- In the Sindragosa encounters, the duration of the instability debuff was slightly reduced.
Blue posts
I'm talking philosophy here, because I assume that's usually more interesting to a wider audience. Philosophically, tank threat generation is working correctly (i.e. as we intend) with perhaps 4-5 exceptions that we would like to fix:
1) Paladins can do a little too much AE tanking "splash" damage, often without even setting out to do so.
2) Tricks and MD take too much of a burden off of the tank / hide issue #3.
3) Damage and therefore threat generation aren't scaling well at very high levels of gear. <– this is the big one.
4) There is too much incentive to AE every pull, which Wholesale Jerseys puts a burden on the tank to AE tank every pull.
5) You could probably add that bears need a button to hit besides Swipe. (Source)
Overgearing instances
Yeah, overgearing the content is fine. Being able to zerg an instance is one of the fun parts of overgearing. We're not worried about that. But on content at appropriate level, it wouldn't be so bad if *some* of the pulls required more crowd control and single-target damage. (Source)
Warrior (Forums / Talent Calculator)
Warriors AE Threat
I don't think warriors need more sustained AE threat. You have Incite + Deep Wounds for Thunderclap and also Shockwave. Maintaining threat is supposed to take some effort. I don't think tanking would be any more fun if you hit Tclap and never had to hit a button again.
The actual problem, in our minds, is threat scaling. Warriors (and all tanks) could AE tank just fine in Naxxramas.* It only became a problem over time when the dps of the dps classes grew so much more quickly than the tanks, largely because the dps classes have so many dps stats on their gear while plate tanks have Strength. Tank damage was pretty close to 50% of dps damage in the first tier of content, which was our goal, but has slipped to 25 to 30% of dps (your mileage may vary) in Icecrown.
We need a system that keeps tank damage scaling at the same rate as dps damage. However, that system can't be dependent on gear stats (unless you're willing to see tank gear go away) and can't be as ridiculous as deep talents that say "You get 5 AP per point of Strength."
I think you just notice threat issues more on AE pulls because things like Tricks and Misdirect mask any problems on single target pulls. Separate problem.
And yes Paladin tank AE damage and threat generation is still too high, Blue largely because of Seals and HoR, but long-term we're going to nerf that instead of making all tanks able to trivially maintain threat in all situations. Referencing the other thread on threat a little, why as a tank would you even care what buttons you push if maintaining threat is a foregone conclusion?
* – AE tanking was fine in Naxxramas. AE damage was, and has remained, over the top. We prefer a model where the risk of tanking too many mobs is that the tank dies, not that you can't maintain threat on them all (within reasonable limits of course). We also prefer a model where the dps do AE damage on some pulls and switch to single target dps on others. (Source)
Low FPS – NVIDIA 196.75 drivers
Windows XP: http://www.nvidia.com/object/winxp_196.21_whql.html
Windows XP 64-bit: http://www.nvidia.com/object/winxp64_196.21_whql.html
Windows Vista/7 32-bit: http://www.nvidia.com/object/win7_winvista_32bit_196.21_whql.html
Windows Vista/7 64-bit: http://www.nvidia.com/object/win7_winvista_64bit_196.21_whql.html
More information can be found on threads such as these:
http://forums.nvidia.com/index.php?showtopic=161525
http://forums.nvidia.com/index.php?showtopic=161503