Cataclysm Class Preview: Rogue

Cataclysm Class Preview: Rogue (Rogue Forums)
Coming next: The Hunter , Druid, and Mage previews!

Quote from: Bashiok (Source)
In World of Warcraft: Cataclysm, we'll be making several changes to class talents and abilities across the board. cheap Oakleys sunglasses Here, you'll get a glimpse at what's in store for the rogue class, including a look the new high-level abilities and an overview of how the new Mastery system will work with the rogue's different talent specs.

New Rogue Abilities

Redirect (available at level 81): Rogues will be getting a new ability to help them deal with changing targets. Redirect will transfer any active combo points to the rogue's current target, helping to ensure combo points aren't wasted when swapping targets or when targets die. In addition, self-buff abilities like Slice and Dice will no longer require a target, so rogues can spend extra combo points on those types of abilities (more on this below). Redirect will have a 1-minute cooldown and no other costs.

Combat Readiness (level 83): Combat Readiness is a new ability that we intend rogues to trigger defensively. While this ability is active, whenever the rogue is struck by a melee or ranged attack, he or she will gain a stacking buff called Combat Insight that results in a 10% reduction in damage taken. Combat Insight will stack up to 5 times and the timer will be refreshed whenever a new stack is applied. Our goal is to make rogues better equipped to go toe-to-toe with other melee classes when Evasion or stuns are not in play. This ability lasts 6 seconds and has a 2-minute cooldown.

Smoke Bomb (level 85): The rogue drops a Smoke Bomb, creating a cloud that interferes with enemy targeting. Enemies who are outside the cloud will find themselves unable to target units inside the cloud with single-target abilities. Enemies can move inside the cloud to attack, or they can use fake ray bans area-of-effect (AoE) abilities at any time to attack opponents in a cloud. In PvP, this will open up new dimensions oakley outlet of tactical positional gameplay, as the ability offers a variety of offensive and defensive uses. In PvE, Smoke Cloud can serve to shield your group from hostile ranged attacks, while also drawing enemies closer without the need to rely on conventional line-of-sight obstructions. Smoke Cloud lasts 10 seconds and has a 3-minute cooldown.

Changes to Abilities and Mechanics

We're also planning to make changes to some of the other abilities and mechanics you're already familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we want for each spec.

<ul style="margin-top: Wholesale NFL Jerseys 0;margin-bottom: 0″>

  • In PvP, we want to reduce the rogue's dependency on binary cooldowns and "stun-locks," and give them more passive survivability in return. One major change is that we'll put Cheap Shot on the same diminishing return as other stuns. The increase to Armor and Stamina on cloth, leather, and mail gear will help with this goal as well.
  • In PvE, even accounting for active modifiers like Slice and Dice and Envenom, a very large portion of the rogue's damage is attributable to passive sources of damage. Yes, they are Has using abilities for the entire duration of a fight, but we want to reduce the percentage of rogue damage that comes from auto-attacks and poisons. More of their damage will be coming from active abilities and special attacks.
  • We would like to improve the rogue leveling experience. Positional attacks and DoT-ramping mechanics will be de-emphasized at low levels and then re-introduced at higher levels for group gameplay. We are also providing rogues with a new low-level ability, Recuperate, to convert combo points into a small heal-over-time (HoT).
  • To complement the change to combo points, non-damage abilities such as Recuperate and Slice and Dice will no longer have target requirements and can be used with any of the rogue's existing combo points, including combo points remaining on recently killed targets. This will not affect damage abilities, which will still require combo points to be present on the specific target you want to damage. To coincide with this, the UI will be updated so that rogues know how many combo points they have active.
  • Ambush will now work with all weapons, but will have a reduced coefficient when not using a dagger. When opening from Stealth, all rogues will be able to choose from burst damage, DoT abilities, or a stun.
  • As we've done recently with some of the Subtlety abilities, we want to make sure more rogue abilities aren't overly penalized by weapon choice. With a few exceptions (like Backstab), you should be able to use a dagger, axe, mace, sword, or fist weapon without being penalized for most attacks.
  • Deadly Throw and Fan of Knives will now use the weapon in the ranged slot. In addition, we hope to allow rogues to apply poisons to their throwing weapons.
  • We are very happy with Tricks of the Trade as a general mechanic and as a way to give rogues more group utility, but we don't want it to account for as much threat transfer as it does now.
  • New Talents and Talent Changes

    In Cataclysm, the overall feel of each of the rogue's talent trees will change, as we would like each tree to have a clearly defined niche and purpose. The talent details below are meant to give you an idea of what we're going for.

    • Assassination will be more about daggers, poisons, and burst damage.
    • Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.
    • The Subtlety tree will primarily be based around utilizing Stealth, openers, finishers, and survivability. It'll be about daggers, too, but less so than Assassination.
    • In general, Subtlety rogues needs to do more damage than they do today, and the other trees need to have more tools.
    • Weapon-specialization talents (for all classes, not just rogues) are going away. We do not want you to have to respec when you get a different weapon. Interesting talents, such as Hack and Slash, will work with all weapons. Boring talents, such as Mace Specialization and Close Quarters Combat, will be going away.
    • The Assassination and Combat talent trees currently have a lot of passive bonuses. We plan to dial back the amount of Critical Strike Rating provided by these trees so that rogues still want it on their gear.

    Mastery Passive Talent Tree Bonuses

    Assassination

    • Melee damage
    • Melee critical damage
    • Poison damage

    Combat

    • Melee damage
    • Melee Haste
    • Harder-hitting combo-point generators

    Subtlety

    • Melee damage
    • Armor Penetration
    • Harder-hitting finishers

    The initial tier of rogue Mastery bonuses will be very similar between the trees. However, the deeper that a player goes into any tree, the more specialized and beneficial the Masteries will be to the play style for that spec. Assassination will have better poisons than the other two specs. Combat will have very steady and consistent overall damage. Subtlety will have strong finishers.

    We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

    Death Knight – New Rune Mechanics (Death Knight Forums)
    Ghostcrawler explained the new rune mechanic in a blue post.

    Quote from: Ghostcrawler (Source)
    I'll take a stab at explaining the rune mechanic. Once you see it in action, it's pretty easy to understand.

    Just focus on Blood Runes for the moment. The big change is that rune #2 will never start filling up until rune #1 is full. They always fill 1 then 2. Today 1 and 2 can both fill at the same time.

    In Cataclysm, when you're killing things, you use rune 1. Then any extra "red" in rune 2 will fill rune 1 back up again. If both of them are full, you can use 2 Blood Runes immediately. But after that, rune 1 will fill up first and then rune 2. If it helps, imagine rune 2 is the extra tank.

    This sounds like it will slow down DK attacks, and it will to a point. That's part of what we're trying to accomplish. We can then fill those extra GCDs with things like free abilities or runic power abilities or we have room to add talents that make runes fill faster. Remember, slow attacks can hit harder though. Instead of DKs hitting fast like a rogue, they'll hit slower and harder, like a warrior, which fits a lot of player's image of a DK anyway. Dual wield will hit faster of course.

    I'll cheap ray bans try another 10 comparison. Imagine that all rogue abilities cost 100 energy. They have to wait until they get 100 energy, and then immediately use an attack so that they aren't wasting future energy. That's how DKs play now, except they have 6 runes to watch. Now imagine the same rogue except all his abilities cost 50 en…

    Modern sports stadiums basically double as shopping malls or luxury resorts. They are marvels of modern design that sometimes make the game being played within their confines seem like the least interesting thing you could be doing while you’re there. However, this has been a frustrating season for the old warrior. First a pulled hamstring, then a lower back problem, cheap nfl jerseys meant that he missed parts of six games in 1998. What happens when a prospect doesn’t bite the first time you put Wholesale Jerseys the bait in front of them? Well, that’s pretty much up to you. They can sit around and eventually forget all about the offer you dangled cheap jordans for sale in front of them. This statement is valid not only for fluid biomarkers but also for imaging and other markers.In this Review, we provide an overview of the current research on fluid biomarkers of mild TBI. We describe the biomarkers that are already in clinical use and those that require further development before they can be used in clinical practice.Top of pagePathophysiology of mild TBIMild TBI is a complex pathophysiological entity induced by external mechanical forces on the brain. While it cheap nfl jerseys did not prove to be too big of a deal in this game, cheap fake oakleys Calvin Johnson is one oakley outlet of the top cheap jerseys receivers in the league, and the Eagles were fearing going up against him. Johnson, as one of the top receivers only needed 40 yards to break the all time receiving yards franchise record, and did that in the first quarter, however, he was not very effective during the rest of the game.. Top of pageResultsTable 1 summarizes the demographic data of the 24 eyes from 19 subjects enrolled in this study and imaged with FD OCT. Mean age was 72 years (range: 57 We had 11 (58 female subjects. After adjusting for seasonality, however, the data show a slight rise in the rate of delinquencies, cheap football jerseys Cheap nba Jerseys the bank said: “March remits (loan performance reports) appear to show a comforting moderation in delinquencies. Unfortunately, we believe surface appearances are deceiving.” (Reuters, Mar. Every quarter, most of the major companies and most of Northlake’s individual stock positions all report during the same week. This occurred during the week just ending. CX with its high capacity low power and ease of use design is proving to be broadly applicable across our customer base to more ICPs, to data center operators like Equinix, to carriers like Windstream, and to enterprise customers which increasingly come to us via channel partners. We expect the largest ICPs in the world will remain the most substantial players in DCI and we believe that we are well positioned to earn significant market share Cheap Jordans from cheap jerseys oakley womens sunglasses wholesale these customers..

    Leave a comment