Rogue Cataclysm Talent Preview
Blizzard sent a preview of the talents of 4 classes in Cataclysm: the Druid, Priest, Rogue, and Shaman.
Tier 1 (Left to Right)
- Improved Eviscerate (3 points) – Increases the damage done by your Eviscerate ability by 7/14/20%.
- Remorseless Attacks (2 points) – After killing an opponent that yields experience or honor, you receive a 20/40% increased critical strike chance on your next ability. Lasts 20 seconds.
- Malice (5 points) – Increases your critical strike chance by 1/2/3/4/5%.
Tier 2 (Left to Right)
- Ruthlessness (3 points) – Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.
- Deadly Momentum (2 points) – Requires 2 points in Remorseless Attacks – After killing an opponent that yields experience or honor, Deadly Momentum gives you a 50/100% chance to refresh your Slice and Dice or Recuperate abilities to their original duration.
- Blackjack (2 points) – Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 25/50% for 5 seconds.
Tier 3 (Left to Right)
- Puncturing Wounds (3 points) – Increases the critical strike chance of your Backstab ability by 10/20/30%, and the critical strike chance of your Mutilate ability by 5/10/15%.
- Vigor (1 point) – Increases your maximum Energy by 10.
- Lethality (5 points) – Requires 5 points in Malice – Increases the critical strike damage bonus of all combo point-generating abilities that do not require Stealth by 6/12/18/24/30%.
Tier 4 (Left to Right)
- Vile Poisons (3 points) – Increases the damage dealt by your poisons and Envenom ability by 7/14/20% and gives you 33/67/100% of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability.
- Improved Poisons (5 points) – Increases the chance to apply Deadly Poison to your target by 4/8/12/16/20% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%.
Tier 5 (Left to Right)
- Fleet Footed (2 points) – Reduces the duration of all movement impairing effects by 15/30% and increases your movement speed by 8/15%. This does not stack with other movement speed increasing effects.
- Cold Blood (1 point) – Instant – 2 min cooldown – When activated, generates 25 energy and increases the critical strike chance of your next offensive ability by 100%.
- Improved Kidney Shot (3 points) – While affected by your Kidney Shot ability, the target receives an additional 3/6/9% damage from all sources.
- Quick Recovery (2 points) – All healing effects on your are increased by 10/20%.
Tier 6 (Left to Right)
- Seal Fate (5 points) – Requires 1 point in Cold Blood – Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.
- Deadened Nerves (3 points) – Reduces all damage taken by 2/4/6%.
Tier 7 (Left to Right)
- Deadly Brew (2 points) – When you apply Instant, Wound or Mind-Numbing Poison to a target, you have a 50/100% chance to apply Crippling Poison.
- Overkill (1 point) – While Stealthed, and for 20 seconds after breaking stealth, you regenerate 30 additional energy.
- Improved Expose Armor (3 points) – Gives a 33/67/100% chance to refund all combo points used when performing your Expose Armor ability.
Tier 8 (Left to Right)
- Focused Attacks (3 points) – Your melee critical strikes have a 33/66/100% chance to give you 2 energy.
- Murderous Intent (3 points) – When you Backstab an enemy that is at or below 35% health, you instantly recover 10/20/30 Energy.
Tier 9 (Left to Right)
- Master Poisoner (3 points) – Increases the spell damage taken by any target you have poisoned by 2/5/8%, your Envenom has a 33/66/100% chance not to consume Deadly Poison, and the duration of all poison effects applied to you is reduced by 17/34/50%.
- Mutilate (1 point) – Requires 1 point in Overkill – 60 Energy – Melee Range – Instant – Requires Daggers – Instantly attacks with both weapons for 100% weapon damage plus an additional 215 with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 combo points.
- Turn the Tables (3 points) – Whenever anyone in your party or raid blocks, dodges, or parries an attack, your chance to critically hit with all combo point-generating abilities is increased by 2/4/6% for 8 seconds.
Tier 10 (Left to Right)
- Cut to the Chase (5 points) – Your Eviscerate and Envenom abilities have a 20/50/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
- Venomous Wounds (3 points) – Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a 15/30/45% chance to deal with 616/619/621 additional Nature damage.
Tier 11
- Vendetta (1 Point) – Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as Stealth and Invisibility. Lasts 30 seconds.
Tier 1 (Left to Right)
- Improved Sinister Strike (5 points) – Increases the damage dealt by your Sinister Strike ability by 1/2/3/4/5% and reduces its Energy cost by 1/2/3/4/5.
- Dual Wield Specialization (5 points) – Increases the damage done by your offhand weapon by 10/20/30/40/50%.
Tier 2 (Left to Right)
- Improved Recuperate (2 points) – Causes your Recuperate ability to restore an additional 1/2% of your maximum health.
- Deflection (3 points) – Increases your parry chance by 2/4/6%.
- Precision (5 points) – Increases your chance to hit with weapon and poison attacks by 1/2/3/4/5%.
Tier 3 (Left to Right)
- Endurance (2 points) – Reduces the cooldown of your Sprint and Evasion abilities by 30/60 seconds and increases your total Stamina by 2/4%.
- Riposte (1 point) – 10 Energy – Melee Range – Instant – 6 sec cooldown – A strike that becomes active after parrying an opponent's attack. This attack deals 153 to 154% weapon damage and slows their melee attack speed by 20% for 30 seconds. Awards 1 combo point.
- Aggression (5 points) – Increases the damage of your Sinister Strike, Backstab and Eviscerate abilities by 3/6/9/12/15%.
Tier 4 (Left to Right)
- Improved Slice and Dice (2 points) – Increases the duration of your Slice and Dice ability by 25/50%.
- Improved Sprint (2 points) – Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
- Lightning Reflexes (3 points) – Increases your dodge chance by 2/4/6% and gives you 4/7/10% melee haste.
Tier 5 (Left to Right)
- Blade Furry (1 point) – 25 Energy – Instant – 2 min cooldown – Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
- Reinforced Leather (5 points) – Increases your armor contribution from cloth and leather items by 10/20/30/40/50%.
Tier 6 (Left to Right)
- Improved Kick (2 points) – Gives your Kick ability a 50/100% chance to silence the target for 2 seconds.
- Weapon Expertise (2 points) – Requires 1 point in Blade Flurry – Increases your expertise by 5/10.
- Blade Twisting (2 points) – Gives your damaging melee attacks a 10% chance to Daze the target for 4/8 seconds.
Tier 7 (Left to Right)
- Vitality (3 points) – Increases your energy regeneration rate by 8/16/25%.
- Adrenaline Rush (1 point) – Instant – 3 min cooldown – Increases your energy regeneration rate by 100% for 15 seconds.
- Nerves of Steel (2 points) – Reduces damage taken while affected by stun and fear effects by 15/30%.
- Improved Gouge (3 points) – Increases the effect duration of your Gouge ability by 0.5/1/1.5 seconds.
Tier 8 (Left to Right)
- Throwing Specialization (2 points) – Increases the range of Throw and Deadly Throw by 2/5 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 seconds.
- Combat Potency (3 points) – Gives your successful off-hand melee attacks a 20% chance to generate 5/10/15 energy.
Tier 9 (Left to Right)
- Unfair Advantage (2 points) – Whenever you dodge an attack you gain an Unfair Advantage, striking back for 53/106 to 54/107% of your main hand weapons's damage. This cannot occur more than once per second.
- Surprise Attacks (1 point) – Requires 1 point in Adrenaline Rush – Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
- Savage Combat (2 points) – Increases your total attack power by 2/4% and all physical damage caused to enemies you have poisoned is increased by 2/4%.
- Sturdy Recuperation (2 points) – Reduces all damage taken by 4/8% while your Recuperate ability is active.
Tier 1…