02/10 Hotfixes, ICC Hall of Fame, Sindragosa Kill

Update – Added Sindragosa's kill shot.

Update – Sindragosa Hard Mode killed by Paragon
Paragon just killed Sindragosa in Heroic Mode. Congratulations to them, the Hall of Fame has been updated.

Recent In-Game Fixes – February 2010 – 02/10

Quote from: Bornakk (Source)
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1

02/10

  • In the Apothecary Frye encounter, area of effect damage has been reduced against pets.
  • Dying during the Blood-Queen Lana'thel encounter will no longer prevent you from gaining Once Bitten, Twice Shy achievement.

Icecrown Citadel Hall of Fame
A couple of people yelled at me because I didn't recap first kills for Icecrown Citadel (or ToC in 3.2), apparently heroic modes won't be too easy to complete and it might take more than a week to see a Lich King kill … time to bring back the Hall of Fame! It's a lot easier to have something accurate now that the armory includes the exact time of completion of achievements, but let's face it, these days you just have to go to WoWProgress for that kind of data.

[html] tr.loot1:hover, tr.loot2:hover {background:#d6ffb2;}.loot1 {background-color:#FFFFFF;}.loot2 {background-color:#ebebeb;}

Hall of Fame

Heroic Bosses First Kills
Boss Guild Server Time
   Lord Marrowgar    vodka
   Paragon
   Alterac Mountains
   Lightning's Blade
   Feb. 9 21:59 GMT
   Feb. 10 10:00 GMT
   Lady Deathwhisper    vodka
   Paragon
   Alterac Mountains
   Lightning's Blade
   Feb. 10 01:13 GMT
   Feb. 10 11:36 GMT
   Gunship Battle    vodka
   Paragon
   Alterac Mountains
   Lightning's Blade
   Feb. 10 01:28 GMT
   Feb. 10 11:48 GMT
   Deathbringer Saurfang    vodka
   Paragon
   Alterac Mountains
   Lightning's Blade
   Feb. 10 06:13 GMT
   Feb. 10 14:13 GMT
   Valithria Dreamwalker    vodka
   Paragon
   Alterac Mountains
   Lightning's Blade
   Feb. 10 07:28 GMT
   Feb. 10 15:46 GMT
   Festergut    vodka
   Paragon
   Alterac Mountains
   Lightning's Blade
   Feb. 10 09:12 GMT
   Feb. 10 17:09 GMT
   Rotface    vodka
   Paragon
   Alterac Mountains
   Lightning's Blade
   Feb. 10 10:14 GMT
   Feb. 10 17:23 GMT
   Professor Putricide    
   
   
   
   
   
   Blood Princes    vodka
   Paragon
   Alterac Mountains
   Lightning's Blade
   Feb. 10 11:14 GMT
   Feb. 10 18:00 GMT
   Blood Queen Lana'thel    <img src="http://static.mmo-champion.com/mmoc/i…

Cataclysm станет ответом на неоплаченные подписки


На конференции с акционерами, как мы сообщали, глава Blizzard Майк Морхейм признался, что число подписчиков World of Warcraft не росло с 2008 года. В этом, видимо, виновато и дополнение Wrath of the Lich King и ситуация в Китае, но есть и другая проблема, в которой признался сам Морхейм. Так, по его словам, за 5 лет с момента выхода игры, стандарты дизайна в MMO значительно выросли. Большинство начальных зон World of Warcraft, однако, остались на уровне пятилетней давности. По данным Blizzard это привело к тому, что только 30% тех, кто скачивает пробную версию, решаются ее оплатить. Вот именно за эту цифру и собирается бороться Blizzard в следующем аддоне Cataclysm, надеясь, что больше новичков согласятся купить подписку. Впрочем, чтобы поднять стоящую на месте статистику, Blizzard надеятся и на старых игроков, которые могут решить вернуться, чтобы развить персонажа еще раз в новых зонах и новой расой.

Published
Categorized as wow news

Blizzard начнет торговать плюшевыми игрушками


В скором времени в Интернет-магазине Blizzard Entertainment поступят в продажу плюшевые игрушки Детеныш ветрокрыла и Птенец грифона – первые из новой коллекции «симпатичных плюшевых питомцев», об этом сообщает официальный сайт MMORPG World Of Warcraft.

Для пробуждения неподдельного интереса WoW-игроков к покупке каждая игрушка будет снабжена кодом для получения внутриигрового небоевого питомца-спутника, прикрепленного к учетной записи и сопровождающего вас в странствиях по Азероту. Обзавестись питомцами смогут игроки как Орды, так и Альянса – вне зависимости от принадлежности к стороне конфликта.

«Поглядывайте время от времени на небо и на официальный сайт World of Warcraft, чтобы не пропустить момент!» – рекомендует сообщение. Игроки всего мира, глядя в небо, с нетерпением ждут дальнейших анонсов магазина Blizzard, который, судя по объявлению, «стремительно плюшевеет».

Published
Categorized as wow news

Количество игроков WoW не увеличивалось с 2008 года


В декабре 2008-го года Blizzard Entertainment последний раз победно рапортовала об увеличении числа подписчиков, общее число которых, по ее словам, на тот момент составляло 11.5 миллионов. Во время подведения итогов 2009-го года на конференции Activision глава Blizzard Майк Морхейм (Mike Morhaime) сообщил, что количество подписчиков по-прежнему то же самое: «примерно столько же, сколько мы объявляли в последний раз».

Единственной проблемой является то, что это объявление произошло больше года назад после релиза дополнения Wrath of the Lich King, после которого количество пользователей должно было бы увеличиться. Однако этого не произошло. Кроме этого, подобное заявление выглядит несколько странно, учитывая то, что китайские игроки, составляющие значительную часть пользовательской базы World Of Warcraft, дополнения так и не увидели, а сама игра испытывала постоянные затруднения из-за тяжб с органами власти.

Означает ли это, что проект выдохся, а игроки просто от него устали за прошедшие после бурного старта 5 лет? Возможно, готовящееся к выходу дополнение Cataclysm, обновляющее первоначальный контент, сыграет на ностальгических нотках, вернет в World Of Warcraft старых и привлечет новых игроков.

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Categorized as wow news

ICC Heroic, Plush Pets, Q4 2009 Results, Blue posts

Icecrown Citadel Heroic Mode Progress
Heroic Modes are now available in Europe and America and guilds are working hard to get their first kills! So far 5 guilds seems to have a few more kills than the others and defeated all the bosses who aren't part of the limited attempts count (Putricide / Blood Queen Lana'thel / Sindragosa / The Lich King) :

However, at this point the most succesful guild is Paragon, they defeated Blood Queen Lanathel in heroic mode and are the only guild so far that managed to kill a limited try boss. Congratulations to them.

Plush Wind Rider Cub and Gryphon Hatchling Pets Coming Soon

Quote from: Nebu (Source)
The Pet Store is about to go plush! Introducing the Wind Rider Cub and Gryphon Hatchling, the first in a new line of cuddly, crafty critters scheduled to arrive exclusively in the online Blizzard Store in the weeks ahead. Each plush companion will come with a code for a matching in-game, non-combat, account-bound pet to fly by your side in Azeroth. Both Horde and Alliance players will be able to adopt either pet once they hatch in the online Blizzard Store. Keep your eyes on the sky — and the official World of Warcraft website — for more information.

Activision Blizzard Q4 2009 Results
Activision published their results for the Fourth Quarter of 2009 and released a handful of information, nothing really new here but it's worth a recap.

  • Cataclysm will be released in 2010.
  • Starcraft 2 will be released in 2010, the beta starts in February.
  • The slides mention "value added services" a couple of times, it is most likely linked to Bornakk's post hinting at a "premium" service for the Auction House available from web.
  • World of Warcraft still has 11.5m subscribers, it didn't change much since last year's announcement.

Nothing really much more interesting on the World of Warcraft side here, you can always check Activision's website if you like staring at big numbers.

Blue posts

Quote from Blizzard staff
Why NOT balance the game around 1v1?
I can answer that in three different ways:

  • 1) Because there are healers.
  • 2) We aren't going for a design where every player is a one person army with a counter for anything that gets thrown against you. We want you to have to rely on your allies. We want you to have weaknesses that someone else can exploit. How you handle your own weaknesses while trying to exploit those of your opponent is one of the ways you can demonstrate skill.
  • 3) It's ultimately a social game and the PvP experience is largely designed as team vs. team. (Source)

Lovely Charm Ulduar Farming Nerf (Come on, you all knew it was a huge exploit)
If you are wanting to farm a lot of them for all of your alts, that's your call, but it shouldn't be trivial to get a ton of them and something you finish in 1-2 days if that's the case. The event is pretty long now, so there is time to farm them and now, yes, you may actually have to put some effort into it – that's all. (Source)

Death Knight (Forums / Talent Calculator)
Lack of Death Knights in Arenas
It's easy to make statistics support a lot of different arguments if you aren't careful. Yes, overall the percentage of DKs compared to other classes in 3s is low. But if you look at the actual highly rated comps, DKs are in the second most common comp after RMP. So using stats like this, what you're really arguing is that DKs don't have a lot of comps in which they function really well (compared to say paladins or shaman who have a few different options). Or put another way, they have great synergy with warriors and maybe hunters. That's a different argument from saying DKs just can't do well in Arenas. If you're a good DK, clearly it's possible to get 2200+ rating or into the SK 100 or even into the top 10.

[…] Look, I'm not an analyst, but I was a scientist, and I had a lot more statistics training than a lot of folks in the business sector are required to take. I've published papers in peer reviewed journals and taught college and all of that. So, yes, this is actually something I understand pretty well. (By contrast, programming is not something in which I am prepared to converse. I know the little bit of C++ that I've picked up from a long time in the industry, but I'm no programmer, nor do I pretend to be, nor do I need to be to do this job. But I do understand stats.)

One of the things I understand is that it's complicated stuff. Being able to treat data fairly and support it with conclusions is not trivial, and honestly probably not the kind of thing you can realistically expect a lot of players without prior experience to be able to do. Very few people can do it period. And there is nothing wrong with that. Nobody is expecting a degree in statistics to be able to talk about class design or even class data. But that doesn't mean a number can be whatever you want it to be either. There is no simple measure of "Arena awesomeness" just like there is no measure of "maximum encounter dps" or "tankiness" or "healiness."

If your contention is that there aren't many kinds of comps in which a DK can be competitive, I think there are data to support that conclusion. The data that have been presented do not support "DKs suck." That is why I am constantly trying to advocate just not going there. If you feel DKs are weak, then argue that point. But you likely need more than simply linking to Arena representation as your proof. (Source)

Warlock (Forums / Talent Calculator)
Destruction needs a little more DPS
As I said before, we suspect Destruction will need a little more dps but we want to apply it in such a way that doesn't make Destruction the only logical choice for raiding warlocks. We're also cool with certain specs being better for certain fights. Having a three way tie in every conceivable situation is probably impossible. It just needs to be close enough that you don't feel like a bonehead for raiding with the spec you prefer to play. (Source)

Mobile Authenticator now available on Android phones
A new Mobile Authenticator application appeared on the Android Market yesterday, it isn't officially announced yet but the application is indeed legit.

Quote from: Gelmkar (Source)
Hi, I've been doing some asking and it seems that this application is actually official and was launched yesterday.

The support page is also available and you can find it on Blizzard's site.

Reminder: Authenticators are great. If you want to link an authenticator to your phone go to http://mobile.blizzard.com/, a lot of phones are supported and you'll probably find yours in the list.

Recent In-Game Fixes – February 2010 – 02/09

Recent In-Game Fixes – February 2010 – 02/09

Quote from: Bornakk (Source)
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1

02/09

  • Titan-Forged Spaulders of Triumph are purchasable by druids as intended.
  • Lovely Charms now stack to 40.
  • Any player who has a Lovely Charm Collector's Kit in their bags now has a chance to receive a Lovely Charm when in a group or raid and a group member gets a killing blow as long as they are within a certain range of the kill.
  • In all difficulties of the Lich King encounter, players who are tanking raging spirits are no longer valid Harvest Soul targets during phase 3, Vile Spirits in phase 3 now spawn at a greater height, and Vile Spirits in phase 3 will not be spawned as often.
  • In the 10 player Lich King encounter, Raging Spirits have had their health decreased in both normal and heroic versions and then fewer Vile Spirirts will be summoned in just the 10 player normal mode.
  • Svala Sorrowgrave in Utgarde Pinnacle should no longer get stuck in the air during her transformation phase.
  • The Blue Sack of Gems earned from completing a random heroic Occulus dungeon is no longer tradeable.
  • The Tier 10 tanking plate gloves and chest pieces now have their appropriate durability on them.

Battle.net Preview, 3.3.2 Item Changes, LK Video

Hard modes are now unlocked on US servers and will be available shortly in Europe, it probably won't take long before we see the top guilds competiting for the first kills of the Lich King in Heroic Mode.

Battle.net Preview
An extensive preview of the new Battle.net is now available on Starcraft2.com. Even if it's not completely WoW related, it will probably give you a small idea of what to expect on World of Warcraft in the future.

Quote from: Blizzard (Source)
Battle.net is about to undergo the greatest update in its long and storied history as one of the world's most successful online gaming services.

Fully integrated, user-friendly, and fast, the all-new Battle.net makes it easy to find and play games, opening the world of online gaming to generations of players. In the 14 years since the original Battle.net’s launch, the service has seen tremendous growth both in terms of features and active players. Currently, there are more than 12 million active accounts on Battle.net worldwide.

This raises an interesting question. If the original Battle.net was so successful, why change it? Updating a service like Battle.net is a hugely complex undertaking. Are there really that many new features that Blizzard Entertainment could offer that would deliver a world-class online gaming experience to its community?

In one word: Yes.

The list of past innovations integrated into the legacy Battle.net service is long and varied — the introduction of competitive ladders, server-hosted games, online-stored characters, automated matchmaking, and more. But with the release of StarCraft II, Battle.net will evolve into an even more powerful and advanced online game service that will power all Blizzard Entertainment titles moving forward.

The final metamorphosis has only just begun….

The Always-Connected Experience
In the past, Battle.net was presented as a multiplayer option off to the side, off of the main menu of Blizzard Entertainment titles. That is all changing. With the new Battle.net experience, the service and the game are now interwoven into one experience. Whether you are in single-player or multiplayer StarCraft II, you are always connected, and enjoy a bevy of new and enhanced functionality.

Battle.net and StarCraft II are designed to be seamlessly connected. That means even if you're playing solo you will still view the latest news, receive game and content updates, and be able to see your friends' status and chat with them. But this new interconnectivity between the game and the service goes even deeper than that. Now, each player will create a StarCraft II Battle.net character. This character serves as your single persistent identity across the service. Everything you do in the game — win/loss record, achievements, unlockable rewards, friends list, and more — will be saved to your character profile for you and your friends to see. Even your save game progress in the campaign can be synched to Battle.net. Say you upgrade your computer and re-install the game; once you connect to Battle.net, you can continue the campaign right where you left off. This is especially useful if you play on more than one computer, because all your data will be carried over for you via Battle.net.

Competitive Arena For Everyone
One of the biggest improvements that the new Battle.net service brings to StarCraft II is smarter and more accurate matchmaking. While the legacy Battle.net service had good matchmaking, the standard experience for new players was usually a series of crushing defeats against seasoned Battle.net veterans until they either left or developed the skills necessary to thrive in Battle.net's competitive environment.

The new Battle.net matchmaking service will measure player skill more accurately than ever before, making online competitive play more accessible for a wider audience. What’s more, we are introducing an all-new Battle.net Leagues and Ladders System to the service. After using the auto-matchmaking system a few times, Battle.net will automatically slot you into a league and division that best suits your skill level. Our goal here is to encourage local competition by finding you a neighborhood of 100 players of equal skill against whom you will be ranked. This will make ranked online play much more enjoyable and give everyone a realistic chance to win their division.

Beyond ranked matches, Battle.net will also make it much easier to compete by offering a number of other game modes. Custom games will of course make their return, but there will also be a slew of new, casual-friendly game modes such as the Practice League, Co-op Versus AI (players versus the computer), Challenges, and more.

Connecting The Blizzard Community
Battle.net's social networking and communication capabilities will be some of the service's biggest new features. This new social backbone for the entire service will seamlessly integrate friends lists, matchmaking, messaging, and more. Text and voice chat are now seamlessly interwoven into and out of the game, enabling communication whether you are in Battle.net or in-game playing StarCraft II. And as is the case with previous Blizzard Entertainment titles, you can form friendships with other characters on Battle.net while preserving your anonymity.

With the new Battle.net, we’re also introducing an entirely new concept called Real ID. With the Real ID feature, you are able to send invites and form friendships on Battle.net with your real-life friends and family. Real ID friends are mutual, which means that both sides need to agree to the friend request. Forming Real ID friends comes with its benefits. You will see your Real ID friends by their real name, along with any character they are logged in as. You will also be able to get rich presence information about what they are doing, send broadcast messages, and communicate cross-game between StarCraft II, Battle.net, and World of Warcraft.

And of course, Real ID is totally optional. By enabling this, you can set up your Blizzard Entertainment social network, communicate and play games, and best of all, carry your network forward to future Blizzard Entertainment titles.

Mods and Community-Created Content
With a community as dedicated and as creative as that of our players, the abundance of exceptional community-created mods is no surprise. When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn’t where it needed to be for a game releasing in 2010.

The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit — the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience — you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips.

Sometime after the release of StarCraft II, modders will have access to an even more advanced means of sharing their work via Battle.net with the StarCraft II Marketplace. With the StarCraft II Marketplace, players will be able to browse, download, rate, comment on, and even buy mods if their creators choose to put a price tag on their work. We strongly believe that providing content creators with the option of being compensated for their work will lead to some truly amazing projects; having a budget will give modders much more freedom to explore and fully realize all their ideas. This in turn will lead to a bigger selection of mods and a greater variety of content on Battle.net.

Interview with Greg Canessa

Screenshots