Druid Cataclysm Talent Preview

Druid Cataclysm Talent Preview
Blizzard sent a preview of the talents of 4 classes in Cataclysm: the Druid, Priest, Rogue, and Shaman.

Originally Posted by Blizzard Entertainment

Balance Tree
Tier 1 (Left to Right)Starlight Wrath (5 points) – Reduces the cast time of your Wrath and Starfire spells by 0.1/0.2/0.3/0.4/0.5 seconds.

Priest Cataclysm Talent Preview

Priest Cataclysm Talent Preview
Blizzard sent a preview of the talents of 4 classes in Cataclysm: the Druid, Priest, Rogue, and Shaman.

Originally Posted by Blizzard Entertainment

Discipline Talent TreeTier 1 (Left to Right)Unbreakable Will (5 ranks available) – Reduces the duration of stun, fear, and silence effects done

Shaman Cataclysm Talent Preview

Shaman Cataclysm Talent Preview
Blizzard sent a preview of the talents of 4 classes in Cataclysm: the Druid, Priest, Rogue, and Shaman.

Quote from Blizzard staff
Elemental Talent Tree

Tier 1 (Left to Right)

  • Convection (5 ranks available) – Reduces the mana cost of your shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 2/4/6/8/10%.
  • Concussion (5 ranks available) – Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and shock spells by 1/2/3/4/5%.

Tier 2 (Left to Right)

  • Call of Flame (3 ranks available) – Increases the damage done by your Fire Totems and Fire Nova by 5/10/15% and damage done by your Lava Burst spell by 2/4/6%.
  • Elemental Warding (3 ranks available) – Reduces all damage taken by 2/4/6%.
  • Elemental Devastation (3 ranks available) – Your non-periodic offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3/6/9% for 10 seconds.

Tier 3 (Left to Right)

  • Reverberation (5 ranks available) – Reduces the cooldown of your shock spells and Wind Shear by 0.2/0.4/0.6/0.8/1 seconds.
  • Elemental Focus (1 rank available) – After landing a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.
  • Elemental Fury (5 ranks available) – Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost and Nature spells by 20/40/60/80/100%.

Tier 4 (Left to Right)

  • Improved Fire Nova (2 ranks available) – Increases the damage done by your Fire Nova by 10/20% and reduces the cooldown by 2/4 seconds.
  • Eye of the Storm (3 ranks available) – Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 23/46/70%.

Tier 5 (Left to Right)

  • Elemental Reach (2 ranks available) – Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3/6 yards, increases the radius of your Thunderstorm spell by 10/20%, and increases the range of your Flame Shock by 7/15 yards.
  • Elemental Mastery (1 rank available) – Requires 1 point in Elemental Focus – Instant – 3 min cooldown – When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, you gain 15% spell haste for 15 seconds. Elemental Mastery shares a cooldown with Nature's Swiftness.
  • Unrelenting Storm (3 ranks available) – Regenerate mana equal to 4/8/12% of your intellect every 5 seconds, even while casting.

Tier 6 (Left to Right)

  • Elemental Precision (3 ranks available) – Increases your chance to hit with Fire, Frost and Nature spells by 1/2/3% and increases your spell hit rating by an additional amount equal to 33/66/100% of your spirit.
  • Lightning Mastery (5 ranks available) – Requires 5 points in Elemental Fury – Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.1/0.2/0.3/0.4/0.5 seconds.

Tier 7 (Left to Right)

  • Storm, Earth and Fire (3 ranks available) – Reduces the cooldown of our Chain Lighting spell by .75/1.5/2.5 seconds. In addition, your Earthbind Totem has a 33/66/100% chance to root targets for 5 seconds when cast, and the periodic damage done by your Flame Shock is increased by 20/40/60%.
  • Elemental Oath (2 ranks available) – Requires 1 point in Elemental Mastery – While Clearcasting from Elemental Focus is active, you deal 5/10% more spell damage. In addition, party and raid members within 100 yards receive a 3/5% bonus to their critical strike chance.
  • Wrathful Totems [PH] (1 rank available) – Causes your Fire totems to increase the spell power of your party and raid memebers within 100 yards by 10%.

Tier 8 (Left to Right)

  • Booming Echoes (2 ranks available) – Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost spells by an additional 10/20%.
  • Acute Overload (3 ranks available) – Increases the damage dealt by your Elemental Overload spells by 7/14/20%.

Tier 9 (Left to Right)

  • Astral Shift (3 ranks available) – When stunned, feared or silenced you shift into the Astral Plane, reducing all damage taken by 10/20/30% for the duration of the stun, fear or silence effect.
  • Earthquake (1 rank available) – 20149 Mana – 35 yd range – 1.5 sec cast – 15 sec cooldown – You cause the earth at the target location to tremble and break, dealing 267 Physical damage every 1 second to enemies within a 10-yard radius, with a 40% chance of knocking down affected targets. Lasts 10 seconds.
  • Lava Flows (3 ranks available)  – Increases the critical strike damage bonus of your Lava Burst spells by an additional 6/12/24%, and when your Flame Shock is dispelled your spell casting speed is increased by 10/20/30% for 6 seconds.

Tier 10 (Left to Right)

  • Shamanism (5 ranks available) – Your Lightning Bolt and Chain Lightning spells gain an additional 4/8/12/16/20% and your Lava Burst gains an additional 5/10/15/20/25% of your bonus damage effects.
  • Lava Surge (3 ranks available) – Gives your Flame Shock periodic damage ticks a 10/20/30% chance to reset the cooldown of your Lava Burst spell.

Tier 11

  • Thunderstorm (1 rank available) – Instant – 45 sec cooldown – You call down a bolt of lightning, energizing you and damaging nearby enemies within 11 yards. Restores 8% mana to you and deals 1794 to 2038 Nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned.

Enhancement Talent Tree

Tier 1 (Left to Right)

  • Focused Strikes (5 ranks available) – Increases the damage dealt by your Primal Strike and Stormstrike abilities by 8/16/24/32/40%.
  • Ancestral Knowledge (5 ranks available) – Increases your maximum mana by 3/6/9/12/15%.

Tier 2 (Left to Right)

  • Improved Shields (3 ranks available) – Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Water Shield orbs by 5%, and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
  • Enhancing Totems (3 ranks available) – Increases the effect of your Strength of Earth and Flametongue Totems by 5/10/15%.
  • Improved Ghost Wolf (2 ranks available) – Reduces the cast time of your Ghost Wolf spell by 1/2 seconds.

Tier 3 (Left to Right)

  • Elemental Weapons (3 ranks available) – Increases the damage caused by your Windfury Weapon effect by 13/27/40%, the spell damage on your Flametongue Weapon by 10/20/30%, and the bonus healing on your Earthliving Weapon by 10/20/30%.
  • Shamanistic Focus (1 rank available) – Reduces the mana cost of your shock spells by 45%.
  • Toughness (5 ranks available) – Increases your stamina by 2/4/6/8/10%, and reduces the duration of movement slowing effects on you by 6/12/18/24/30%.

Tier 4 (Left to Right)

  • Anticipation (3 ranks available) – Increases your chance to dodge by an additional 1/2/3%, and reduces the duration of all Disarm effects used against you by 16/25/50%. This does not stack with other Disarm duration-reducing effects.
  • Flurry (5 ranks available) – Increases your attack speed by 6/12/18/24/30% for your next 3 swings after dealing a critical strike.
  • Ancestral Swiftness (3 ranks available) – Increases movement speed by 5/10/15%. This does not stack with other movement speed increasing effects.

Tier 5 (Left to Right)

  • Dual Wield (1 rank available) – Allows one-hand and off-hand weapons to be equipped in the off-hand.
  • Searing Flames (5 ranks available) – Causes the Searing Bolts from your Searing Totem to have a 20/40/60/80/100% chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 seconds. Stacks up to 5 times.

Tier 6 (Left to Right)

  • Dual Wield Specialization (3 ranks available) – Requires 1 point in Dual Wield – Increases your chance to hit while dual wielding by an additional 2/4/6%.
  • Spirit Weapons (1 rank available) – Gives a chance to parry enemy melee attacks and reduces all threat generated by 30%.
  • Frozen Power (2 ranks available) – Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and shock spells by 5% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in ice for 5 seconds when used on targets at or further than 15 yards from you.

Tier 7 (Left to Right)

  • Unleashed Rage (3 ranks available) – Increases your expertise by 3/6/9, and increases all party and raid members' attack power by 5/7/10% while within 100 yards of the shaman.
  • Stormstrike (1 rank available) – 1874 Mana – Melee Range – Instant cast – 8 sec cooldown – Requires Melee Weapon – Instantly attack with both weapons, dealing 132 to 133% weapon damage. In add…

Vol’jin Calls for Zalazane’s Fall

Vol’jin Calls for Zalazane's Fall

Quote from: Zarhym (Source)
Not to be outdone by High Tinker Mekkatorque's showing of gnomish pride in calling for Operation: Gnomeregan to commence, High Chieftain Vol'jin of the Darkspear Tribe has announced his intention to see Witch Doctor Zalazane fall once and for all. With full backing from Thrall, the Darkspears have begun a series of ceremonies in Sen’jin Village while preparing to seize the Echo Isles and free them from the lingering dark voodoo of Zalazane's hexed followers.

We now bring you breaking reports of the Sen'jin ritualistic arrangements for seizing the Echo Isles – http://www.worldofwarcraft.com/info/underdev/3p9/echoisles2.xml

Operation: Gnomeregan – http://www.worldofwarcraft.com/info/underdev/3p9/gnomeregan2.xml

"Zalazane Must Fall!" Cries Vol'jin

Quote from: Blizzard (Source)
Embedded on the coast of Durotar, the tiny troll Village of Sen'jin is bursting with recent activity. In what some claim is a retort to the overblown assertions of the vertically-challenged High Tinker Mekkatorque, Troll Chieftain Vol'jin has announced his intention to "honor de ancestors n' take back da 'omeland, mon." The call has been given, and the scattered Darkspear tribe has begun to gather at the once-sleepy location. Now the primal rhythm of beating drums and strange clouds of acrid smoke drift aloft deep into the night, arguably a sign of celebration and preparation for an impending offensive.

With the full support of Thrall and his counterparts, Vol'jin is calling upon all factions of the Horde to prepare for an assault on Echo Isles and the twisted witch doctor Zalazane. He will pay for his crimes against the Darkspears and the land bestowed upon them by Thrall! As explained by Vol'jin in the demand for Zalazane's fall today, honorable members of the Horde passing through the village proper — whether they've never slain a boar in their lives or are the subject of every dragon's nightmare — will be given a chance to help their upstanding troll brothers in what will surely be the most brutal of attacks. But first there must be preparation. With the Echo Isles on the line, no detail is too small, no spoken word too trivial. And for that reason the noted troll shaman, Vanira, will get adventurers started on the monumental tasks ahead.

Using sacred totemic rituals, Vanira needs frogs for her agenda. It is unclear of her exact intentions with these amphibious lurkers of Sen'jin, but there appears to be a bat handler standing by. Could it be that frogs will soon rain down from the heavens upon the Echo Isles? When asked for further comment, Vanira only remarked that she's seeking "da perfect spies." It seems war is sometimes won with even the most unlikely of arsenals. Spying on the enemy, however, is only the beginning. Vol'jin has spoken of a most-trusted trainer of reinforcements, Champion Uru'zin, who will guide new recruits of all ranges of experience into battle-hardened Darkspear warriors. "Trollin' for volunteers," as Vol'jin remarked, will be a key component to building a strike force capable of overthrowing Zalazane's hexed Darkspears.

Vol'jin argues that the spirits are on the side of his Darkspear tribe. Can animistic beliefs truly manifest into proven battle leverage against Zalazane? Perhaps only Vanira and her beguiled spies can answer this. But it is rumored that, long ago, a tribe of troll druids once called the Echo Isles home. If ever there was a time for good omens such as this, it is now. Only if the spirits truly are on the side of the son of Sen'jin, reportedly only a phenomenon that Witch Doctor Hez'tok can decipher, then the assault will commence! Those who assist Hez'tok in his ceremony will be adorned with Darkspear Pride, allowing adventurers the ability to take on the form of an elite Darkspear Warrior during battle. Wearing such battle garb is an honor to the ancestors of a people long persecuted and plagued by war between tribes.

Should the spirits give their blessing to Vol'jin, Champion Uru'zin will call for all seasoned veterans of the Horde levels 75-80 to aid in the attack. If "at last, everythin' be ready," as Vol'jin put it, his plan is to launch a full assault from the shores of Sen'jin village. Vol'jin exclaimed in his call for such an assault today, "come, now! Join in de liberation of de Echo Isles! Zalazane will fall!" He's gone so far as to offer a particularly rare Sen'jin Overcloak to those who help bring Zalazane down. Even still, sources report that this foe possesses powerful voodoo and black magic.

Preparations for Zalazane's fall are underway, but will it be enough to best this witch doctor? It's time, proud members of the Horde, to stand with your disaffected troll brethren and recognize the full might of the Darkspear tribe!