Icecrown Citadel Buff increased to 15%

Update – Apparently, a few people missed the announcement this morning. The X-53 Touring Rocket is now available on live servers! Check the original announcement for more details.

Icecrown Citadel Buff increased to 15%
The Hellscream's Warsong and Strength of Wrynn buffs in Icecrown Citadel have been increased to 15%. So far, only 9 guilds killed the Lich King in 25-Man Heroic mode, 8 of them with a 10% buff, and 1 with the 5% buff.

Quote from: Zarhym (Source)
We have increased the potency of the Strength of Wrynn and Hellscream’s Warsong buffs in Icecrown Citadel by an additional 5%. These buffs now increase total health, healing done and damage dealt by 15%. In addition, the number of attempts allotted for all final bosses on Heroic difficulty has been increased to 45.

Cataclysm Badge and PvP Point Changes, RAF Mount

Cataclysm Badge and PvP Point Changes

Quote from: Bashiok (Source)
We're continuing to refine the badge/emblem and PvP point systems in Cataclysm and we'd like to share some of those changes with you today. Please enjoy!

Our primary goal when approaching badges in Cataclysm is to address a lot of the confusion that comes with these currency systems. To that end we're changing badges to a more straightforward point system, similar to the ones we've used for a while for Arenas and Battlegrounds. There will be a total of four types of points you can earn in Cataclysm (two for PvE and two for PvP), and these will remain the same even as we introduce new content.

Here's the breakdown:

PvE

  • Hero Points — Low-tier, easier-to-get PVE points. Maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most dungeons. (most like the current Emblem of Triumph)
  • Valor Points — High-tier, harder-to-get PvE points. Maximum cap to how many you can own, as well as a cap to how many you can earn per week. Earned from Dungeon Finder daily Heroic and from raids. (most like the current Emblem of Frost)

PvP

  • Honor Points — Low-tier, easier-to-get PVP points. There will be a maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most PvP activities.
  • Conquest Points — High-tier, harder-to-get PvP points. There will be a maximum cap to how many you can own, and a cap to how many you can earn per week. Earned from winning Rated Battlegrounds or Arenas. (currently called Arena Points)

When a new tier of raiding gear is released or a new PvP season begins, your higher tier of points will be converted into the lower tier. For instance, if a new tier of raid gear is released, your Valor points will be converted to Hero points, and similarly if a new PvP season begins your Conquest points will be converted to Honor points. Of course that means with these new releases you'll always begin without any of the higher tier of points, and thus be unable to stockpile them.

As noted for Conquest points, the Rated Battlegrounds and Arenas will be sharing this same point type. Because of that, it will in fact be possible to get the best PvP items without setting foot in Arena; however, more powerful armor and weapons will of course require more Conquest points, so players who win their matches more often will still gear up faster. We're removing personal rating requirements on almost all items; they're definitely removed for weapons. We might offer a few items to the absolute best players based on personal rating, largely as cosmetic or 'bragging rights' type items. And you'll have the option of purchasing the previous season’s gear with the more readily available Honor points.

We do plan to have a way to convert Honor points (PvP) into Hero points (PvE), and vice versa, at a loss. The conversions will be possible, but it won't be a 1:1 rate, and you'll have fewer points after the conversion process. We won't allow the higher tiers to be exchanged for each other, however.

To explain the reasoning for the weekly cap on points for the higher tiers, this is to provide flexibility in how players choose to earn the points without feeling like they have to do all of the content as often as it is available. If your Valor income from raiding is sufficient, you may not feel the need to run Dungeon Finder every night, or perhaps even at all. Likewise, a PvP player could choose to participate in a lot of Rated Battlegrounds but no Arenas, or focus on both, and still be able to earn the points they want.

We realize that with any changes to progression pathways there are going to be questions. We're eagerly awaiting any that we may have left unanswered. To the comments!

Refer-A-Friend Rocket Mount Update

Quote from: Zarhym (Source)
Time is running out for those who wish to claim their Zhevra, as the launch of the X-53 Touring Rocket is now scheduled for tomorrow, Tuesday, April 27! If you’ve fulfilled all of the Recruit-A-Friend requirements necessary to claim a mount now but choose not to claim the Zhevra, you will be able to claim the X-53 Touring Rocket instead once it launches. Sounds like they’re firing it up for a final test run now….

You can find the original announcement here: http://forums.worldofwarcraft.com/hread.html?topicId=24038460723&sid=1

Перевод изменений в рейдовых подземельях WoW Cataclysm


Предлагаем вашему вниманию полный перевод основных форумных сообщений от Blizzard по всем изменениям рейдовых подземелий в дополнении Cataclysm для World of Warcraft. Вы узнаете, насколько сильно изменится рейдовый контент игры и как это повлияет на гильдии игроков. Если вы не хотите читать полную статью, вы можете ознакомиться с предыдущей новостью, где есть основные выдержки из опубликованной нами статьи.

Также прочесть эту статью можно на нашем сайте.

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Рейдовые изменения в Cataclysm


В дополнении Cataclysm для World of Warcraft будут произведены некоторые изменения в рейдовой системе игры:

– Рейдовые подземелья для 10 и 25 человек будут на одном кулдауне.
– Сложность рейдовых подземелий на 10 и 25 человек будет почти одинаковой, разница будет скорее в количестве здоровья боссов.
– В рейдовых подземельях на 10 и 25 человек будут «выпадать» одни и те же вещи, но в версиях на 25 человек будет падать большее их количество.
– Нормальные и Героические режимы будут работать на основе «один режим на босса», так, как сейчас это реализовано в ЦЛК.
– Для получения tier-вещей более низких уровней можно будет ходить несколькими рейдами небольшого размера. Вместо того, чтобы идти в одном большом рейде на 11 боссов, можно будет сходить в составе одной команды на 5 боссов, а потом большим рейдом на оставшихся 6.

Более подробную информацию (на английском языке) вы можете получить по этой ссылке.

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