Update – Added Sindragosa's kill shot.
Update – Sindragosa Hard Mode killed by Paragon
Paragon just killed Sindragosa in Heroic Mode. Congratulations to them, the Hall of Fame has been updated.
Recent In-Game Fixes – February 2010 – 02/10
To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1
02/10
- In the Apothecary Frye encounter, area of effect damage has been reduced against pets.
- Dying during the Blood-Queen Lana'thel encounter will no longer prevent you from gaining Once Bitten, Twice Shy achievement.
Icecrown Citadel Hall of Fame
A couple of people yelled at me because I didn't recap first kills for Icecrown Citadel (or ToC in 3.2), apparently heroic modes won't be too easy to complete and it might take more than a week to see a Lich King kill … time to bring back the Hall of Fame! It's a lot easier to have something accurate now that the armory includes the exact time of completion of achievements, but let's face it, these days you just have to go to WoWProgress for that kind of data.
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Hall of Fame
Heroic Bosses First Kills |
Boss | Guild | Server | Time |
Lord Marrowgar | vodka Paragon |
Alterac Mountains Lightning's Blade |
Feb. 9 21:59 GMT Feb. 10 10:00 GMT |
Lady Deathwhisper | vodka Paragon |
Alterac Mountains Lightning's Blade |
Feb. 10 01:13 GMT Feb. 10 11:36 GMT |
Gunship Battle | vodka Paragon |
Alterac Mountains Lightning's Blade |
Feb. 10 01:28 GMT Feb. 10 11:48 GMT |
Deathbringer Saurfang | vodka Paragon |
Alterac Mountains Lightning's Blade |
Feb. 10 06:13 GMT Feb. 10 14:13 GMT |
Valithria Dreamwalker | vodka Paragon |
Alterac Mountains Lightning's Blade |
Feb. 10 07:28 GMT Feb. 10 15:46 GMT |
Festergut | vodka Paragon |
Alterac Mountains Lightning's Blade |
Feb. 10 09:12 GMT Feb. 10 17:09 GMT |
Rotface | vodka Paragon |
Alterac Mountains Lightning's Blade |
Feb. 10 10:14 GMT Feb. 10 17:23 GMT |
Professor Putricide | |
|
|
Blood Princes | vodka Paragon |
Alterac Mountains Lightning's Blade |
Feb. 10 11:14 GMT Feb. 10 18:00 GMT |
Blood Queen Lana'thel | <img src="http://static.mmo-champion.com/mmoc/i…
Cataclysm станет ответом на неоплаченные подписки
Blizzard начнет торговать плюшевыми игрушками
Для пробуждения неподдельного интереса WoW-игроков к покупке каждая игрушка будет снабжена кодом для получения внутриигрового небоевого питомца-спутника, прикрепленного к учетной записи и сопровождающего вас в странствиях по Азероту. Обзавестись питомцами смогут игроки как Орды, так и Альянса – вне зависимости от принадлежности к стороне конфликта. «Поглядывайте время от времени на небо и на официальный сайт World of Warcraft, чтобы не пропустить момент!» – рекомендует сообщение. Игроки всего мира, глядя в небо, с нетерпением ждут дальнейших анонсов магазина Blizzard, который, судя по объявлению, «стремительно плюшевеет». Количество игроков WoW не увеличивалось с 2008 года
Единственной проблемой является то, что это объявление произошло больше года назад после релиза дополнения Wrath of the Lich King, после которого количество пользователей должно было бы увеличиться. Однако этого не произошло. Кроме этого, подобное заявление выглядит несколько странно, учитывая то, что китайские игроки, составляющие значительную часть пользовательской базы World Of Warcraft, дополнения так и не увидели, а сама игра испытывала постоянные затруднения из-за тяжб с органами власти. Означает ли это, что проект выдохся, а игроки просто от него устали за прошедшие после бурного старта 5 лет? Возможно, готовящееся к выходу дополнение Cataclysm, обновляющее первоначальный контент, сыграет на ностальгических нотках, вернет в World Of Warcraft старых и привлечет новых игроков. World of Warcraft: Анонсирована плюшевая коллекция игрушекКомпания Blizzard, разработчик онлайн-игры World of Warcraft, анонсировала новую коллекцию плюшевых игрушек. ICC Heroic, Plush Pets, Q4 2009 Results, Blue postsIcecrown Citadel Heroic Mode Progress
However, at this point the most succesful guild is Paragon, they defeated Blood Queen Lanathel in heroic mode and are the only guild so far that managed to kill a limited try boss. Congratulations to them. Plush Wind Rider Cub and Gryphon Hatchling Pets Coming Soon Quote from: Nebu (Source)
The Pet Store is about to go plush! Introducing the Wind Rider Cub and Gryphon Hatchling, the first in a new line of cuddly, crafty critters scheduled to arrive exclusively in the online Blizzard Store in the weeks ahead. Each plush companion will come with a code for a matching in-game, non-combat, account-bound pet to fly by your side in Azeroth. Both Horde and Alliance players will be able to adopt either pet once they hatch in the online Blizzard Store. Keep your eyes on the sky — and the official World of Warcraft website — for more information.
Activision Blizzard Q4 2009 Results
Nothing really much more interesting on the World of Warcraft side here, you can always check Activision's website if you like staring at big numbers. Blue posts Quote from Blizzard staff
Why NOT balance the game around 1v1?
I can answer that in three different ways:
Lovely Charm Ulduar Farming Nerf (Come on, you all knew it was a huge exploit) Death Knight (Forums / Talent Calculator) […] Look, I'm not an analyst, but I was a scientist, and I had a lot more statistics training than a lot of folks in the business sector are required to take. I've published papers in peer reviewed journals and taught college and all of that. So, yes, this is actually something I understand pretty well. (By contrast, programming is not something in which I am prepared to converse. I know the little bit of C++ that I've picked up from a long time in the industry, but I'm no programmer, nor do I pretend to be, nor do I need to be to do this job. But I do understand stats.) One of the things I understand is that it's complicated stuff. Being able to treat data fairly and support it with conclusions is not trivial, and honestly probably not the kind of thing you can realistically expect a lot of players without prior experience to be able to do. Very few people can do it period. And there is nothing wrong with that. Nobody is expecting a degree in statistics to be able to talk about class design or even class data. But that doesn't mean a number can be whatever you want it to be either. There is no simple measure of "Arena awesomeness" just like there is no measure of "maximum encounter dps" or "tankiness" or "healiness." If your contention is that there aren't many kinds of comps in which a DK can be competitive, I think there are data to support that conclusion. The data that have been presented do not support "DKs suck." That is why I am constantly trying to advocate just not going there. If you feel DKs are weak, then argue that point. But you likely need more than simply linking to Arena representation as your proof. (Source) Warlock (Forums / Talent Calculator) Mobile Authenticator now available on Android phones Quote from: Gelmkar (Source)
Hi, I've been doing some asking and it seems that this application is actually official and was launched yesterday.
The support page is also available and you can find it on Blizzard's site. Reminder: Authenticators are great. If you want to link an authenticator to your phone go to http://mobile.blizzard.com/, a lot of phones are supported and you'll probably find yours in the list. World of Warcraft: Blizzard упростили битву с Королем-личемBlizzard уменьшили здоровье Зловещих духов в битве с Королем-личем в подземелье на 10 игроков в нормальном и героическом режимах. Earned the achievement [Perma-Peddle].Earned the achievement Perma-Peddle for 10 points. Recent In-Game Fixes – February 2010 – 02/09Recent In-Game Fixes – February 2010 – 02/09 Quote from: Bornakk (Source)
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.
To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1 02/09
Battle.net Preview, 3.3.2 Item Changes, LK VideoHard modes are now unlocked on US servers and will be available shortly in Europe, it probably won't take long before we see the top guilds competiting for the first kills of the Lich King in Heroic Mode. Battle.net Preview Quote from: Blizzard (Source)
Battle.net is about to undergo the greatest update in its long and storied history as one of the world's most successful online gaming services.
Fully integrated, user-friendly, and fast, the all-new Battle.net makes it easy to find and play games, opening the world of online gaming to generations of players. In the 14 years since the original Battle.nets launch, the service has seen tremendous growth both in terms of features and active players. Currently, there are more than 12 million active accounts on Battle.net worldwide. This raises an interesting question. If the original Battle.net was so successful, why change it? Updating a service like Battle.net is a hugely complex undertaking. Are there really that many new features that Blizzard Entertainment could offer that would deliver a world-class online gaming experience to its community? In one word: Yes. The list of past innovations integrated into the legacy Battle.net service is long and varied — the introduction of competitive ladders, server-hosted games, online-stored characters, automated matchmaking, and more. But with the release of StarCraft II, Battle.net will evolve into an even more powerful and advanced online game service that will power all Blizzard Entertainment titles moving forward. The final metamorphosis has only just begun…. The Always-Connected Experience Battle.net and StarCraft II are designed to be seamlessly connected. That means even if you're playing solo you will still view the latest news, receive game and content updates, and be able to see your friends' status and chat with them. But this new interconnectivity between the game and the service goes even deeper than that. Now, each player will create a StarCraft II Battle.net character. This character serves as your single persistent identity across the service. Everything you do in the game — win/loss record, achievements, unlockable rewards, friends list, and more — will be saved to your character profile for you and your friends to see. Even your save game progress in the campaign can be synched to Battle.net. Say you upgrade your computer and re-install the game; once you connect to Battle.net, you can continue the campaign right where you left off. This is especially useful if you play on more than one computer, because all your data will be carried over for you via Battle.net. Competitive Arena For Everyone The new Battle.net matchmaking service will measure player skill more accurately than ever before, making online competitive play more accessible for a wider audience. Whats more, we are introducing an all-new Battle.net Leagues and Ladders System to the service. After using the auto-matchmaking system a few times, Battle.net will automatically slot you into a league and division that best suits your skill level. Our goal here is to encourage local competition by finding you a neighborhood of 100 players of equal skill against whom you will be ranked. This will make ranked online play much more enjoyable and give everyone a realistic chance to win their division. Beyond ranked matches, Battle.net will also make it much easier to compete by offering a number of other game modes. Custom games will of course make their return, but there will also be a slew of new, casual-friendly game modes such as the Practice League, Co-op Versus AI (players versus the computer), Challenges, and more. Connecting The Blizzard Community With the new Battle.net, were also introducing an entirely new concept called Real ID. With the Real ID feature, you are able to send invites and form friendships on Battle.net with your real-life friends and family. Real ID friends are mutual, which means that both sides need to agree to the friend request. Forming Real ID friends comes with its benefits. You will see your Real ID friends by their real name, along with any character they are logged in as. You will also be able to get rich presence information about what they are doing, send broadcast messages, and communicate cross-game between StarCraft II, Battle.net, and World of Warcraft. And of course, Real ID is totally optional. By enabling this, you can set up your Blizzard Entertainment social network, communicate and play games, and best of all, carry your network forward to future Blizzard Entertainment titles. Mods and Community-Created Content The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit — the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience — you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips. Sometime after the release of StarCraft II, modders will have access to an even more advanced means of sharing their work via Battle.net with the StarCraft II Marketplace. With the StarCraft II Marketplace, players will be able to browse, download, rate, comment on, and even buy mods if their creators choose to put a price tag on their work. We strongly believe that providing content creators with the option of being compensated for their work will lead to some truly amazing projects; having a budget will give modders much more freedom to explore and fully realize all their ideas. This in turn will lead to a bigger selection of mods and a greater variety of content on Battle.net. Interview with Greg Canessa
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