#BlizzChat Developer Chat on Twitter 4/16
Q: Do you intend to have all 280% flying mounts scale to 310% when a 310% mount is earned, or will only purchased mounts do so?
A: Our current plan, is that in Cataclysm, you can learn a new rank of flying that lets all flying mounts move at 310% (even current 280% mounts). That will probably be as fast as mounts will ever get. We dont like it that when you get a 310% mount that you stop using your old ones.
Q: If 310% speed is becoming trainable, does that mean we'll be able to fly in Azeroth from the get-go?
A: We have considered the concept of Old Weather Flying. Just kidding. More than likely, youll just be able to fly from the beginning.
Q. You mentioned at BlizzCon that all races would be getting revamped racial abilities. Care to shed some light on any of them?
A. Were going to do something similar to what we did in Wrath of the Lich King, where we just refresh them to make sure theyre balanced and feel cool. Something you could see is dwarves getting a bonus to Archeology, or undead getting a new activated racial ability that will be more useful in PvE.
Q: Can you give us some more information on how and what Path of the Titans will reward you with? Talent points? Unlock talents?
A: The Paths unlock a new kind of glyph called an Ancient Glyph. These dont enhance class abilities, since they are designed to work with any class. They do grant bonuses that might be useful to a wide variety of characters as well as offer some actual new abilities as well. If you think your action bar is full, then you may want to head for the passive bonuses instead of the active abilities.
Q: Will the new guild perk system kill a lot of smaller guilds?
A: Our goal is not to encourage players to have to change their existing guild. We realize some players like smaller guilds and some like larger guilds and we dont want to ask you to change that.
Q: What improvements to the UI are being considered (particularly for raid healing)?
A: We would like to update the default Blizzard UI. It has some fatal flaws, such as not being able to show buffs and debuffs simultaneously. We probably wont ever go as crazy as some of the mods out there just because they provide a ton of customization, which is one of the things players like about them. We do think players deserve a raid UI that is fully functional for those players who just dont like to install a lot of mods. We hope to get this change in for Cataclysm, but were changing the UI for the spell book, talent pane, professions window, character stats, guild, friends and probably a dozen things Im forgetting, so its just a matter of how much time we have.
Q: What kinds of UI updates are planned for Cataclysm. Eclipse and Soul Shards are two, but any others?
A: We have already moved professions from the skill tab to an awesome new page on the spell book. In fact, in the absence of weapon skills, Fake Oakleys we got rid of the skill tab entirely. We have a new talent tree UI that shows all of the talent trees without scrolling and provides the passive bonuses as cheap jordan shoes well. Were changing the glyph UI to support Paths of the Titans. Were changing the PvP queue UI to support rated Battlegrounds. Wed like to improve the V-nameplate feature. Wed like to provide more information when you level up about what new spells or features are now available to you. Were experimenting with better ways to organize buffs and debuffs and communicate procs and cooldowns too.
Q: What change are you most excited about?
A: We are changing the old zones probably more than most players realize. A place like Stonetalon is virtually unrecognizable. It has all new quests and item rewards and dramatic changes to Ray Ban Sunglasses the landscape. cheap jerseys A zone like Western Plaguelands has actually been updated to reflect the fact that the Scourge are in retreat (which is not to say that the zone is without its dangers). Everywhere youre going to see something new and surprising. I think a lot of players are excited about the level 80-85 experience (as they should be!) and the goblin and worgen zones (which if anything are better than the death knight starter zone, if you can believe that), but I think a lot of players are going to want to reroll new character of existing races and classes just to see how much everything has changed.
<font throwback jerseys size=”3″ style=”line-height: 1.3em”>Masteries
Q: Can you go into more detail on Vengeance? As it stands it sounds like off tanks will be at a significant disadvantage.
A: We want Vengeance to have a long enough duration that off tanks wont lose their damage bonus. In most situations, the off tank is doing some tanking along the way. The worst case scenario would be say a fight where the off tank needs to tank in phase 3 but not phase 1. Remember, even in that case though you have tools to generate high threat. Vengeance is there to keep DPS from pulling off you late in the fight.
Q: With armor class bringing mastery bonuses, will players never want to "downrank" from, say, leather to cloth?
A: Thats the idea, really. They still can wear the older armor, but theyll lose some stats from doing so.
Q: Can NFL Jerseys Cheap you allow points spent in your off tree give a diminished amount of mastery bonus toward your main tree so as to not nerf hybrid specs?
A: Does the Elemental shaman really want more melee damage though? Does the Shadow priest really want to heal better? If anything it feels like it would be a nerf to hybrids, since a warlock would get more damage from any tree, while a custom jerseys DPS hybrid might only get more damage from their tree.
If hybrids Cheap NFL Jerseys end up coming out a little short, well compensate in other ways (such as more oomph in talents) instead of doing hacky things with the mastery system.
Q: Compared to some third mastery bonuses (radiance etc) others are a little boring (+crit damage etc) Intended? Comments?
A: The mastery bonuses are obviously a really new concept. The risk on the one hand is that theyre too boring and dont affect gameplay and on the other extreme they take specs which already have a lot going on and just make them overcomplicated. For now we wanted to implement a range and see what feels the best in beta. We expect to iterate on these a lot.
Class Mechanics
Q: How will haste affect channeled spells. Will it be similar to DoTs and HoTs?
A: They will channel faster but their duration will remain unchanged. You will get more ticks on the same cast.
Q: When does the homogenization of classes stop? Paladins are starting to look like priests. Where is the diversity?
A: We want the challenge of beating PvE encounters or enemy teams in PvP to be how awesome you are at strategizing, not how often you are at recruiting the right classes. While it Wholesale nfl Jerseys is very, very important to us for classes to feel different, its also very important to us that friends get to play together.
Q. Is every healer supposed to be able to tank-heal efficiently, or will we still see specs excel in it more than others?
A. Each healer is intended to have a different niche, and different strengths. Such as Restoration druids with HoTs, or paladins at direct healing, Discipline priests at absorption/prevention, etc. That said, each healer should be able to keep up a tank and have some deeper tank healing gameplay as they do now.
Q: How will "active spell is more powerful" be handled with no more dot clipping?
A: How about we get rid of a more powerful spell is active altogether? If you have some bonehead overwriting your more powerful buff or debuff, wed rather you handle that issue socially.
Cataclysm – Raids & Dungeons
Q: Can you make crowd control in raids and 5-mans an important aspect of the PvE game again?
A: An emphatic yes.
Q: With more players raiding in Wrath of the Lich King than ever before, do you plan to raise the difficulty to accommodate our new skill/experience?
A: The heroic difficulty is designed for the players looking for more of a challenge. One of the things we learned from Icecrown is that we unlocked the heroic modes so late that players had tons of practice on the encounters on normal mode, so the step up was smaller than it Facebook was in say Ulduar when players on hard mode were still learning some of the encounter basics. (In our defense though, because of the time of year we released Icecrown we made a conscious decision to not ask players to choose between holiday events and hard-mode raiding.)
Q: Will Ragnaros have a new weapon in Cataclysm, considering that we stole and reforged his? I'm sure he's not happy about that either.
A: Oh come on, it never actually dropped for you. Then again, is there really much demand for a Strength, Stamina, Fire resist, cosmetic Fireball proc weapon?
Cataclysm – Items
Q: Will relics and wands be getting any new attention in Cataclysm?
A: With relics, the plan is to make them class agnostic. In other words, there might be a +strength relic that a death knight or paladin might want to equip. We think that will let us add more of them to the game without them being so specialized. They will feel more like wands.
How to make wands and relics a bigger part of gameplay is something weve had many, many discussions on. Ultimately though wed rather see warlocks, mages and priests casting their spells, not zapping someone with a wand. In Cataclysm we dont expect to see much wanding, even at lower level.
Q: What will happen to our gems and enchants on gear that give us stats that are being removed in Cataclysm ?
A: We are going to change most ge…