Battle.net, Cataclysm Badges, Blue posts

Battle.net Integration will be added prior to Cataclysm
Zarhym announced that the new Battle.net integration will be integrated to the game before the release of Cataclysm. It could explain why we have to wait so long for Patch 3.3.5 and I guess it means that we won't see the Ruby Sanctum before the release of Starcraft 2.

Quote from: Zarhym (Source)
This is exactly what we are working on implementing with Battle.net and real-life friends. You'll be able to add friends at the Battle.net account level and talk to them while in-game whether they're on the opposing faction, a different realm, or another Blizzard game entirely. This is coming prior to Cataclysm.

[…] No one outside of your faction on your realm will be able to communicate with you unless you accept their friend request, or they accept yours. You will still have your normal World of Warcraft Friends list, but we'll be adding in the ability to have Battle.net players on your Friends list as well. The characters on your Friends list will allow the same communication functionality which exists today. It's only when you've confirmed someone as a Battle.net friend that you can take advantage of the additional communication features.

We'll get more into that soon, but it's safe to say in advance that you shouldn't accept a Battle.net friend request from anyone you don't know, similar to Facebook or other social networking media.

Along those lines, will it be possible to un-friend people from this list? Just because I accepted them as a friend at one point doesn't mean I'm interested in giving them info on me for the rest of my time with Blizzard.
Definitely.

I'll probably have to wait until then for an answer, but just in case: Does the Battle.net communication methods include private chat rooms with several friends at once? (And, even more specifically, persistent ones that will be autojoined upon logging in?)
Private chat rooms are something to consider for the future of the system. Initially you will be able to invite up to five friends into a conversation.

Please add the option to ignore someone's entire Battle.net account as well. I for one am sick and tired of ignore listing someone only to get bombarded with "f**k u" tells from 5-10 level 1 alts.
We would like to do this in the future, but it likely won't be ready at release. You can block a Battle.net account, but that won't block all characters on that account's World of Warcraft license from messaging you. It's a technical limitation between the two systems which we'd like to overcome in time.

Screenshot (from Blizzcon, might not reflect the final changes)

Cataclysm Badge and PvP Point Changes Clarifications

Quote from: Zarhym (Source)
Here are some clarifications to some common concerns we're seeing:

So this means that at some point I'm encouraged to stop playing because I know my current valor will convert to hero and I'll have a huge stockpile of points which I can then just use to buy the set I'd be after anyway.
Our basic model throughout Wrath of the Lich King has been that you can get the shiny hotness now, or wait until it “goes on sale” next tier. In this example the set one would be after would be the old set and everyone else would be pursuing the new set.

People should have to progress through more than just two tiers!
They will, just not at the 4.0 stage. All we’re really doing with the badges is removing the need to keep adding new types every tier, which proved confusing.

What is the valor total cap? (a little more than double the highest item point cost?)
We haven’t made that determination yet. It will be something in line with how Honor works today; that is you can save up for expensive things but can’t have so many points that you can just rush out and get everything all at once and be done.

What is the valor weekly cap?
We haven’t made that determination yet. We want to pick a number such that you don’t feel compelled to complete all of the content every week just for points if you choose not to.

What's the system/time between when a new raid is released and points are converted?
Probably almost simultaneously. The points will be converted before new loot appears on the vendors.

Why are rating requirements being removed?
The current system has a touch of the rich-get-richer syndrome where players who lack the ratings can’t get the most competitive gear and feel like they have no hope of competing. Better players will still gear up much more quickly because they will have more points to spend. Rating requirements on, for example, weapons was pretty unpopular in the community.

And won't this bring back the issues of people gearing weapons through PvP for raiding?
PvP equipment spends a chunk of its budget on resilience so it’s always going to be sub-optimal for PvE compared to equivalent raiding gear. We don’t mind players using PvP gear in PvE (or vice versa) as long as it’s a stepping stone towards getting more appropriate gear.

Why not have a 'heroic' equivalent for PvP gear?
We are still tweaking item levels, but the basic concept is that there is the current season and there is the previous season. In this first season there is no previous season, so we also have to provide the “Honor gear.” That is supposed to be roughly equivalent to the pre-raiding tier that you’ll want for PvE before you begin raiding.

Essentially all of the PvE changes together seem aimed to disincentivize 25s, is there some reasoning as to why 25s are no longer being encouraged?
Our goal through Wrath of the Lich King was that players could choose 10 or 25 as a personal preference. We think we missed that mark though. Because 25s still provided more powerful rewards, it felt like that was the “real” raiding, and 10s were what you did on off-nights, or if you just couldn’t stomach the logistics of recruiting or pugging 10 more players. We know there are a lot of players out there who just prefer to raid 10s but felt like we didn’t deliver on our promise to let them just raid 10s. The Cataclysm model is to let players raid 10s or 25s as they see fit. There are advantages and disadvantages to both raid sizes. The larger raids can feel more epic, yet the smaller ones tend to have less loot drama because there is less competition per item that drops. The smaller raids in some sense are more hardcore, because there are fewer opportunities to include novice raiders or folks who just aren’t carrying their weight.

We understand that changes like this can cause social upheaval and we didn’t make the decision lightly. The community was similarly concerned when we removed 40-player raids (and we literally did remove those; today we’re just offering an alternative to the larger raids). We think there is a non-trivial audience of players who prefer the 25-player raids and we’re going to continue to support them. We tried many different raiding models in Wrath of the Lich King with regard to Heroic modes and lockouts, and rest assured that if we don’t like how the 4.0 raiding game evolves that we will revisit it for 4.1.

The term 'points' is not RP enough for PvE
This is a legitimate concern and something we struggled with. On the other hand, one of the problems we kept running into with the current badges was granularity — you can’t offer half a badge the way you can offer 1, 3 or 5 points. Depending on your perspective, you can argue that your character “earning”; valor for defeating an enemy makes more sense in the game world than the dragon having all of these badges on its corpse.

Blue posts

Quote from Blizzard staff
AE'ing your way through instances
Right. You shouldn't be AE'ing every pull in the Cataclysm version of Naxxramas, at least until the Cataclysm version of Ulduar is available.

Players were wiping in the heroic dungeons more, up until they had all of their easy Naxx loot, at which point they could blast through the heroics.

There will still be some AE pulls. AE pulls are fun and they give you a chance to use some different abilities. But what we want is variety so that you actually stop to think about whether the next pull requires single-target, CC or AE (or some mix) rather than doing the same thing every time. (Source)

Healing Spells
Spells need to be distinct in order to have a reason for players to cast them. If spell A healed the same and cost the same as spell B, then what is the point of B? Spells without cooldowns generally can't be as powerful as spells with cooldowns, or else you would never have a reason to use the latter. It would be easy to make a 1 min cooldown heal that was overpowered. It would also be easy to make a 1 min cooldown heal that was useless. The challenge is in making that spell something you're happy to cast when available, and ideally not the second it's available but when it's the most useful.

I know some players can't see beyond "nerf!" and there's not much I'm going to be able to do to change their minds. Other healers will hopefully understand that the goal is to make healing more interesting and fun for them by letting them choose which of their many heals to use instead of having one heal that can solve so many different problems. Sometimes you literally need to heal 5 or 6 pla…

Перевод изменений в очках достижений WoW Cataclysm


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Новый подарок за приглашение друга


Сотрудники Blizzard сообщили о новом подарке для успешных участников акции "Пригласи друга" в World of Warcraft.

"С сегодняшнего дня любой ветеран, который пригласит в игру друга, получит в подарок новенькую прогулочную ракету Х-53 — первое в World of Warcraft летающее транспортное средство, рассчитанное на двух пассажиров.

Участие в акции «Пригласи друга» сулит и еще несколько преимуществ. Начиная с той минуты, когда ваш протеже создаст себе персонажа и начнет играть, вы оба — вы и ваш друг — будете развиваться втрое быстрее, если играете вместе; вы также сможете призывать друг друга из любой точки Азерота. Кроме того, за каждые пройденные вашим другом два уровня ваш персонаж получит уровень в подарок. Наконец, если ваш друг перейдет на полную версию World of Warcraft и оформит подписку, вам будет начислено 30 дней игрового времени бесплатно.

Отправить друзьям приглашения вы можете на странице «Пригласи друга». Прогулочная ракета X-53 ждет вас! Подробнее об акции и о том, как получить транспортное средство, читайте в разделе вопросов и ответов."

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Icecrown Citadel Buff increased to 15%

Update – Apparently, a few people missed the announcement this morning. The X-53 Touring Rocket is now available on live servers! Check the original announcement for more details.

Icecrown Citadel Buff increased to 15%
The Hellscream's Warsong and Strength of Wrynn buffs in Icecrown Citadel have been increased to 15%. So far, only 9 guilds killed the Lich King in 25-Man Heroic mode, 8 of them with a 10% buff, and 1 with the 5% buff.

Quote from: Zarhym (Source)
We have increased the potency of the Strength of Wrynn and Hellscream’s Warsong buffs in Icecrown Citadel by an additional 5%. These buffs now increase total health, healing done and damage dealt by 15%. In addition, the number of attempts allotted for all final bosses on Heroic difficulty has been increased to 45.

Cataclysm Badge and PvP Point Changes, RAF Mount

Cataclysm Badge and PvP Point Changes

Quote from: Bashiok (Source)
We're continuing to refine the badge/emblem and PvP point systems in Cataclysm and we'd like to share some of those changes with you today. Please enjoy!

Our primary goal when approaching badges in Cataclysm is to address a lot of the confusion that comes with these currency systems. To that end we're changing badges to a more straightforward point system, similar to the ones we've used for a while for Arenas and Battlegrounds. There will be a total of four types of points you can earn in Cataclysm (two for PvE and two for PvP), and these will remain the same even as we introduce new content.

Here's the breakdown:

PvE

  • Hero Points — Low-tier, easier-to-get PVE points. Maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most dungeons. (most like the current Emblem of Triumph)
  • Valor Points — High-tier, harder-to-get PvE points. Maximum cap to how many you can own, as well as a cap to how many you can earn per week. Earned from Dungeon Finder daily Heroic and from raids. (most like the current Emblem of Frost)

PvP

  • Honor Points — Low-tier, easier-to-get PVP points. There will be a maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most PvP activities.
  • Conquest Points — High-tier, harder-to-get PvP points. There will be a maximum cap to how many you can own, and a cap to how many you can earn per week. Earned from winning Rated Battlegrounds or Arenas. (currently called Arena Points)

When a new tier of raiding gear is released or a new PvP season begins, your higher tier of points will be converted into the lower tier. For instance, if a new tier of raid gear is released, your Valor points will be converted to Hero points, and similarly if a new PvP season begins your Conquest points will be converted to Honor points. Of course that means with these new releases you'll always begin without any of the higher tier of points, and thus be unable to stockpile them.

As noted for Conquest points, the Rated Battlegrounds and Arenas will be sharing this same point type. Because of that, it will in fact be possible to get the best PvP items without setting foot in Arena; however, more powerful armor and weapons will of course require more Conquest points, so players who win their matches more often will still gear up faster. We're removing personal rating requirements on almost all items; they're definitely removed for weapons. We might offer a few items to the absolute best players based on personal rating, largely as cosmetic or 'bragging rights' type items. And you'll have the option of purchasing the previous season’s gear with the more readily available Honor points.

We do plan to have a way to convert Honor points (PvP) into Hero points (PvE), and vice versa, at a loss. The conversions will be possible, but it won't be a 1:1 rate, and you'll have fewer points after the conversion process. We won't allow the higher tiers to be exchanged for each other, however.

To explain the reasoning for the weekly cap on points for the higher tiers, this is to provide flexibility in how players choose to earn the points without feeling like they have to do all of the content as often as it is available. If your Valor income from raiding is sufficient, you may not feel the need to run Dungeon Finder every night, or perhaps even at all. Likewise, a PvP player could choose to participate in a lot of Rated Battlegrounds but no Arenas, or focus on both, and still be able to earn the points they want.

We realize that with any changes to progression pathways there are going to be questions. We're eagerly awaiting any that we may have left unanswered. To the comments!

Refer-A-Friend Rocket Mount Update

Quote from: Zarhym (Source)
Time is running out for those who wish to claim their Zhevra, as the launch of the X-53 Touring Rocket is now scheduled for tomorrow, Tuesday, April 27! If you’ve fulfilled all of the Recruit-A-Friend requirements necessary to claim a mount now but choose not to claim the Zhevra, you will be able to claim the X-53 Touring Rocket instead once it launches. Sounds like they’re firing it up for a final test run now….

You can find the original announcement here: http://forums.worldofwarcraft.com/hread.html?topicId=24038460723&sid=1

Перевод изменений в рейдовых подземельях WoW Cataclysm


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