Злоключения WoW в Китае продолжаются

Китайская компания NetEase была вынуждена на неделю приостановить регистрацию новых игроков в MMORPG World Of Warcraft от компании Blizzard Entertainment, об этом сообщает агентство Reuters. Большинство игроков по всему миру размышляет об упрощении игры в последнем дополнении Wrath of the Lich King и о том, окажет ли эта тенденция негативное воздействие на ММО-жанр в целом, в то время как китайские игроки более озабочены противостоянием правительства и компании NetEase.

NetEase повторно подаст заявку на лицензию World Of Warcraft: The Burning Crusade, уже не вспоминая о Wrath of the Lich King, который, судя по всему, в Китае никогда так и не выйдет. Застряв в дрязгах двух учреждений, и не располагая четким решением, дополнение в лучшем случае имеет шанс появиться в Китае после выхода следующего аддона Катаклизм.

Злоключения игры в Поднебесной продолжаются, и, по-видимому, неотвратимый финал уже не за горами.

Categorized as wow news

Deathcharger Mount, ICC Normal Attempts Removed, Blue posts

Update – Added Recent In-Game Fixes – February 2010 – 02/08

Icecrown Citadel Attempts removed on Normal

Quote from: Daelo (Source)
After each region's maintenance this week, raids will no longer lose attempts on wipes in Normal mode for Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. There will still be limited attempts in Heroic mode.

We will continue to monitor developments in Icecrown Citadel in the future, especially since the Heroic difficulty has been unlocked by a significant number of raids.

Update Follow up time!

Q: If you extend your raid lockout this week, will you still lose attempts on Normal after the hotfix?
A: No.

Q: If you run completely out of attempts on Heroic, will the wing bosses and Lich King no longer respawn, even if the difficulty is switched to Normal?
A: YES. So leave an attempt left if you wish to kill them on Normal. I'll try and correct this in a future update.

Q: Why is the counter still visible in Normal?
A: The hotfix being applied just stops the counter decrementing, and nothing more.

Recent In-Game Fixes – February 2010 – 02/08

Quote from: Crygil (Source)
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1


  • Sindragosa's Mystic Buffet will now pulse every 6 six seconds, up from 5 seconds. In the normal 10 player encounter the debuff increase has also been slightly reduced.
  • In the Toravon encounter, the effect of the Whiteout debuff has been reduced. Additionally, the damage done by Frozen Orbs has been reduced.

Patch 3.3.2 – Deathcharger Mounts
Patch 3.3.2 introduced a new Crimson Deathcharger mount spell to the game, I'm not really sure where this mount is supposed to drop but I wouldn't be surprised if it wasn't fully implemented yet.

There is only one mount spell, but there are actually two new deathchargers creatures Azure Deathcharger and Crimson Deathcharger, it could be the sign of another faction-based quest/achievement reward in the future. Keep in mind that according to Blizzard, patch 3.3.2 wasn't the last minor patch to be deployed before the release of Cataclysm.

Blue posts

Quote from Blizzard staff
Love is in the Air Perfumes (+75AP buff, etc …)
These items are set to disappear when the Love is in the Air event ends. (Source)

Easier itemization in Cataclysm
We aren't trying to kill spreadsheets or simulators, and I'm not even sure we could. The situations where two pieces have different stats but provide an equal dps increase are always going to be rare.

The problem we're actually trying to solve is where one stat is so far superior to other stats that the rest of the item is irrelevant. Currently, most casters prefer haste over crit to the extent where they might use an item from a previous tier. That's not ideal (though obviously something else could be going on with their decision, like they are passing to someone else to be nice or they have a better upgrade in mind on the next boss or whatever). In Cataclysm, given an item with haste versus one with crit your spreadsheet might still tell you the haste item will provide more of an upgrade. But hopefully it won't be such an upgrade that the decision becomes a no-brainer. Hopefully the other stats on the item will come into play more. It's too easy currently to focus on The Best Stat to the exclusion of all else. (I'm not talking about stats such as spell power, attack power or Strength, because for most of your pieces, those just scale with item level. I'm talking about the secondary stats where the real gearing decisions come from.) (Source)

Overhealing and mana pools in Cataclysm
That's a relative softball question, because the problem is healers overheal by so much now *and* can get away with it. If you actually care about your mana pool, then regen (Spirit in Cataclysm) matters. If you actually care about mana, then getting bigger heals (such as getting crits) matters too.

Now imagine that as a druid, your mastery stat does something interesting to your hots. It has to be *interesting* or it's just going to mimic the effects of spell power (Int in Cataclysm). Let's say mastery increased the duration of your Rejuv, but did so without reducing the healing per tick. Now Mastery helps throughput, but doesn't help burst healing as much as crit. If haste also affects how often your hots tick, then you might get some interesting gameplay out of playing off of longer hots that tick more frequently. If you don't need to spam heals as much as you do today, then reducing cast time through haste isn't as important to a healer, though it still might be desirable. Now you can make interesting (we hope) choices about whether you want more crit, more haste, more mastery or more spirit. (Source)

Itemization and power growth
Yeah, exponential power growth is just part of the design. It doesn't really bother us that the delta between character level and item level keeps growing. It might be a problem someday if it takes scientific notation to express how much Agility there is on your breastplate.

The problem folks are referring to for this expansion is that we based combat ratings, especially things like crit and hit, off of one assumption for what gear would look like in 4.3, but adding the hard modes meant that the gear ended up having more stats than we thought. If we ended up squeezing in additional tiers into Cataclysm the same thing would happen, though we also have some ideas to make the scaling work better in general. (Source)

I didn't post comics last week because of the patch, here are 4 comics just for you!